158,006 Commits over 4,566 Days - 1.44cph!

Rin
2 Months Ago
Reduce tech trash quantity in Satellite crates
2 Months Ago
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2 Months Ago
merge from parent
2 Months Ago
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2 Months Ago
Fix fuel generator missing physics material, fix the static one in gas station clipping into the ground Also move it slightly as it was making access to a loot crate spawn awkward, S2P gas station
2 Months Ago
Phrase update
2 Months Ago
Fix gas station loot spawn switcher not immortal Fix pool table and dartboard researchable Fix a mesh not readable thats used in a particle system in power plant fx Testlist
2 Months Ago
merge from main
Rin
2 Months Ago
merge from moustache_bag_fix
Rin
2 Months Ago
Fixed old movember moustaches using the legacy burlap sack world models
Rin
2 Months Ago
Thruster module Icon setup
Rin
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
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2 Months Ago
Scene dupe lights fix
2 Months Ago
Launch site control panel area lighting progress.
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
2 Months Ago
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
2 Months Ago
satellite control computer sounds
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
2 Months Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Setup powered turbines at launch site
2 Months Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
2 Months Ago
Merge from PlayerMaintainedMonuments/satellite_crash_audio
2 Months Ago
Editted audio files pitch variations
2 Months Ago
Added audio support for satellite crash and new sound for the fall and explosion :collision:
2 Months Ago
merge from ddraw_panels_fix
2 Months Ago
Fixed comment
2 Months Ago
merge from ddraw_panels_fix
2 Months Ago
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
2 Months Ago
fix NREs in screenshot.takescreenshot/takehiresscreenshot
2 Months Ago
ao optimization
2 Months Ago
added pressure gauge to gearbox asset so theres some visual feedback for players
2 Months Ago
Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F Remove math.Cot * It's too simple of a function, shouldn't have included it in the first place Fixed Hammer crash when giving sprites a .mdl model Fixed a crash with removing npc_attackchopper effects Fixed a crash with removing func_fish_pool fish Fixed another decal related crash Fixed combine drop shop being able to remove players Merged Pull Requests * Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection Fixed prop_effect in dupes having wrong bounds, causing weird icons Partially merge edict limit pull request + some other changes * Make the trails tool not play "success" animation when we failed to create the trail
2 Months Ago
merge from PlayerMaintainedMonuments -> main
2 Months Ago
merge from main -> PlayerMaintainedMonuments
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
2 Months Ago
updated scene with lighting changes, removed junk clipping into water tank blades
2 Months Ago
hook up water treatment plant lighting to powergrid generator