reporust_rebootcancel

122,856 Commits over 4,048 Days - 1.26cph!

10 Months Ago
Code cleanup, compile fixes
10 Months Ago
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10 Months Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
10 Months Ago
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10 Months Ago
new mussels tiling material
10 Months Ago
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10 Months Ago
More UI layout tweaks, delete button, max alarm count
10 Months Ago
Finalized heli for merging. Better distance scaling on impacts.
10 Months Ago
ARM64 native libraries
10 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
10 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account
10 Months Ago
More UI work, can now set alarms and save them using the config screen
10 Months Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
10 Months Ago
Voiceprops page with dancing models
10 Months Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
10 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
10 Months Ago
WIP Car radio code setup
10 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
10 Months Ago
Clean: Fixing deprecation warnings in Content Also did a drive-by on all the extra newlines Tests: spawned a vehicle with the component, observed vfx in water
10 Months Ago
Styles setup
10 Months Ago
Base UI Toolkit setup
10 Months Ago
Clean: Fixed deprecation warnings in Third Party/Community package Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well. Tests: insufficient, booted up local session, but couldn't test the new API.
10 Months Ago
Initial commits - just some commenting
10 Months Ago
Clean: Fixing deprecated code in most of Third Party packages - Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures - Removal of MarkRestoreExpected calls - Using ParticleSystem.MainModule to set multipliers Tests: none, trivial changes
10 Months Ago
Clean: fixing deprecation warnings in Standard Assets - Removed dead code around SystemInfo.supportsImageEffects - Removed MarkRestoreExpected calls - Use ParticleSystem's module to control multipliers Tests: none, trivial changes
10 Months Ago
Instruments DLC page
10 Months Ago
Clean: upgrade deprecated code in Plugins - Replacing WWW with UnityWebRequest, also updated success checks to more generic versions - Texture.Resize -> Texture.Reinitialize - Mute deprecation warning when accessing a value (since we validate beforehand) - EditorGUILayout.EnumMaskField -> EditorGUILayout.EnumFlagsField Tests: Booted up local session - no new warnings/errors in logs, code took expected branches
10 Months Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
10 Months Ago
Clean: Disable Obsolete warnings in TextMeshPro pkg This is external package, so we should just ignore what happens in their pond. Tests: none, trivial change
10 Months Ago
cherrypick cs102120
10 Months Ago
improved road rejection on jutting cliffs
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Created animated prefabs for props with variant skins (sunburn)
10 Months Ago
road, rail rejection on hill cliffs
10 Months Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
10 Months Ago
fixed mount command
10 Months Ago
Initial prefab setup
10 Months Ago
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10 Months Ago
Sunburn page view
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
weekly skins and twitch drops
10 Months Ago
Merge from ScrapPlane
10 Months Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
10 Months Ago
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10 Months Ago
Playtest damage tweaks.
10 Months Ago
PFX Scene backup
10 Months Ago
Fire additive fixes.