138,953 Commits over 4,474 Days - 1.29cph!

2 Months Ago
wire deploy update
2 Months Ago
Fixed infinitely stacking bamboo and industrial half shelves on top of eachother
2 Months Ago
cobweb fixes
2 Months Ago
fixed apartment_b_concrete_mixed_slab
2 Months Ago
Add computer station reskinning Now preserves all the saved cctv codes and wire stays connected to the sub io entity, snapping to the new handle position Fix an NRE when trying to control drones on playground
2 Months Ago
merge from industrial_dlc
2 Months Ago
merge from main
2 Months Ago
Rejigged rentable shops so that interior and exterior are their own prefabs. Removed colliders and entity scripts for props inside. Removed obsolete decal mesh from large apartment prefab.
2 Months Ago
torch animation updates
2 Months Ago
Removed EffectRecycle Script from the enabled.prefab (was causing issues).
2 Months Ago
update from main
2 Months Ago
Fix miner's hat not showing up in the workshop editor
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
apartment corridor update
2 Months Ago
main -> game_room_dlc
2 Months Ago
edited crossbow bowless viewmodel prefab iron sight postion
2 Months Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
2 Months Ago
merge from mortar_fixes
2 Months Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
2 Months Ago
Merge from batch_renderer_group
2 Months Ago
Only initialise BatchRendererGroup if using a render pipeline
2 Months Ago
merge from auto_turret_cover_fix including scene2prefabs
2 Months Ago
scene2prefab with auto turret fixes
2 Months Ago
Merge from Main/bowless_crossbow
2 Months Ago
merge from mfm (merge from main)
2 Months Ago
Industrial Storage - added missing physics material to horizontal variant
2 Months Ago
Merge from main Manually resolve merge hell in SprayCan.cs
2 Months Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
2 Months Ago
Optim: Jobs 3 - skip running PreallocNetWrites On a busy server we can end up sending 1.5k entities in a frame, and it can cost us 0.7ms total on preallocation. With recent pool rewrite we should be able to allocate on demand. Tests: On Craggy ran around/broke stuff/ziplined with Jobs 3
2 Months Ago
Full screen skinviewer layout/transition changes
2 Months Ago
Collision for large apartment
2 Months Ago
Adding new world model rig for m16
2 Months Ago
Merge from industrial_dlc
2 Months Ago
Reorder industrial shelf colours to match shipping container
2 Months Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
2 Months Ago
Fix rare NRE from missing player models when creating sweep handles
2 Months Ago
update from main
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
Fix burst cloth when spawning in near sleeping players
2 Months Ago
Updated shorts to eliminate transparency bleed in some skins
2 Months Ago
Caching m16 viewmodel textures
2 Months Ago
Show faded fuel blocks when consumed instead of hiding them.
2 Months Ago
Mortar animation update
2 Months Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
2 Months Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
2 Months Ago
Merge from lockin
2 Months Ago
2 Months Ago
FIx map not appearing
2 Months Ago
compile fix
2 Months Ago
set serialized version as well