138,823 Commits over 4,474 Days - 1.29cph!

2 Months Ago
more clean up
2 Months Ago
Update: add StringView.Trim(char) overload - add unit tests Tests: ran unit tests
2 Months Ago
Optim: add StringView.SplitQuotesStrings overload - Refactored logic to work on StringViews internally Only has 1 alloc(StringView[]). Using it is blocked on whether I'll be able to convert Arg.Args field to StringView[] or not Tests: none
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Update: add StringView.EndsWith(StringView) - added trivial unit test Tests: ran unit tests
2 Months Ago
Fixing swimwear 05 skinning
2 Months Ago
Merge from rain_grace
2 Months Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
2 Months Ago
Merge from main
2 Months Ago
Remove no longer needed RustDOTSInstancing.cginc
2 Months Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
2 Months Ago
Fixing gap on twitch underwear
2 Months Ago
skin/core optimisations
2 Months Ago
Remove log
2 Months Ago
Texture cleanup
2 Months Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
2 Months Ago
Merge from industrial_dlc
2 Months Ago
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
2 Months Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds Fix L4D2 navmesh loading Fixed pointless compile warning Replace loading dialog .res files with a single file * No need to have 3 different files that have the same layout, just have the one. Loading screen progress tweaks * Show WorkshopDL text in two lines * Loading screen dialog automatically extends itself to fit 2 lines of text when needed * Added more loading screen steps to clarity, such as "Loading the map" after WorkshopDL Add 5th optional argument to Entity:Dissolve - delay * It's a weird delay though, it still makes some particles until the start time, maybe could be interesting Placeholder fields in mstudiobbox_t Added 2 new STUDIO_ enums * STUDIO_SKIP_FLEXES * STUDIO_SKIP_DECALS Generate correct default config for 64bit Hammer Fix cl_showents crashing on SRCDS Fix dual version resource in gmod_launcher
2 Months Ago
Adjusting ghost sheet brust cloth settings
2 Months Ago
Merge from main
2 Months Ago
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
2 Months Ago
add workshop toggle for AK in turret
2 Months Ago
autoturret updated icon
2 Months Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
2 Months Ago
workshop bespoke auto turret prefab and icon generator manifest
2 Months Ago
Attempted fix for Hair.Get returned a NULL hair spam
2 Months Ago
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
2 Months Ago
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
2 Months Ago
adding burst cloth to third person industrial torch
2 Months Ago
fixed renderer batch on medium apartment
2 Months Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
2 Months Ago
Stop using material mapping
2 Months Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
2 Months Ago
merge from autoturret_workshop
2 Months Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
2 Months Ago
game_room_dlc_pool -> game_room_dlc
2 Months Ago
Merge: from main
2 Months Ago
compile errors
2 Months Ago
Merge: from main
2 Months Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
2 Months Ago
cassette recorder deploy animation timing update
2 Months Ago
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
2 Months Ago
Remove "rustnav warp" log
2 Months Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
2 Months Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
2 Months Ago
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
2 Months Ago
merge from main