139,040 Commits over 4,474 Days - 1.29cph!

2 Months Ago
male/light skin brightness balance pass
2 Months Ago
Optim: cache 2 invokes in Buoyancy.CheckSleepState Saves 2 allocs/256b Tests: none, trivial change
2 Months Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
2 Months Ago
Glass AR - model and texture update, added extra materials for testing
2 Months Ago
Optim: cache RemoveCorpse invoke Saves 3 allocs, 384b total Tests: none, trivial change
2 Months Ago
exported updated vm m16a2 anims
2 Months Ago
Fix compile errors (explicit namespace) after fixing additional projects
2 Months Ago
Undo of previous change - since entities can only be demolished once, the change was useless (and wasted memory)
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Optim: cache StopBeingDemolishable invoke 1 alloc/128b Tests: none, trivial change
2 Months Ago
Move work on apartment network groups
2 Months Ago
Fix "Generate Additional Projects" not working due to Unity 6 using .slnx
2 Months Ago
Eyes have independent brightness in skin sets
2 Months Ago
merge from main
2 Months Ago
Fixed not being able to pick up full shelves when placed on top of half shelves. Made all the pickup volumes for each of the shelves exactly the same.
2 Months Ago
Optim: use static action in ServerBuildingManager.Split Should save another 2 allocs/160b per building block Tests: none, trivial change
2 Months Ago
Clean: tabs -> spaces, get rid of explicit generic args Tests: none, trivial change
2 Months Ago
Optim: use static callback to avoid allocs in ServerBuildingManager.CheckMerge Saves 2 allocs, 160b total Tests: none, trivial change
2 Months Ago
Optim: get rid of LINQ in Planner.FindSocket Saves 3 allocs/180b total Tests: none, trivial change
2 Months Ago
Optim: cache UpdatedVisibleHolsteredItems invoke Saves 1 alloc/128b Tests: none, trivial change
2 Months Ago
Set up rail to appear on all scopes
2 Months Ago
Merge from bowless_crossbow_audio
2 Months Ago
tweak
2 Months Ago
Optim: avoid boxing allocs in Azure.LogResource Weirdly Enum.ToString has 2 boxing allocs, totalling 48b. Tests: none, trivial change
2 Months Ago
merge from keyboard_layouts_fix
2 Months Ago
Popup background blur/color consistency pass
2 Months Ago
Better looking key conflict popup
2 Months Ago
Codegen
2 Months Ago
fix active state for underwater effect not propagating
2 Months Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
2 Months Ago
Clean: fixup formatting in BasePlayer.OnProjectileAttack Tests: none, trivial change
2 Months Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
2 Months Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
2 Months Ago
fixed industrial auto turret gibs referencing original auto turret
2 Months Ago
Codegen/proto
2 Months Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
2 Months Ago
Tweak placeholder remains size/pos/rot
2 Months Ago
Merge from Main
2 Months Ago
Updating industrial torch mesh
2 Months Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
2 Months Ago
Optim: cache RemoveOldNoises invoke Saves 1-2 allocs, 128b each Tests: none, trivial changes
2 Months Ago
exported updated v_m16a2 anims
2 Months Ago
Fixed some bind widgets not using the full command
2 Months Ago
player_loot_mark_dirty_fix -> main
2 Months Ago
Remove repeated allocation in PlayerLoot::MarkDirty
2 Months Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
2 Months Ago
small and medium apartment, mesh colliders
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
dance gesture animation update