157,902 Commits over 4,566 Days - 1.44cph!

2 Months Ago
more reset state fixes for heli, bike, ram, vehicle modules
2 Months Ago
Fix sound positions
2 Months Ago
Ensure cue follows hand prop position + rotation given in animations
2 Months Ago
Fix timesince and car audio not being reset properly
2 Months Ago
Adding initial events for power grid state, fuses, and garages.
2 Months Ago
Improve sound loop stop
2 Months Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
2 Months Ago
Merge from terrain_renderer
2 Months Ago
merge from terrain_parallax_fix
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from satellite_internal_meshfix
2 Months Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
2 Months Ago
revert quality mapping
2 Months Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
2 Months Ago
Gate debug dot to editor only
2 Months Ago
merge from hackweek_sv_pie_menu
2 Months Ago
Added back inventory tab checks
2 Months Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
2 Months Ago
Manifest
2 Months Ago
▋ ▇▇▉▉▅ ▌▋▉▋ ▄▍▍▉
2 Months Ago
2 Months Ago
Thruster item setup
2 Months Ago
adding tripple transition train tunnel part
2 Months Ago
merge from main
2 Months Ago
2 Months Ago
Fix grass
2 Months Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
2 Months Ago
adding small modular train tunnels
2 Months Ago
removing unused station blockouts
2 Months Ago
initial/wip
2 Months Ago
Merge from playermaintainedmonuments
Rin
2 Months Ago
merge from water_wheel_gibs
2 Months Ago
Unsaved changes to animator
2 Months Ago
Add master key to icon generator manifest Update master key icon
2 Months Ago
Update manifest
2 Months Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
2 Months Ago
Merge from main
2 Months Ago
Add dev only terrain depth prepass convar for testing
2 Months Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
2 Months Ago
Fixes after converting ItemManager.Items static -> instance
2 Months Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
2 Months Ago
Make the balls drop into the pockets rather than instantly teleporting
2 Months Ago
Fixed laggy left/right movement in the pool mountable
2 Months Ago
Fix having to re-rack a pool table to make the balls reappear
2 Months Ago
merge from main -> masterkey
2 Months Ago
Fixed loot satellite clan event
2 Months Ago
Setup pool components on modular vehicles too
2 Months Ago
master key sounds