reporust_rebootcancel

113,797 Commits over 3,959 Days - 1.20cph!

12 Months Ago
Merge from main -> full_server_demos
12 Months Ago
Refactor into multiple .cs files as the code has grown
12 Months Ago
Flagging prefabs
12 Months Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
12 Months Ago
Merge from tutorial_island
12 Months Ago
Added debug.cleartutorialforplayer server convar If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
12 Months Ago
Cleaned up kill warnings when cleaning up the tutorial
12 Months Ago
Updated convars; fixed NaNs and NREs
12 Months Ago
Fix most skin viewing being broken
12 Months Ago
Updated Tool Cupboard mission wording
12 Months Ago
Sunlight direction fix
12 Months Ago
Fixed viewmodel lingering for several seconds when cinematic starts
12 Months Ago
Clear rendertexture assignment when SkinViewer is destroyed
12 Months Ago
Typo fix Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory Applied new behaviour to craft campfire objective Remove "Don't allow tutorial allowance to go down" log
12 Months Ago
Merge from /main/media_projects/deckard
12 Months Ago
Cinematic scene file tweak
12 Months Ago
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12 Months Ago
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12 Months Ago
Bradley doesn't take damage from scientists.
12 Months Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
12 Months Ago
Bradley doesn't target Scientists
12 Months Ago
Spawn scientists pre-aware of attacker
12 Months Ago
Added metal roof tileable textures
12 Months Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
12 Months Ago
missing file
12 Months Ago
Allow server demos to be turned on and off at runtime
12 Months Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
12 Months Ago
brightness values
12 Months Ago
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12 Months Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
12 Months Ago
oilrig - sat tubes greybox models
12 Months Ago
Flag a bradley as road spawned or not
12 Months Ago
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12 Months Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
12 Months Ago
Fixed aggressive scene view artifacts on Mac/Metal
12 Months Ago
Layer mask fix
12 Months Ago
Initial basic scientist spawning behaviour
12 Months Ago
Fixed microphone stand incorrect power usage display in the UI
12 Months Ago
Bradley main cannon shell doesn't hit scientists
12 Months Ago
merge from metal_detector
12 Months Ago
Fixed keycards held by other players always appearing green
12 Months Ago
Bradley guns don't hit Scientists
12 Months Ago
Hardcode a stopped/deployed state for quick testing.
12 Months Ago
Simplify BradleyAPC.SetTarget calls
12 Months Ago
Refactor set target code into a separate function so we can re-use it.
12 Months Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
12 Months Ago
merge from tutorial_island
12 Months Ago
Single line cleanup
12 Months Ago
Merge from main
12 Months Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses