137,213 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
2 Months Ago
merge from save284 - Staging wipe!
2 Months Ago
some more marketplace work
2 Months Ago
merge from mortar_prototype
Rin
2 Months Ago
save++ persistance++
2 Months Ago
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
2 Months Ago
merge from workbench_upgrades
2 Months Ago
merge from workbench_upgrades/balance
2 Months Ago
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
2 Months Ago
Merge from AnimationSubSystems
2 Months Ago
Revert playground
2 Months Ago
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
2 Months Ago
Compile fixes
2 Months Ago
Better node view
2 Months Ago
Better visualise handles of sub systems in the list view
2 Months Ago
Allowed binoculars to be placed on weapon racks
2 Months Ago
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
2 Months Ago
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
2 Months Ago
Reapplied changes to PlayerModelAnimationInspector
2 Months Ago
Smooth out aim dir for remote players
2 Months Ago
Don't allow non matching types in the sub system dropdown
2 Months Ago
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
2 Months Ago
Added another female/asian player seed
2 Months Ago
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
2 Months Ago
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
2 Months Ago
Mortar view model polish pass and entity updates
2 Months Ago
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
2 Months Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
2 Months Ago
merge from mortar_prototype
2 Months Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
2 Months Ago
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
2 Months Ago
Different explosions for HE and Frag. Fixed parenting issues.
2 Months Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
2 Months Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
2 Months Ago
supermarket freezer blockout
2 Months Ago
merge from mortar_prototype
2 Months Ago
added 3p upperbody state anim clips
2 Months Ago
updated 3p pickup & drop anim clip lengths
2 Months Ago
Remove unused steam client libraries on Linux * game\bin\libtier0_s.so and game\bin\libvstdlib_s.so specifically. They are not used since we use SteamCMD's automatic download of steamclient.so now Delete linux_server_cycle.sh * Unused file? Remove height2normal.exe & height2ssbumb.exe * Idk if they are useful for anyone. If need be, we can set them up to be compiled by the build system, since they aren't right now.
2 Months Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
2 Months Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
2 Months Ago
Add one shot handles, blend IK back in after firing mortar
2 Months Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
2 Months Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers Disable clientside "invalid sequence ack nr" check for now
2 Months Ago
Codegen
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed raiding tests CI filtering Test lists
2 Months Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers
2 Months Ago
Fixed a crash with ragdolls when spawning in teleport triggers
2 Months Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen