157,164 Commits over 4,536 Days - 1.44cph!

60 Days Ago
Cherrypicked from 151180
60 Days Ago
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
60 Days Ago
Merge from main
60 Days Ago
Added tap sounds and reassigned pipe creak sounds
60 Days Ago
Fix tile seams not being perfectly aligned because of quantization
60 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
60 Days Ago
Delete empty folders
60 Days Ago
Satellite.entity realmedremove tweak
60 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
60 Days Ago
Delete 3 unused models/prefabs
60 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
60 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
60 Days Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
60 Days Ago
merge from cui_updates
60 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
60 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
60 Days Ago
main -> game_room_dlc
60 Days Ago
Merge from PlayerMaintainedMonuments
60 Days Ago
Merge from main
60 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
60 Days Ago
game_room_dlc -> main
60 Days Ago
Ensure cue ball starts on the line is should
60 Days Ago
merge from main
60 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
60 Days Ago
▋ ▊▄▊▉▊ ▌▆▍▌ ▄▋▇▄▅▅▊█▋▄▋▄▆▆▌▅▌▄█▆▇
60 Days Ago
▅ ▇▇█▅ ▋█ ▋▋█▇▄ ▊▉█▉▅▌▋ ▊▊▌▄▌▋█▄ █▅█▍▇▍▊▇▌▄ ▍▋▆▊▆
60 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
60 Days Ago
Add resource dispenser component to satellite remains
60 Days Ago
Stop the racked balls clipping into each other
2 Months Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
2 Months Ago
Ensure pool balls are set to an identity rotation when first spawned
2 Months Ago
merge from main
2 Months Ago
Compile fixes
2 Months Ago
Remove WIP text on the pooltable
2 Months Ago
merge from main
2 Months Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
2 Months Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
2 Months Ago
merge from 2Bench2Fixed
2 Months Ago
merge from Softcore_T2T3bench
2 Months Ago
merge from fix_cliff_gaps
2 Months Ago
Merge from PMM
2 Months Ago
merge from main
2 Months Ago
Merge from sleeper_hardcore_fix
2 Months Ago
Fixed not being able to loot sleepers in safe zones in hardcore
2 Months Ago
Merge from powergrid
2 Months Ago
S2P dome
2 Months Ago
Added some pfx when the crude oil is pumping at dome
2 Months Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
2 Months Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
2 Months Ago
Merge from main