147,663 Commits over 4,444 Days - 1.38cph!

2 Months Ago
Merge from water_well_B_spawn_fix
2 Months Ago
Fixed food cache not spawning in water well B
2 Months Ago
Testing changes to Jenkinsfile
2 Months Ago
Fixed client convars with an empty default value showing as [?]
2 Months Ago
merge from convar_defaultvalue_fix
2 Months Ago
merge from main
2 Months Ago
Prevent nullref when navmesh is not built but is queried, error will be logged in ai.logIssues 1
2 Months Ago
Sit visuals correctly
2 Months Ago
Do no rebuild tiles when using unity navmesh, do not log error when no nav found when an entity tries to rebuild (it's normal for some entity to spawn before navmesh is built)
2 Months Ago
2 Months Ago
Removed the loading thingy, few more adjustments
2 Months Ago
Added electric furnace to the skin viewer
2 Months Ago
merge from automated_testing
2 Months Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
2 Months Ago
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
2 Months Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
2 Months Ago
Add a twist relax slider for hand IK
2 Months Ago
Add offset to left hand IK
2 Months Ago
Update: StableObjectArray now exposes stable index lookup map (needed for transform access array jobs) - moved NativeArrayEx to Facepunch.UnityEngine plugin, enabled unsafe code, added Unity.Collections dep Tests: none, code is in the middle of breaking rewrite
2 Months Ago
replaced missed topology usage
2 Months Ago
replace topology query in road terrain modification with type query
2 Months Ago
exported edited 3p beanbag anim and set to loop
2 Months Ago
Updated mortar animation clip naming and added 3 reloads at different heights
2 Months Ago
better entry/exit spawning, road positions snap onto mesh (should really be baked into the prefab) - no middle segment spawning - need to do more work on defining bridge points and adjusting paths to align better
2 Months Ago
Clean: dead test code removal Tests: compiles
2 Months Ago
Skin pass for hide poncho
2 Months Ago
Update: conversion to StableObjectArray - step 2, WaterLevel tests Tests: ran WaterLevel unit and perf tests
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Export the test list before running the tests from the pipeline
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
Parachute backpack skinning pass
2 Months Ago
merge from itemslist_search_improvements
2 Months Ago
Improved search in item list, typing 'wood' will show the wood item first
2 Months Ago
exported 3p boat sterring anim and added to player animation controller
2 Months Ago
merge from itemslist_scaling_fix
2 Months Ago
Improved item list category button text scaling
2 Months Ago
Update: conversion to StableObjectArray - step 1, AntiHack unit tests Tests: ran antihack unit and perf tests
2 Months Ago
merge from itemslist_scaling_fix
2 Months Ago
Industrial Large Furnace - created icon, added it to the icon generator manifest. Added the furnace to the StorageAdaptorAllowCollisionGroup
2 Months Ago
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
2 Months Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
2 Months Ago
Merge from whatusesthis_fast_path
2 Months Ago
Added a faster version of What Uses This that will appear when right clicking script files Uses text search rather than generating the full project database Won't appear if the regular "What Uses This" database has been generated as that will be faster than this version Takes about 25s to find all uses of a script
2 Months Ago
Merge from broken_glass_col_fix
2 Months Ago
Merge from CrateToolsFX
2 Months Ago
Merge from lumberjackHoodie_Industrial
2 Months Ago
Merge from nighttimeduration
2 Months Ago
Merge from crypt_window_collision_fix
2 Months Ago
Merge from grenade_input_refactor2