139,568 Commits over 4,505 Days - 1.29cph!

2 Months Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
2 Months Ago
extra set dressing prefab for apartment wing (temporary)
2 Months Ago
set BDU and ballistic to modern era
2 Months Ago
Sleep pose animation fix
2 Months Ago
codegen
2 Months Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
2 Months Ago
merge from attachment_charms
2 Months Ago
merge from attachment_charms
2 Months Ago
merge from main
2 Months Ago
Fixed F1 console input field losing focus when connecting/disconnecting
2 Months Ago
Add snapping to auto turret and flame turret through the new auto system
2 Months Ago
merge from main
2 Months Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
2 Months Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
2 Months Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
2 Months Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
2 Months Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
2 Months Ago
Fixed keybind reset button not working
2 Months Ago
convert sculpting controller to us InputSystem
2 Months Ago
Generic popup button size tweaks
2 Months Ago
Restored save loadout popup
2 Months Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
2 Months Ago
Merge from main
2 Months Ago
merge fixes
2 Months Ago
Move cheaper check up
2 Months Ago
Prefab and COL for first, undamaged state of industrial barricade
2 Months Ago
merge from christmas2025_DLC/ice_sculptures for code changes
2 Months Ago
Add debug logging behind a convar for satellite crash location calculations
2 Months Ago
Merge from main
2 Months Ago
Metas galore
2 Months Ago
merge from main
2 Months Ago
Merge: from main Need to rebuild Rust.SourceGenerator
2 Months Ago
Merge from main
2 Months Ago
merge from m16a2 (empty magazine reload animation)
2 Months Ago
Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
2 Months Ago
Merge from apartment complex to bring work over
2 Months Ago
WIP on industrial barricades before switching branches
2 Months Ago
apartment complex s2p
2 Months Ago
deploy updates on 3p animation content
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
2 Months Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
2 Months Ago
Charity plushies setup
2 Months Ago
Merge from main
2 Months Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
2 Months Ago
Show time remaining for rent in the vending machine storage loot panel
2 Months Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
2 Months Ago
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
2 Months Ago
Fixed wanted posters clearing the name when entering the deep sea
2 Months Ago
Simplified the "Deployable Snapping" dropdown to just two buttons