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132,990 Commits over 4,293 Days - 1.29cph!

9 Months Ago
fixed missing hands on cocoknight gloves
9 Months Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
9 Months Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
9 Months Ago
Added conditional mesh component to arms armor
9 Months Ago
Try to orient the starting trail towards the player
9 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
9 Months Ago
merge from wood armour gloves
9 Months Ago
Fixed an issue with exporting default normal maps from the rust workshop
9 Months Ago
turned srgb off cocoknight ao
9 Months Ago
Merge from jungle_update
9 Months Ago
Fixed a potential scale issue
9 Months Ago
merge from cocoknight branch
9 Months Ago
added floor half shelves and shallow wall shelf prefab placeholders
9 Months Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active
9 Months Ago
Clean up some invokes
9 Months Ago
Merge from deferred_indirect_lighting_occlusion_fix
9 Months Ago
Merge from jungle_update
Rin
9 Months Ago
Fixed Snake Venom worldmodel collider
9 Months Ago
Bump all dart velocities after feedback I nerfed them too hard
9 Months Ago
merge from jungle_dlc (items still WIP)
9 Months Ago
merge from jungle
9 Months Ago
Merge from jungle_update
9 Months Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
9 Months Ago
More blowpipe vm tweaks
9 Months Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
9 Months Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
9 Months Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
9 Months Ago
compile error
9 Months Ago
vine_3d_renderer -> jungle_update
9 Months Ago
UV support
9 Months Ago
vine_3d_renderer -> jungle_update
9 Months Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
9 Months Ago
Reduced vine travel speed by 25%
9 Months Ago
Force vine visual to stay on 2d rendering only
9 Months Ago
Improved rotation snapping when starting a vine wing
9 Months Ago
Passed intial performance tests: disabling tube rendering until art is done
9 Months Ago
Fix LOD flickering issue again
9 Months Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
9 Months Ago
Increased the spacing of the vine launch points, should help vines overlap less
9 Months Ago
Switch sprays to Decal/Deferred Decal
9 Months Ago
Trying to fix an invisible on swing bug
9 Months Ago
Profiling Better LOD values
9 Months Ago
Fixed descend option not working when more than one vine is overlapping
9 Months Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
9 Months Ago
Update emoji with transparency
9 Months Ago
NRE fix
9 Months Ago
Add test ladder/rope ladder to vine playground
9 Months Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
9 Months Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
9 Months Ago
Initial new emoji setup