159,104 Commits over 4,566 Days - 1.45cph!

57 Days Ago
Fix scientists not spawning in underwater labs and cargo ships
57 Days Ago
Codegen
57 Days Ago
Merge from main
57 Days Ago
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57 Days Ago
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More misc code cleanup
57 Days Ago
merge salvaged hammer refresh
57 Days Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
57 Days Ago
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57 Days Ago
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
57 Days Ago
editor_multiplayer -> main
57 Days Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
57 Days Ago
fixed 3p being offset from players hand
57 Days Ago
Merge from main
57 Days Ago
Merge from render_pipeline_testing
57 Days Ago
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
57 Days Ago
proto fix after merge
57 Days Ago
Merge from main
57 Days Ago
merge from main
57 Days Ago
merge from main
57 Days Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
57 Days Ago
merge from main
57 Days Ago
Merge from main
57 Days Ago
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57 Days Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
57 Days Ago
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57 Days Ago
merge from medical_honey_bandage
57 Days Ago
merge from main
57 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
57 Days Ago
Reduce RRP vignette effect
57 Days Ago
Hooked up sheep sleeping anim
57 Days Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
57 Days Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
57 Days Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
57 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
57 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
57 Days Ago
Tests to confirm it's fixed
57 Days Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
57 Days Ago
Bull prefab setup
57 Days Ago
Merge from nexus_fixes
57 Days Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
57 Days Ago
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merge from demo_ui_2
57 Days Ago
update from main
57 Days Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
57 Days Ago
Fixed battery ReceiveAdditionalData client rpc
57 Days Ago
Fix map button not enabling on the connect modal for the nexus path
57 Days Ago
Fixed all animals set to female Added breeding fsm states
57 Days Ago
Fix nexus map squishing after those changes