115,440 Commits over 3,959 Days - 1.21cph!
updated rigged world bow model
merged from birthday_time :tada:
merge from fix_heli_crate_sfx
merge from qol_ent_setgrade
Texture size optimization.
Nixed one unused mask.
Added In Confetti Cannon FBX and Materials
Started Basic Prefab Setup for Confetti Cannon
GC buffer is now saved.
Safe and Unsafe buffer values differentiated.
merge from main -> qol_hbhf_dialog
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Loot spawning improvements & changes
w_revolver anims set to not include parent bone in anim data
w_revolver entity updates
new player mask, updated 3p revolver anim meta
3p anim organization, moving anims
high calibre revolver viewmodel
textures and materials
initial prefab setup
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December)
🎉🎉🎉
merge from Twitch_Rivals_IV
trophy_2023 do prepare + manifest
merge from fix_dropped_container_name
merge from rustplus_enabled_wording
merge from fix_map_compass_visible
merge from bandage_revive
Merge ServerSideRagdolls -> Aux2
Add support for 2d blend tree, copied over aimOffset layer
Set some newer layers off until we properly enable/disable them at runtime
Update hand hold blend trees
Add left/right hand hold layers
Slight change to buoyancy shouldSleep rule
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
Add a ray check like DroppedItem has
Add color picker tool
Fix gap between slider and textbox
Fix 3D paintables (egg suit) not painting in the right position
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory
Enabled on medical syringe for now for testing
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
Merge from reduce_warning_spam (editor only)
Remove the states with a period in their name in UI.Inventory.SelectedItem
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings
Comment out most of the editor utilities in TmPro.EditorUtilities
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Merge main -> ServerSideRagdolls
Applied new lighting/fx to desk.