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122,856 Commits over 4,048 Days - 1.26cph!

10 Months Ago
Use more appropriate collision masks for navmesh geo gathering
10 Months Ago
started plane barnacles
10 Months Ago
Better fail message when trying to place a high wall while moving
10 Months Ago
Cache mesh colliders, replace lists with fpnativelists to avoid an additional copy when marshalling
10 Months Ago
Added the name of the entity blocking a building block upgrade Localized the other missing strings in the hammer pie menu
10 Months Ago
Update: consolidating CompanionServerTests logic Now that patterns are relatively clear we can simplify logic. This'll make adding the remaining 19 tests faster/easier. Tests: ran new tests
10 Months Ago
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10 Months Ago
Multithread filtering triangles out of tile bounds, and transforming the triangles from mesh space to world space
10 Months Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
10 Months Ago
merge main -> release
10 Months Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
10 Months Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
10 Months Ago
Fixed some parts of ADS still working when a shield is equipped
10 Months Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
10 Months Ago
Added some help text to the gesture picker
10 Months Ago
Include byte[] pooling stats for networking
10 Months Ago
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10 Months Ago
Flush memory pool size every 5 minutes for runtime profiling
10 Months Ago
Reapplied animator changes from RPS branch Fixed player gesture layer not fading out after a one shot gesture
10 Months Ago
Show "Blocked by X" when blocked by a building block Failed SphereCheck and AreaCheck will now show "Not stable enough" by default instead of "Not enough space"
10 Months Ago
Merge main -> TrainDecouplingImprovements
10 Months Ago
Add a preview video field to gesture configs Added test videos for most of the gestures Fixed reset default option deleting the surrnder gesture
10 Months Ago
BuildingProximity error messages localized Updated "Placing through walls" error for "Line of sight blocked"
10 Months Ago
NPC localization compile fix
10 Months Ago
Merge from hackweek_crudegestures/rps
10 Months Ago
Merge from main
10 Months Ago
Fix options menu not having a body section enabled by default
10 Months Ago
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10 Months Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
10 Months Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
10 Months Ago
Updated helis dummy repair item names so we can display accurate building errors
10 Months Ago
Added new "Blocked by X" building errors for players, horses, modular cars and scientist npcs Localized NPC names
10 Months Ago
updated WorkCartDecals_albedo Unauthorised is now correctly spelded
10 Months Ago
fix for rail road planter added missing bottom face
10 Months Ago
Adjusted AreaCheck and SphereCheck socket mods default messages Added detailed fail messages and/or re-order priorities on a few item prefabs - Tool cupboard - Water pump - Drone - Fish trap - Floor spikes - Gravestones - All seeds
10 Months Ago
fix for small and large planters missing underside faces
10 Months Ago
Fix fuel tank mesh collider not being readable
10 Months Ago
Remove some more allocations and add more profiling
10 Months Ago
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10 Months Ago
Explosion post profile & file org.
10 Months Ago
merge from spectate_blackout_fix
10 Months Ago
Fixed spectator getting a black screen when the spectated player dies
10 Months Ago
tin can alarm gibs colliders
10 Months Ago
Fix a collider's cached monument not being invalidated if the collider moves - no evidence of this happening but best to be safe Rename `MonumentColliderTag` to `CachedMonumentComponent` to make it a lot clearer what it does Add `GetOrAddComponent()` to ComponentEx instead of using the VLB namespace
10 Months Ago
initial prefab setup
10 Months Ago
New: Starting set of CompanionServerTests A set of functional tests that validate operation of CompanionServer (Rust+). This only covers 3 request types out of 19, but proves that this should work in principle. Next up is adding the remaining tests and making it safe in regards to server-client modes. Tests: Ran new unit tests - they pass.
10 Months Ago
Added a setting for errror toasts to be displayed on top of everything, so they can be seen when the in inventory and other menus Set a few of them to show on top
10 Months Ago
Multi-thread navmesh building, making the recast side computations almost negligible
10 Months Ago
Ported ExplosionScreenBounceFade
10 Months Ago
More error messages localized and toasted: legacy deployer, vending machines, spraycan, inventory