reporust_rebootcancel

113,806 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Iterating Wood bullethole decal tweaks.
1 Year Ago
More fixes/iterations
1 Year Ago
Fixed efitor refl probe blinking occasionally in scene view
1 Year Ago
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1 Year Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
1 Year Ago
Updated Workshop scene to have night time lighting
1 Year Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
1 Year Ago
Added template ability to set port actions via LinkId instead of Id or Name
1 Year Ago
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1 Year Ago
Skin prefab setup, screens showing tc information
1 Year Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
1 Year Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
1 Year Ago
Rock & concrete iteration/fixes
1 Year Ago
Fixed containers being changed on merge
1 Year Ago
Tutorial bear AI design update
1 Year Ago
1 Year Ago
Concrete hits
1 Year Ago
Merged main
1 Year Ago
Chicken AI design update
1 Year Ago
Truck prefabs update
1 Year Ago
merge from youtooz_deployables
1 Year Ago
merge from sled_repair
1 Year Ago
merge from default_nudity
1 Year Ago
merge from binoculars_rangefinder
1 Year Ago
Progress/backups
1 Year Ago
Potential UpdateHolsteredOffset nre fix
1 Year Ago
Protobuf, codegen
1 Year Ago
Merge from main
1 Year Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
1 Year Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
1 Year Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
1 Year Ago
Add a cinemachine virtual camera to the end tutorial cinematic
1 Year Ago
Merge from tutorial_island
1 Year Ago
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt
1 Year Ago
Include VarInt at the beginning of each outbound client packet to improve accuracy of demos
1 Year Ago
Add cinemachine package (2.8.9)
1 Year Ago
Manifest, codegen
1 Year Ago
Merge from main
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
1 Year Ago
Merge from tutorial_island
1 Year Ago
Hard code world temperature while player is in tutorial
1 Year Ago
Leftover mirror conditional
1 Year Ago
Merge from main
1 Year Ago
Cleaned up ASE templates and added working Rust/Standard template w/ custom inspector
1 Year Ago
Deleted unused shader (UI.Additive-SoftMaskable)
1 Year Ago
Conditional mirror code path (static; off for now)
1 Year Ago
Force the player out of god mode if the tutorial needs to kill them
1 Year Ago
Merge from tutorial_island