157,877 Commits over 4,566 Days - 1.44cph!

2 Months Ago
merge from main
2 Months Ago
2 Months Ago
Fix grass
2 Months Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
2 Months Ago
adding small modular train tunnels
2 Months Ago
removing unused station blockouts
2 Months Ago
initial/wip
2 Months Ago
Merge from playermaintainedmonuments
Rin
2 Months Ago
merge from water_wheel_gibs
2 Months Ago
Unsaved changes to animator
2 Months Ago
Add master key to icon generator manifest Update master key icon
2 Months Ago
Update manifest
2 Months Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
2 Months Ago
Merge from main
2 Months Ago
Add dev only terrain depth prepass convar for testing
2 Months Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
2 Months Ago
Fixes after converting ItemManager.Items static -> instance
2 Months Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
2 Months Ago
Make the balls drop into the pockets rather than instantly teleporting
2 Months Ago
Fixed laggy left/right movement in the pool mountable
2 Months Ago
Fix having to re-rack a pool table to make the balls reappear
2 Months Ago
merge from main -> masterkey
2 Months Ago
Fixed loot satellite clan event
2 Months Ago
Setup pool components on modular vehicles too
2 Months Ago
master key sounds
2 Months Ago
Setup pooling on all seats
2 Months Ago
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2 Months Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
Pool smaller vehicles
2 Months Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
2 Months Ago
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2 Months Ago
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2 Months Ago
Poolable: siege weapons
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Add poolable component to kayak/bike/rowboat/horse
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from powergrid_demo_fix
2 Months Ago
Codegen, compile fix
2 Months Ago
Code audio changes for fuse audio state
2 Months Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
2 Months Ago
Finalized WTP conditional lighting & fx.
2 Months Ago
Fixed water tank sounds playing multiple times