137,103 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
2 Months Ago
Do not build the unity navmesh when in recast mode
2 Months Ago
Assert inside all recast methods that the useUnityNavmesh is false
2 Months Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
2 Months Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
2 Months Ago
Add reset static fields to base screen shake
2 Months Ago
merge from main
2 Months Ago
Quick icon panel cleanup. Static RPC guard.
2 Months Ago
merge from main
2 Months Ago
merge from placement_ignoreentity
2 Months Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
2 Months Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
2 Months Ago
mortar anim updates
2 Months Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
2 Months Ago
- Stop unity complaining about main tex - Ensure ping markers show up
2 Months Ago
Fixed salvaged workbench upgrade not recycling into anything
2 Months Ago
marketplace set dressing backup
2 Months Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
2 Months Ago
Updated Freestanding Sink Prop Textures
2 Months Ago
Move mortar shell visual to the prop bone on mortars
2 Months Ago
Fix cases where rotation could still be using recast in unity mode
2 Months Ago
Industrial Storage - tweaked icon settings in prefabs
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Merge from test_fixes
2 Months Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
2 Months Ago
changed bowless crossbow steamid to 10492
2 Months Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
2 Months Ago
merge from weapon_refresh_salvaged_cleaver
2 Months Ago
merge from main
2 Months Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
2 Months Ago
manifest, fixing industrial garage doors not skinning
2 Months Ago
merge from main
2 Months Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
2 Months Ago
merge from batteringramhead_health_fix
2 Months Ago
Fixed battering ram head not showing its health
2 Months Ago
Increase prototype fail chance to 25%
2 Months Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
2 Months Ago
Industrial Storage - final textures, icons
2 Months Ago
Remove mount anchor grounding on mortar
2 Months Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
2 Months Ago
Vanilla and hardcore tech tree placements
2 Months Ago
Fixing player male legs skinning
2 Months Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
tweaked relay server restart method
2 Months Ago
Mortar animation and camera updates
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Upgrade items initial inventory sounds
2 Months Ago
Adding military idle animation set