133,049 Commits over 4,262 Days - 1.30cph!

2 Months Ago
Fix all the flickering in the windows console and all the pre-existing bugs - boils down to avoiding clearing text (by writing spaces) before writing the new characters, to prefering straight overwrite where possible - changed both status text and input text to only be updated when needed - that change created a bunch more bugs (not listed here for our sanity) and made below bugs stand out more - fix multi-line log messages cutting off when reaching the bottom of the buffer - fixed the cursor bouncing around as you are typing commands
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Re-applied 132706 after merge
2 Months Ago
merge from naval_update
2 Months Ago
Deep sea generation tweaks and improvements
2 Months Ago
Add correct components to rear turret Standing mounted turret seat setup
2 Months Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
2 Months Ago
Merge from deep_sea
2 Months Ago
shield improvements
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Setup right entities Setup prefab variants
2 Months Ago
Add favourite paths to the file dialog
2 Months Ago
naval_update -> gun_turret (missed files)
2 Months Ago
naval_update -> gun_turret
2 Months Ago
Add /copypaste/ and /demos/ to shared ignore.conf file
2 Months Ago
Fixed flashlight trying to use invalid VM attachments
2 Months Ago
Filled itemname on both charity plushies steam item
2 Months Ago
Added charity plushies to the skin viewer
2 Months Ago
fixed nightlight being too blue and dark
2 Months Ago
2 Months Ago
Fixed flashlight trying to use invalid VM attachments Add sv_nomap_timeout * Closes a dedicated server if it is running without a map for given amount of seconds. Defaults to 0 (do not close the server at all) * Also added a console message telling the user to load a map with the map console command Fixed spam about "as if it were a variable" on GUI srcds Init 3rd person camera on map load as well as shutdown Implement support for $reflect2dskybox for Water shader Restore the hack for static prop fades for CS:GO maps Not sure why it was removed, I guess we will find out eventually if it causes issues. Fixed a typo in "Save file appear to be invalid!" Added $reflect3dskybox Disabled for all water by default, but can be used to enable 3D skybox reflections in water. r_3dskyinreflection can be used to force disable this for all water Make construct water reflect 3D skybox
2 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
2 Months Ago
set up wire and hose entities, removed duplicate override controller
2 Months Ago
Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator - this also allows to combine the 2 uploaders into 1 This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world". Tests: ran unit tests
2 Months Ago
setting up vm rpg skin
2 Months Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
2 Months Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
2 Months Ago
Update: AnalyticsTable - bring back useJsonDataObject support Tests: ran unit tests
2 Months Ago
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2 Months Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
2 Months Ago
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2 Months Ago
Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
Fix error when build happens before navmesh is initialized
2 Months Ago
Adding 50 cal right rig
2 Months Ago
Added GPU frame timings to the performance logging
2 Months Ago
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2 Months Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
2 Months Ago
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2 Months Ago
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
2 Months Ago
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2 Months Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
2 Months Ago
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests