137,734 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Fix prototype visual clipping in wb2
2 Months Ago
merge from main
2 Months Ago
Fix efficiency visual clipping
2 Months Ago
Phrases update
2 Months Ago
fixes for surplus and reinfored upgrade icons
2 Months Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
2 Months Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
2 Months Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
2 Months Ago
merge mortar_prototype
2 Months Ago
remove default value on recoil pitch duration
2 Months Ago
Phrase contexts
2 Months Ago
Fixed copypaste names not being truncated in list view
2 Months Ago
Added confirmation popups when deleting loadouts and copypastes files
2 Months Ago
Cherry picking Jenkinsfile changes
2 Months Ago
Added FPBuild to list of files that should be ignored by plastic
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Merge from main
2 Months Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
2 Months Ago
merge from defaultsortingorder_update
2 Months Ago
Merge from main
2 Months Ago
removed gear crafting cost from binoculars
2 Months Ago
merge from workbench_upgrades
2 Months Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
2 Months Ago
efficency now excludes beancans and gunpowder
2 Months Ago
server compil;e fix
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from mortar_prototype
2 Months Ago
Fix terrain and foliage RenderParams rendering layer mask
2 Months Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
2 Months Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
2 Months Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
2 Months Ago
Fix NRE when no editor window is selected
2 Months Ago
Ensure mask update group is provided
2 Months Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
2 Months Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
2 Months Ago
mortar flight sound tweaks frag/he mortar explosion variations
2 Months Ago
Fix mortar first person arms disappearing sometimes
2 Months Ago
Merge from main
2 Months Ago
Fix typo
2 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added
2 Months Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
2 Months Ago
Fix HE color in mortar UI
2 Months Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
2 Months Ago
Fix duplicate internal IDs on the new mortar animations
2 Months Ago
Fix hidden items showing up in the vending machine search
2 Months Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
2 Months Ago
update export with fix's to IK positions
2 Months Ago
Adding extra mortar anim for sweep and reload attack at 00