reporust_rebootcancel

134,008 Commits over 4,293 Days - 1.30cph!

9 Months Ago
Recalibrated for both extremes of the fog range.
9 Months Ago
merge from amplify_lighting_fixes
9 Months Ago
Floor and ceiling paper spraycan reskinning
9 Months Ago
Fixed floorpaper clipping on jungle skin
9 Months Ago
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9 Months Ago
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9 Months Ago
Minor changes
9 Months Ago
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9 Months Ago
Updated all building block prefabs 2/2
9 Months Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
9 Months Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
9 Months Ago
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9 Months Ago
merge from hammer_overlay_fix
9 Months Ago
merge from travelling_vendor_spawn_fix
9 Months Ago
merge from Jungle_Ak_viewmodel_updates
9 Months Ago
merge from jungle_dlc
9 Months Ago
merge from raddart_fix
9 Months Ago
merge from vendingmachine_storage_monitor_fix
9 Months Ago
merge from jungle_update)
9 Months Ago
merge from computer_clipdoors_fix
9 Months Ago
merge from clientdemo_netwrite_read_fix
9 Months Ago
Fixed broken terrain setup
9 Months Ago
Update: ContinuousProfiling will emergency stop if fails to export Yet to pin down the worker thread telemetry stream seeing stale/garbage data. Tests: soaked on Craggy in editor
9 Months Ago
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9 Months Ago
Prefab setup
9 Months Ago
Added cow model, materials, textures.
9 Months Ago
More placeholder ceiling paper skins
9 Months Ago
1st pass view model camera animations for content in the tools list
9 Months Ago
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9 Months Ago
Bugfix: fix main source of invalid profiling stream from ServerProfiler - Drop dead threads on every succesful frame - Reset all writing indices on new frame and on resuming continuous profiling post-export - release binary built using 019295b4 There's still another issue hiding somewhere, but it's much more stable now. Tests: on craggy exporting every 3rd frame for 5 minutes straight. Previously would trip after 20seconds.
9 Months Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
9 Months Ago
another pass on erosion spaltting - depeer gouges from erosion - less intense splatting of gravel generally - slope threshold to stop splatting onto larger flat sections at the bottom of hills - cliff avoidance to match previous behaviour
9 Months Ago
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9 Months Ago
CodeGen update to include spatiallyAwareEnvironmentVolumes default as false
9 Months Ago
Ensured boomerang return arc is more relative to throw direction rather than world direction. Better boomerang behaviour when thrown straight upwards
9 Months Ago
Corner hull
9 Months Ago
Prevent dropped boomerang from slipping behind entities Ensure boomerang impact effects are always played at the same place Don't bother trying to handle bones on the server - it never matches
9 Months Ago
Merge from main
9 Months Ago
Updates to the home screen, adding new elements and styling
9 Months Ago
Fixed shader error in Amplify Rust/Standard template
9 Months Ago
Set spatiallyAwareEnvironmentVolumes convar default to false
9 Months Ago
Boat building station deployable/item basic setup
9 Months Ago
added lines back in to ground_guide and added corner triangle
9 Months Ago
fixed water culling happening outside the hatch of tunnel entrances
9 Months Ago
Update: prototype of continuous allocation tracking is working - started with profile.watchallocs [Name, default="Allocs"] - can be stopped with profile.stopwatchingallocs Dumps [Name].json.gz with data about allocs and associated callstacks. Still hardcoded to trigger export every 3 frames. Exporter frequently gets lost in the bin stream, and needs to be optimized (craggy has noticeable stutter). Tests: in CLIENT+SERVER editor on Craggy with allocation tracking.
9 Months Ago
added "up" triangle to floor guide
9 Months Ago
merge from vine_disable_convar
9 Months Ago
merge from vine_movement_nre
9 Months Ago
Fixed vinyl mat missing albedo
9 Months Ago
Skin fixes, changed flooring and ceiling paper default skin