133,306 Commits over 4,262 Days - 1.30cph!

60 Days Ago
PT Boat Throttle fix.
60 Days Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
60 Days Ago
disable texture streaming on hair due to leaving "shadow"
60 Days Ago
updating the colliders for the diy hammock
60 Days Ago
PT Update to remove moving turret parts ready for 50cal.
60 Days Ago
merge from deep_sea
60 Days Ago
Tropical2 terrain set to the terrain layer
60 Days Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
60 Days Ago
clean up discarded changes
2 Months Ago
merge from fix_non_harvestable_trees -> naval_update
2 Months Ago
Added IGModAudioChannel:GetTagsWMA/GetTagsMP4 (.m4a) * Also some kind of ID3v2 implementation, but not confident enough to make it available yet Added "Restore" input to func_breakable_surf entity
2 Months Ago
Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
2 Months Ago
small engine mesh and textures update
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
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2 Months Ago
xmas floorpapers wip, some more minor tweaks
2 Months Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
2 Months Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
2 Months Ago
bouncing planks setup
2 Months Ago
Fixed cargoship oil rig avoidance
2 Months Ago
Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
2 Months Ago
Update: if either logging or dry run is enabled, log uploader activity Previously it was editor only, and you had to enable dry-run specifically to get those logs. This makes it easier to work with. Tests: none, trivial change
2 Months Ago
Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable Not sure if it's technicall bug, but it did differ from original logic Tests: logged activity in the editor
2 Months Ago
SAP anim and audio updates
2 Months Ago
4k cannon textures
2 Months Ago
Optim: wind down AzureAnalyticsUploader when UseV2 is active Gets rid of async tasks that are generating allocs while waiting for work Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload
2 Months Ago
Fix buried items error when loading a save file
2 Months Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
2 Months Ago
rpg skin prefab gun scale set to 7.5 in z and latest anims exported
2 Months Ago
pt_boat_gameplay_pass -> naval_update
2 Months Ago
Disable BoatAI debug.log
2 Months Ago
Update: name the analytics thread Tests: dry run in the editor
2 Months Ago
Optim: reduce allocations by relying less on async/await - Use a Thread instead of a Task for internal AnalyticsManager work (this also fixed editor 10s shutdown delay) - Allow internal upload tasks to run in parallel instead of waiting on sequential completion Previously it would frequently GC, now it's back to normal Tests: ran in editor in dry run mode. ran unit tests
2 Months Ago
Fixed LOD materials on farm barge tarps
2 Months Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
2 Months Ago
Add section for uploading custom preview images to the workshop directly, rework publish tab to use scrolling + flex elements
2 Months Ago
naval_update -> pt_boat_gameplay_pass
2 Months Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
2 Months Ago
PT Mesh update
2 Months Ago
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2 Months Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
2 Months Ago
Merge from naval_update
2 Months Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
2 Months Ago
Update: add profiling markers to AnalyticsManager and it's uploaders Tests: ran in editor
2 Months Ago
Merge bitmapped_damage_tracking → indirect_instancing
2 Months Ago
Implement bitmapped damage tracking
2 Months Ago
Tropical1 tree fixes
2 Months Ago
commit _b material for platform
2 Months Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change