reporust_rebootcancel

122,856 Commits over 4,048 Days - 1.26cph!

10 Months Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
10 Months Ago
Merge from fix_reserved_slots_joining -> main
10 Months Ago
Ancient file cleanup.
10 Months Ago
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10 Months Ago
Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in 101798
10 Months Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
10 Months Ago
Fix reserved slots being added when you left the queue after joining a server - supposed to only be reserved when you disconnect after getting past queue Add ReservedSlots to serverinfo command
10 Months Ago
Revert GamePhysics zero point exit from 100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
10 Months Ago
armor scale convars are now replicated and reflected in the UI
10 Months Ago
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
10 Months Ago
Initial work on better building error messages - Created a new toast type for building errors, more responsive and quicker to hide - Moved them from the chat to UI toasts (added a new convar) - Moved the building error code into its own file
10 Months Ago
Display the navmesh as a mesh instead of a gizmo, remove runtime allocations
10 Months Ago
Add recast DLL with custom bindings
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Merge from main
10 Months Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
10 Months Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
10 Months Ago
Make wolves more agile by making their turn radius speed independent, make the approach more interesting by adding speed and angle variations
10 Months Ago
Made window glass less matte and dull.
10 Months Ago
10 Months Ago
File organization
10 Months Ago
Component damage effects inherit velocity, and other related tweaks.
10 Months Ago
roadsign icon rerender
10 Months Ago
Critter displacer back to main camera.
10 Months Ago
Material and LOD update.
10 Months Ago
Beancan and gear icon rerender
10 Months Ago
Removal of normal texture
10 Months Ago
Texture Rename and updates for office_ceiling_light_a
10 Months Ago
merge from tincan_alarm
10 Months Ago
new gear mesh with LODs textures and material basic prefab setup just needs implementing over the old one
10 Months Ago
Set the tin can alarm to use the Harvestable layer for now, fixing the vehicle clipping checks and horse collisions They won't take damage from explosions and fire as a result, will work on a proper fix next month
10 Months Ago
missing meta files and .mat files that plastic didn't want to commit last night for some reason
10 Months Ago
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Rin
10 Months Ago
phrases
10 Months Ago
subtracting 101763 RailsFix - worldsize greater than 4000 not booting (server)
10 Months Ago
eu_canyon_c build, unity scene setup and autospawn prefab
10 Months Ago
snow splat rejection on canyon a and b
10 Months Ago
eu_canyon_b build, unity scene setup and autospawn prefab
10 Months Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
10 Months Ago
merge from replicated_bush_fx
10 Months Ago
merge from LocomotiveDebrisFix
10 Months Ago
merge from RailsFix
10 Months Ago
merge from runtime_profiling_saved_convar
10 Months Ago
Merge from main
10 Months Ago
Parent merge
10 Months Ago
Unsaved
10 Months Ago
Merge from parent
10 Months Ago
Server compile fix
10 Months Ago
Merge from main