reporust_rebootcancel

115,342 Commits over 3,959 Days - 1.21cph!

1 Year Ago
Fixed lots of placement issues with the shelter. Animals now react to the shelter as an obstacle. Can't place bags through the walls.
1 Year Ago
Visual threshold implementation
1 Year Ago
m4 shotgun sounds
1 Year Ago
Merge ServerSideRagdolls -> Aux2
1 Year Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
1 Year Ago
Merge from main
1 Year Ago
Serversideragdolls convar now also adjust physics layer collisions, and is properly replicated + saved
1 Year Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
1 Year Ago
removed duplicate lod group
1 Year Ago
progress - texture set #3
1 Year Ago
Merge from main
1 Year Ago
Setup random variants to roof's bottomline prefabs
1 Year Ago
progress backup
1 Year Ago
Remove locked crate icon from map when any item is removed from a hacked crate
1 Year Ago
Add slider to control brush spacing Add paint.brushSpacing convar to control it from binds too
1 Year Ago
Patched up some collider gaps you could shoot through Brought in wall colliders a little to allow things to be placed inside easier
1 Year Ago
Shelter: Prevented building infront of door Ensured cant be placed on tugboat Ensured can't be placed inside constructions Ensured can't be placed inside monuments
1 Year Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
1 Year Ago
Ensured shelter isnt stackable. Made shelter easier to place.
1 Year Ago
▉▌▄ ▉▆▍ ▋▉▅.
1 Year Ago
Possible fix for NRE
1 Year Ago
Small backpack art, cherry picked from 90436 (wrong branch)
1 Year Ago
assigned correct world model to trophy 2023
1 Year Ago
exported edited melee idle pose to match the pistol pose
1 Year Ago
Merge main
1 Year Ago
Ensured water catchers, furnaces and oil refineries can't be shot through.
1 Year Ago
Merge from main -> oil_rig_radiation
1 Year Ago
merge from main
1 Year Ago
w_revolver reload - removed root bone in mask
1 Year Ago
set 3p rifle anims to use new avatar mask
1 Year Ago
merge from fix_default_binds_repeating
1 Year Ago
merge from fix_cached_browser_modded_tags
1 Year Ago
▉▊█▄▋ ▊▇▍▉ ▆▍█▅_▆▉▇▌▋▅_▍▅▍▍█▉
1 Year Ago
merge from Legacy_Furnace
1 Year Ago
legacy item lighting setups
1 Year Ago
Created Secondary Icon for Confetti Cannon
1 Year Ago
updated world model prefab with necessary world model scripts
1 Year Ago
deleted hachet anims from testanims folder
1 Year Ago
added ik target to revolver.entity
1 Year Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
1 Year Ago
changed LODs, LOD3 is now baked down 2 materials to 1
1 Year Ago
update
1 Year Ago
updated melee holdtype override controller
1 Year Ago
exported player update first pass melee anim set
1 Year Ago
populated melee holdtype override controller with new melee anims
1 Year Ago
disabled spine ik on hachett entity prefab
1 Year Ago
merge form b_shotgun
1 Year Ago
exported player update melee anim set
1 Year Ago
smallbackpack update
1 Year Ago
merge from gc_buffer_settings