128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                set .viewmodel and .entity meshes to 1 scale after model updates
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Show nucleus grades on hover
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean any meat prefabs when destroying ovens
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Make sure tiger reacts appropriately when hit with hipfire
- Polish eating behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Custom vents for zigg exterior
 
                
                
                
                
                
             
         
        
            
            
            
                
                Camper bbq visual cooking setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Bee Grenade Soruce FBX Scale
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Radwater now destroys the nucleus inside beehives
 
                
                
                
                
                
             
         
        
            
            
            
                
                4k textures io research table
 
                
                
                
                
                
             
         
        
            
            
            
                
                Beehives can now be heated with heaters
- Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface
- Clamped overall quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hobo barrel visual cooking setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ensure WaterCollision grid is setup with right terrain dimensions
Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cauldron and skull firepit meat setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed rabbit meat icons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: FullServerDemos - transient entity recording fixes
- Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot
- Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting
Tests: recorded a bunch of demos in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated honeycomb description
 
                
                
                
                
                
             
         
        
            
            
            
                
                small correction on trigger static list initializing wrong with excludelayers optim disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from visual_cooking_conditionls_merge #
114724 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed LODs on:
Honey Jar
HiveNuclei
Honeycomb
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▋▅▇▌▇ ▅▉▄▆ > ▋▉▉▄▌█-▄▆▍▅█▇▄▉▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Bee Grenade World Model to use correct materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p updates
- added bespoke override controller
- hooked up intial 3p anims (bigger grip and no pull pin action) in controller
- set entity to use new override controller
- scaled up mesh to match viewmodel sizing (1.3)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                update tech tree script for isSelected opacity
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Prevent tiger reacting overly aggressively to fire
- Simplify fsm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge fron crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup all meat prefabs
Setup BBQ cooking visuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experiment for with other fire reactions to find most intuitive one
 
                
                
                
                
                
             
         
        
            
            
            
                
                move lock icon to top left on the tree
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Bee Grenade Glass Gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo
- also index packet logging messages - makes it easier to sort out order of things in editor logs
Seems the simpler thing to do for now.
Tests: played back staging demo - much less error spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                More consistent fire reaction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional server-side pie consume check.
Pie entity bounds fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created Place Holder Bee Grenade Icon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from tugboat_sinking_parenting_fix