145,340 Commits over 4,413 Days - 1.37cph!

2 Months Ago
Stupid unity alpha calculations
2 Months Ago
Ensure legacy error ui does the same thing
2 Months Ago
Ensure new error ui doesnt render if erroroverlay is false.
2 Months Ago
Merge from armored_ladder_hatch
2 Months Ago
Adjusted position of square hatch to match the regular hatch
2 Months Ago
Merge from ladder_hatch_offset_fix
2 Months Ago
Merge from main
2 Months Ago
Wick spawn FX.
2 Months Ago
Merge from divesite_e_crate_adjustments
2 Months Ago
Merge from easter2026_dlc
2 Months Ago
Merge from coloured_buttons
2 Months Ago
Merge from shield_recoil_fix
2 Months Ago
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
2 Months Ago
Merge from main
2 Months Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
2 Months Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
2 Months Ago
Merge from fog_map_edge_fix
2 Months Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
2 Months Ago
main -> new_console-ui
2 Months Ago
- Build errors with a string builder - Append new line between message and stack trace
2 Months Ago
Can now ctrl scroll to increase/decrease scale without having to always change the convar
2 Months Ago
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
2 Months Ago
Wire up Global.consoleScale to the new console font scale
2 Months Ago
Added a button to clear the current attachment
2 Months Ago
main -> new_console-ui
2 Months Ago
Switch entity thinking to doubles * CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink Switch HUD animations to double curtime Switch suit chargers to doubles Switch ENT:ExpressionFinished to use doubles for timing Fixed NPC turning overshooting CAI_Component.GetLastThink float to double
2 Months Ago
Hopefully stop everything breaking in primitive mode
2 Months Ago
merge from new_console-ui
2 Months Ago
Fixed gamemode restricted items not showing up as red in the item tab
2 Months Ago
preserve_unitask -> main
2 Months Ago
Preserve unitask from IL2CPP stripping
2 Months Ago
generate_commands_2 -> main
2 Months Ago
Codegen
2 Months Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
2 Months Ago
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
2 Months Ago
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Add check for waterflow being blocked by buildings/deployables/etc...
2 Months Ago
All ConsoleCommands/ convars now have generated descriptions
2 Months Ago
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
2 Months Ago
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
2 Months Ago
Probably fixed CEF not loading in some super weird scenarios By setting PATH a bit sooner in the launcher DLL Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files
2 Months Ago
Scene backup & related files.
2 Months Ago
Fix missing text on leave clan button
2 Months Ago
new_console-ui -> main
2 Months Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
2 Months Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
2 Months Ago
Fix pool leak
2 Months Ago
▊ ▇▆██▅ ▋▍▇▇ ▍▊▇▍▋▉█▍▆▉▇▆▉▋█▊▍▊█▇▄▉▆▆▄▊▉
2 Months Ago
Merge from tunnel_netgroup_fix_merge