142,152 Commits over 4,536 Days - 1.31cph!

2 Months Ago
more texture tweaks
2 Months Ago
Merge from pmm_supermarket_food_freezer
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Added small ramps to basement colliders to help with movement
2 Months Ago
2 Months Ago
More reverb zone distance tweaks
2 Months Ago
Merge from main
2 Months Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
2 Months Ago
minor wooden helmet mesh tweak
2 Months Ago
small wooden pants mesh tweak
2 Months Ago
Reverb zones misaligned center fixes
2 Months Ago
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
2 Months Ago
Adding forward and back pose for pool viewmodel anims
2 Months Ago
merge from WoodArmour_skinnable/V2
2 Months Ago
texture size pass
2 Months Ago
wooden pants mesh update texture import settings world model rename
2 Months Ago
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
2 Months Ago
Fixed static furnitures being invisible when reconnecting inside your flat
2 Months Ago
Warmup item/wearables icons on startup to avoid FPS dips
2 Months Ago
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
2 Months Ago
merge from main
2 Months Ago
Check socket base instead
2 Months Ago
Only send snapping mode information provided we have a snappable object
2 Months Ago
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
2 Months Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
2 Months Ago
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
2 Months Ago
3p pool cue sticks to hand bone
2 Months Ago
Fixed audio distance for industrial single/double door
2 Months Ago
Fix foliage impostors again
2 Months Ago
Update: draw picked hiz lod for occludees in occlusion debug Tests: used debug visualization in editor
2 Months Ago
merge from main
2 Months Ago
Added audio triggers for equip/unequip weapon charms
2 Months Ago
Adding on the spot turn step animations
2 Months Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
2 Months Ago
merge from apartment_complex_monument/terminal_shops
2 Months Ago
merge from main
2 Months Ago
merge from darts_game -> game_room_dlc
2 Months Ago
enable leg animator for continous turns
2 Months Ago
Fix big alloc during nav save/load
2 Months Ago
Merge from main
2 Months Ago
manifest
2 Months Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
2 Months Ago
Fix foliage impostors on RRP
2 Months Ago
merge from apartment_complex_monument
2 Months Ago
merge from demo_compat_convar_default
2 Months Ago
merge from raid_window_map_widget_fix
2 Months Ago
merge from softcore_bed_corpse_respawn
2 Months Ago
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
2 Months Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
2 Months Ago
Unoccupied occupied shop texts