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115,440 Commits over 3,959 Days - 1.21cph!

1 Year Ago
updated rigged world bow model
1 Year Ago
added bow icon
1 Year Ago
merged from birthday_time :tada:
1 Year Ago
merge from fix_heli_crate_sfx
1 Year Ago
merge from qol_ent_setgrade
1 Year Ago
Texture size optimization. Nixed one unused mask.
1 Year Ago
Added In Confetti Cannon FBX and Materials Started Basic Prefab Setup for Confetti Cannon
1 Year Ago
Cleaned GC code.
1 Year Ago
scene latest
1 Year Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
1 Year Ago
merge from main -> qol_hbhf_dialog
1 Year Ago
▋▋▇'▅ ▌▉▌▋▍▋▅ ▄▉▊▇▋▌ ▉▋ ▅█▄▊▇ ▅▉▆▅▌▅▆ (▉▊█ ▅▌ ▆█▉) ▆▍ ▊▋▉▉▅▊▉ █▉▌▍▊▋▄▊ ▄▍▍▇▆▊ ▌▋
1 Year Ago
Loot spawning improvements & changes
1 Year Ago
w_revolver anims set to not include parent bone in anim data
1 Year Ago
w_revolver entity updates
1 Year Ago
new player mask, updated 3p revolver anim meta
1 Year Ago
3p anim organization, moving anims
1 Year Ago
Confetti cannon wip
1 Year Ago
high calibre revolver viewmodel textures and materials initial prefab setup
1 Year Ago
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December) 🎉🎉🎉
1 Year Ago
merge from main
1 Year Ago
merge from Twitch_Rivals_IV
1 Year Ago
trophy_2023 do prepare + manifest
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
merge from fix_dropped_container_name
1 Year Ago
merge from rustplus_enabled_wording
1 Year Ago
merge from main
1 Year Ago
merge from /scan_test
1 Year Ago
merge from fix_map_compass_visible
1 Year Ago
merge from bandage_revive
1 Year Ago
Merge ServerSideRagdolls -> Aux2
1 Year Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
1 Year Ago
Add breathe layer
1 Year Ago
Update hand hold blend trees
1 Year Ago
Add left/right hand hold layers
1 Year Ago
Slight change to buoyancy shouldSleep rule
1 Year Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
1 Year Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
1 Year Ago
Add a ray check like DroppedItem has
1 Year Ago
Add color picker tool Fix gap between slider and textbox Fix 3D paintables (egg suit) not painting in the right position
1 Year Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
1 Year Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
1 Year Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
1 Year Ago
Merge from reduce_warning_spam (editor only)
1 Year Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
1 Year Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
1 Year Ago
▊▄▇█▆ ▌█▊▋ ▇▇▍▅▊▇, █▌▉▇ ▌▌▋ ▅▍▆▇▆ ▅▄▌▋ ▇▉▆▋▋ ▌▇▄ ▌▉▋ ▅▍▅▅▊ ▋ ▉▍▄▇▆▊▄▌▌ █▆ ▌▉▆▊▌ ▉▍█▍▍ ▊▊ █ ▉▉▆▄▊▆▋▅ ▋▉▊▅ ▋▇▄▍▅▌▌▇▅▅ ▇▇▅▆ ▇▅▋▊▋▌ ▇▊▌▋▇ ▄ ▅▉▋▅▅▄ ▊▉▄▆ ▍█▋▄ ▋▇▇ █▅▍▍█▍ ▉▇▄▋▋▋▅▉▇ ▉▅ ▋▆ ▊▄▍▇▊▊ ▅▅▆▆▌▋ ▄ ▄▇▇▉█▄ ▋▊▅ ▋▄▆▌▋▍▊ ▊▌▊▇▉▊ ▆▉ ▌▆▆ ▆▋▇▅▅▄ ▊▋▌▆▋▅▄
1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
Applied new lighting/fx to desk.