139,433 Commits over 4,474 Days - 1.30cph!

2 Months Ago
Hardcode drop_item gesture to 1s as it's now faster
2 Months Ago
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
2 Months Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
2 Months Ago
New rear turret IK curves
2 Months Ago
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
2 Months Ago
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
2 Months Ago
illuminated buttons; - ran manifest
2 Months Ago
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
2 Months Ago
WIP using base color brightness instead of base color tint
2 Months Ago
Merge from main (no conflicts)
2 Months Ago
Fixes
2 Months Ago
Merge from main
2 Months Ago
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
2 Months Ago
merge from beenie_deformhair_enum
2 Months Ago
midlength capmask update
2 Months Ago
riot helmet uses beanie deformhair
2 Months Ago
More beanie conditional meshes
2 Months Ago
Updated appropriate headwear to use beanie deformhair
2 Months Ago
mid-length beanie conditional setup
2 Months Ago
set up weapon charms on bowless_crossbow and m16a2
2 Months Ago
unity 6 VolumeManager fixes
2 Months Ago
merge from main
2 Months Ago
charms meta files
2 Months Ago
Added beanie option to DeformHair enum
2 Months Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
2 Months Ago
merge from fix_guid_null_error
2 Months Ago
merge from fix_texture_analyzer_atlas
2 Months Ago
DeployGuides: more explicit depth/stencil format
2 Months Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
2 Months Ago
merge from ceiling_gold_stars_rotation
2 Months Ago
merge from Fix_odd_deployguides
2 Months Ago
merge from fix_ballistic_vest_description
2 Months Ago
industrial_dlc -> main
2 Months Ago
PlayerRigUpdate2 -> main
2 Months Ago
m16a2 -> main
2 Months Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
2 Months Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code
2 Months Ago
Define floor network groups as bounds in the apartment building prefab
2 Months Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
2 Months Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
2 Months Ago
WIP torch stuff.
2 Months Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
2 Months Ago
updated m16a2 textures
2 Months Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
2 Months Ago
fix for 3p compound bow firing
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
2 Months Ago
Glass AR - final bake, wip textures, material tweaks
2 Months Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
2 Months Ago
Manifest update for apartment stool