reporust_rebootcancel

113,802 Commits over 3,959 Days - 1.20cph!

12 Months Ago
Cleanup & codegen
12 Months Ago
Cleanup
12 Months Ago
Merge from interface
12 Months Ago
S2P all
12 Months Ago
merge from server_parent_pid
12 Months Ago
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12 Months Ago
merge from vending_machine_optimisation
12 Months Ago
protocol ++
12 Months Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
12 Months Ago
Fixed kayak anchoring not working
12 Months Ago
Fixed exceptions from WaterDepthMasks
12 Months Ago
Update timeline with new fade to black signal
12 Months Ago
Progess backup
12 Months Ago
Animation polish pass for end tutorial cinematic
12 Months Ago
Working well on the Arctic page
12 Months Ago
Tidy up
12 Months Ago
Better angle
12 Months Ago
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
12 Months Ago
Ignore zero-volume renderers
12 Months Ago
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
12 Months Ago
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
12 Months Ago
Remove Canvas component from CloudDemos root, seems to fix interaction issues
12 Months Ago
Denmo UI doesn't want to catch mouse pointer events
12 Months Ago
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
12 Months Ago
Add cinematic option to hide first person player legs
12 Months Ago
First implementation of client browser for cloud demos
12 Months Ago
Fix cinemachine component not getting added and removed during cinematic
12 Months Ago
WIP system for showing 3D model icons on the skin pack screens
12 Months Ago
Parent merge
12 Months Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
1 Year Ago
Compile fix
1 Year Ago
Limit full scan updates based on distance moved
1 Year Ago
Correct beep/light behaviour when first deploying
1 Year Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
1 Year Ago
minigun wip - re-exported base viewmodel file (w/ meshes) - re-exported viewmodel anims - clip naming updates - updated masks - added worldmodel prefab and setup
1 Year Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
1 Year Ago
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1 Year Ago
Variable rocket aimcone now placed in a varied range
1 Year Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
1 Year Ago
Added a chance that the heli will go to random map positions over cycling monuments
1 Year Ago
Deploy timer
1 Year Ago
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1 Year Ago
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1 Year Ago
minigun prefabs wip
1 Year Ago
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1 Year Ago
minigun prefabs wip
1 Year Ago
Convars
1 Year Ago
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