145,227 Commits over 4,413 Days - 1.37cph!

2 Months Ago
Null checks
2 Months Ago
main -> new_console-ui
2 Months Ago
new_console-ui -> main
2 Months Ago
Compile fixes
2 Months Ago
- Remove rich text from a bunch of places in the console - Hide RconOnly command unless RCON - Hide developer only commands unless developer
2 Months Ago
Fix speeding/flying consistency tests not passing when useplayerupdatejobs is >= 3
2 Months Ago
Fixed feedback loop when dragging scrollbars towards the bottom, also fixed flickering caused by flex virtual scroll resizing the scroll mid scroll
2 Months Ago
2 Months Ago
Don't modify current health when installing reinforced upgrade
2 Months Ago
initial rig export
2 Months Ago
new_console-ui -> main
2 Months Ago
added folders
2 Months Ago
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
2 Months Ago
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
2 Months Ago
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
2 Months Ago
more overall glass damage for the building
2 Months Ago
merge from useplayerupdatejobs3/jobify_is_flying_2
2 Months Ago
2 Months Ago
merge from useplayerupdatejobs3
2 Months Ago
merge from new_console-ui
2 Months Ago
update from main
2 Months Ago
Always show scrollbar on item and vehicle tabs when the content fits the screen
2 Months Ago
Don't allow scrollrects to scroll when the content fits the viewport, fixes the scrollbar nightmare
2 Months Ago
Dont print every log twice
2 Months Ago
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
2 Months Ago
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2 Months Ago
Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
2 Months Ago
Add debug drawing for cell coordinates and build status
2 Months Ago
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts
2 Months Ago
Fixed layout issues when using free aspect or low resolutions
2 Months Ago
merging medical syringe refresh to main
2 Months Ago
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2 Months Ago
Codegen
2 Months Ago
Fix crafting order bug
2 Months Ago
merge from main
2 Months Ago
merge from easter2026_dlc
2 Months Ago
Fixed NRE when clicking on a vehicle button when not ingame
2 Months Ago
Localized category buttons in item and vehicle tabs
2 Months Ago
merging salvaged cleaver refresh to main
2 Months Ago
merge from non_trigger_wake_AI - chunky merge, ran s2p on a bunch of monuments
2 Months Ago
wip
2 Months Ago
s2p for both oilrigs to re-apply fixes from `s2p_particle_flatten_fix`
2 Months Ago
merge from main
2 Months Ago
Merge: from main
2 Months Ago
Disabled rich text on search bar base prefab
2 Months Ago
Fixed hover end fuckery when clicking buttons in the item tab
2 Months Ago
merge from main - kept destination on oilrig prefabs, will rerun s2p
2 Months Ago
adjusted inject self sound anim event
2 Months Ago
Updating skinning for bone armour
2 Months Ago
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