138,932 Commits over 4,474 Days - 1.29cph!

2 Months Ago
merge from auto_turret_cover_fix including scene2prefabs
2 Months Ago
scene2prefab with auto turret fixes
2 Months Ago
Merge from Main/bowless_crossbow
2 Months Ago
merge from mfm (merge from main)
2 Months Ago
Industrial Storage - added missing physics material to horizontal variant
2 Months Ago
Merge from main Manually resolve merge hell in SprayCan.cs
2 Months Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
2 Months Ago
Optim: Jobs 3 - skip running PreallocNetWrites On a busy server we can end up sending 1.5k entities in a frame, and it can cost us 0.7ms total on preallocation. With recent pool rewrite we should be able to allocate on demand. Tests: On Craggy ran around/broke stuff/ziplined with Jobs 3
2 Months Ago
Full screen skinviewer layout/transition changes
2 Months Ago
Collision for large apartment
2 Months Ago
Adding new world model rig for m16
2 Months Ago
Merge from industrial_dlc
2 Months Ago
Reorder industrial shelf colours to match shipping container
2 Months Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
2 Months Ago
Fix rare NRE from missing player models when creating sweep handles
2 Months Ago
update from main
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
Fix burst cloth when spawning in near sleeping players
2 Months Ago
Updated shorts to eliminate transparency bleed in some skins
2 Months Ago
Caching m16 viewmodel textures
2 Months Ago
Show faded fuel blocks when consumed instead of hiding them.
2 Months Ago
Mortar animation update
2 Months Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
2 Months Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
2 Months Ago
Merge from lockin
2 Months Ago
2 Months Ago
FIx map not appearing
2 Months Ago
compile fix
2 Months Ago
set serialized version as well
2 Months Ago
wip keep locked trajectory visible but allow now control after locking in.
2 Months Ago
tool just injects the property into the .unity file instead of opening and saving it
2 Months Ago
testlist
2 Months Ago
updated m16a2 world mesh material order issue
2 Months Ago
initial tool
2 Months Ago
Fuel UI tweaks
2 Months Ago
added /ProfilerCaptures to ignore.conf
2 Months Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
2 Months Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
2 Months Ago
added prefab exporter
2 Months Ago
m16a2 textures update
2 Months Ago
Mortar animation update to use the player update content
2 Months Ago
update: m16a2 textures , shading fixed on worldmodel
2 Months Ago
Merge: from main
2 Months Ago
Initial conversion of fuel count display from just text to blocks.
2 Months Ago
Fixed drone config screen inputfield config type
2 Months Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
2 Months Ago
Merge from main
2 Months Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
2 Months Ago
Trigger an explosion at state transition too.
2 Months Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.