reporust_rebootcancel

124,449 Commits over 4,079 Days - 1.27cph!

12 Months Ago
small perf modifications to oni cloth and initial setup for global solver updater
12 Months Ago
Merge from qol_building_preview_lerp_snapping -> main
12 Months Ago
Added "Mask" blend type to terrain blend layer
12 Months Ago
Removed unused TerrainLayer.cginc
12 Months Ago
Fixed compile error when using terrain parallax variants
12 Months Ago
Merge from main
12 Months Ago
Merged Travelling Vendor -> Main
12 Months Ago
Attempt to fix staging
12 Months Ago
Merge Travelling Vendor -> Main
12 Months Ago
Cleanup and missing files
12 Months Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
12 Months Ago
added route to radhouselarge roof
12 Months Ago
collision and lods for radhouselarge. added radiator prop. added broken glass decal. added new roof.
12 Months Ago
storage_building_large LODs, Colliders pass, prefab setup
12 Months Ago
Adjust bike physics and steering, improve jitter and bounce. Not perfect but better. Fixed eye pos not taking up/down look into account.
12 Months Ago
merge from main
12 Months Ago
merge from frontier_hatchet/furTrim branch
12 Months Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
12 Months Ago
Fixed shadow cascade blending gaps/artifacts when using low FOV camera
12 Months Ago
Switched Force Mount and Force Swap Seat icons to use the mount icon.
12 Months Ago
Disable self dismounting when handcuffed
12 Months Ago
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12 Months Ago
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12 Months Ago
Subtract the other two merges from Bikes from today
12 Months Ago
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
12 Months Ago
moved turret bracket to correct position
12 Months Ago
adding obi cloth - still need to clean out samples and other fluff
12 Months Ago
Crocodile prefab work
12 Months Ago
Merge main -> Bikes
12 Months Ago
4k cinematic textures and materials
12 Months Ago
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12 Months Ago
Subtract 99906 merge for now, bouncy motorbike bug
12 Months Ago
merge from main
12 Months Ago
merge from hood_and_cuffs
12 Months Ago
merge from save252 - Staging wipe
12 Months Ago
merge from fix_oil_rig_top_placement
12 Months Ago
prisonerhood basic crafting pass
12 Months Ago
handcuffs no longer unlocked during tutorial basic crafting pass
12 Months Ago
network++ save++
12 Months Ago
Updated the ClientServerFieldFinder to check for fields when in None compiler mode Fixed all client/server/none field mismatches except for the travelling vendor fields Should fix long monument imports when switching between compiler modes
12 Months Ago
Merge from tutorial_speakwith
12 Months Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
12 Months Ago
Merge Bikes -> main
12 Months Ago
Don't roll the eye cam with the bike, keep it level
12 Months Ago
Sprint mode refactor: - Removed sprint progress bar UI - Motorbikes can no longer 'sprint' - Bicycle sprint works as before - Fixed Shift not working in the air
12 Months Ago
Improve damage triggers, and fix hitting players with bikes causing too much damage
12 Months Ago
Set up bike hurt triggers
12 Months Ago
Merge Bikes -> main
12 Months Ago
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
12 Months Ago
Merge from auto_turret_demo_fix