142,210 Commits over 4,536 Days - 1.31cph!

2 Months Ago
Codegen
2 Months Ago
Manifest, id fixes.
2 Months Ago
merge from storepage_glowingwallpaper
2 Months Ago
Added glowing wallpaper pack store page
2 Months Ago
Bunch of asset + folder cleanup, rename, organize.
2 Months Ago
Satellite prefab cleanup, remove placeholder art.
2 Months Ago
Merge from satellite_art
2 Months Ago
More ui
2 Months Ago
UI tweaks
2 Months Ago
LODs and COL for stacked terminals monument blocker
2 Months Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
2 Months Ago
Updating alien costume cloth asset
2 Months Ago
Merge: from main
2 Months Ago
merge from glowing_wallpapers - added square steam images to pack
2 Months Ago
Deleted accidental texture exports
2 Months Ago
Updating alien costume woth burst cloth
2 Months Ago
added square steam images to glowing wallpaper pack steam item
2 Months Ago
some scene redesign at powerplant to accomodate the new loot cage
2 Months Ago
Manifest
2 Months Ago
Fixed phrase merge, restored 37 phrases
2 Months Ago
merge from main
2 Months Ago
Merge from main (broken merged phrases)
2 Months Ago
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
2 Months Ago
Broken codegen fix 2
2 Months Ago
Fixed broken codegen
2 Months Ago
Fixed console system
2 Months Ago
pool -> game_room_dlc
2 Months Ago
game_room_dlc/pool -> game_room_dlc
2 Months Ago
Missed files
2 Months Ago
Debug commands to change pool table state
2 Months Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
2 Months Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
2 Months Ago
Better blue team colour
2 Months Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
2 Months Ago
Remove old icon
2 Months Ago
Fix busted 3p cue position/rotation
2 Months Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
2 Months Ago
Change ... to say PROCESSING TURN in pool table status
2 Months Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
2 Months Ago
Add flailing, turn down launch boost a bit, ignore swing collisions
2 Months Ago
game_room_dlc -> game_room_dlc/pool
2 Months Ago
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
Fixed missing upkeep terminal server error when upgrading rooms
2 Months Ago
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
2 Months Ago
Fixed concierge conversation not filling the room number and rent values Also fixed medium and large upkeep using the wrong phrases
2 Months Ago
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
2 Months Ago
Reset MaxArmor on player spawn (unless during level transition) Do not render $no_draw materials on models in depth pass Fixed a crash with game.MountGMA Fixed armor being stripped with hl2_episodic on level change Make player model Alyx use separate head material * Fixes Alyx NPC losing phong detail in the head material Minor changes to viewpostproces from TF2 SDK * Removes duplicate creation of mat_colorcorrection Delete serverside mat_hdr_tonemapscale & some related entity IO * Removes SetTonemapScale and BlendTonemapScale hammer inputs from env_tonemap_controller. These 2 inputs never actually functioned, especially in multiplayer, since they set mat_hdr_tonemapscale which is never read anywhere, and is reset every frame. Adjust texture panel header to scale with screen width Added Entity:PlayFootstepSound * Also fixed NPC footsteps not using leg positions for trace start location, so now the footsteps should be more accurate to the surface under each foot * Also fixed NPC footsteps not respecting intended footstep sound volume
2 Months Ago
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
2 Months Ago
Merge from clan_bugfixes