145,716 Commits over 4,413 Days - 1.38cph!

2 Months Ago
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
2 Months Ago
Don't hide the asset path paste input when the options are closed.
2 Months Ago
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
2 Months Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
2 Months Ago
top tier hatch HP reapply
2 Months Ago
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
2 Months Ago
Merge from Main
2 Months Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
2 Months Ago
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
2 Months Ago
merge from new_console-ui
2 Months Ago
Deselect the command list input field when closing Make sure the command list escape capture is disabled when not visible
2 Months Ago
Fixed TMP color overriding issue when selecting multiple texts with different colors
2 Months Ago
Merge from main
2 Months Ago
Added a mute button to the admin UI player panel Also added current player's position
2 Months Ago
Hide World in info tab if theres no world available
2 Months Ago
fixed crypt foundation step culling before network grid
2 Months Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
2 Months Ago
merge from main
2 Months Ago
new store icons for some easter limited items
2 Months Ago
merge from main
2 Months Ago
merged rust_relay_server -> main (splash screen + dupe send fix)
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
removed dupe packet send 🙈
2 Months Ago
Added a slider in RustEditor window to set the desired auth level
2 Months Ago
Player ip adresses aren't shown/sent to moderators in the server admin UI
2 Months Ago
Easter event enabled by default Adjusted timings by 0.75 inline with other events following TOD changes
2 Months Ago
Top tier ladder hatch HP pass Reduced Craft HQM by 5 Unlocking no longer unlocks metal hatch, but rather top tier
2 Months Ago
Fixed search bar issues, X button works and pressing escape clears them
2 Months Ago
merge from new_console-ui
2 Months Ago
Change lastTabIndex to 2, pressing tab was switching in between console and vehicles by default, now is console and items
2 Months Ago
Fixed ArgumentNullException when typing in vending machine UI
2 Months Ago
merge from bootstrap_assetscene_step
2 Months Ago
Added a new loading step in boostrap for when we start loading the asset scenes
2 Months Ago
More lights. Scene backup.
2 Months Ago
Hair updates
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
Industrial wall lamps & variants.
2 Months Ago
Fixed more store texts regression from 146395
2 Months Ago
Fixed variant count text width regression in store pages
2 Months Ago
reverted accidental splash screen setting tweak
2 Months Ago
main -> rust_relay_server
2 Months Ago
Console now fills bottom up Added an immediate mode to FlushBuffer, fixes the frame delay before the console updates when opening or entering a command Fixed command list search bar selection color being transparent Fixed consoletoggle arguments causing tabs to open when the dev tools were closing, causing bugs like autocomplete staying visible, input fields not selected correctly etc
2 Months Ago
merge from new_console-ui
2 Months Ago
Reduce error overlay duration to 30s Fixed loc in tools tab More null checks in SpawnVehicle
2 Months Ago
new egg hunt music new egg open/upgrade sounds
2 Months Ago
Alternative with refraction.
2 Months Ago
Further optimisations for WorldPositionGenerator - For each potential set of input values passed into the WorldPositionGenerator, each keeps its own array of potential areas in the map. Discard any element which will never pass for that set of input values, saving on computation on all future runs with those input values - Testing the most problematic WorldPositionGenerator (ocean) on a 4.5k map shows that 98% of the potential candidates can be discarded - Need to iron out an issue with the list of candidates always getting smaller when artificially checking every single candidate in each attempt
2 Months Ago
Update Mono.Cecil, use .net standard build
2 Months Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
2 Months Ago
merge from new_console-ui