145,823 Commits over 4,413 Days - 1.38cph!

2 Months Ago
merge from waterwheel_deployable
2 Months Ago
merge from new_console-ui
2 Months Ago
Fixed inputfield culling issues after entering long strings
2 Months Ago
Console command list is now a UI_Window, some refactoring and cleanup
2 Months Ago
Added a fourth row to the hud components panel in the tools tabs
2 Months Ago
Fix LOD extents validation, causing rendering issues.
2 Months Ago
Changed color for shared convars
2 Months Ago
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
2 Months Ago
Changed deepsea.enabled logs to normal logs
2 Months Ago
Console set its text size on init [truncated] shows in yellow
2 Months Ago
Switch to BigEndian, fixes static AAC is working!
2 Months Ago
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
2 Months Ago
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2 Months Ago
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2 Months Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
2 Months Ago
merge from main/waterwheel_deployable/waterwheel_sounds
2 Months Ago
2 Months Ago
merge from main/waterwheel_deployable
2 Months Ago
water wheel sound implementation polish add water movement loop and wheel movement accents
2 Months Ago
Merge from child_dynamic_lods
2 Months Ago
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
fix error spam and water going invisible from water body mesh being null
2 Months Ago
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2 Months Ago
Remove unintentional change that breaks Linux/macOs builds
2 Months Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
2 Months Ago
Change navmesh.GetNavAreaCount data source * Fixes its return value not matching getAllNavAreas return count Fixed a crash with trigger_tonemap & some other issues * Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field Updated FGD files * func_useableladder origin KV is now defined (since its auto generated) Try to fix trigger_playermovement sticking when removed with a player in Simplify how we get Steam APIs * The new SteamAPI versions do not have the "api context" stuff anyway. * Deletes IGet::SteamRemoteStorage, SteamApps, SteamScreenshots, SteamUser, SteamFriends, SteamGameServer, ResetSteamAPIs Fixed another NPE crash with HLTV Fix some prediction errors with HL1 weapons * These weapons take too much effort Minor weapon prediction fixes * SLAM fixes * Minor Gravity Gun prediction fix (for holding right click)
2 Months Ago
Added swimming sound events
2 Months Ago
Added locomotion footstep sound events
2 Months Ago
merge from main -> deep_sea_sleeping_bag
2 Months Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
2 Months Ago
Bunny ears and onesie show in conveyor filters
2 Months Ago
Scale down waterwheel 80% to fit in 1x1
2 Months Ago
merge from main
2 Months Ago
Remove mounted check
2 Months Ago
fix scale not working on prefab deploy guides
2 Months Ago
wip
2 Months Ago
don't overly downsample shadow map for vfog
2 Months Ago
merge from world_serialization_high_compression
2 Months Ago
Fixed flickering being broken.
2 Months Ago
merge from Armored_ladder_hatch
2 Months Ago
fix name collision in maintaining backwards compat
2 Months Ago
Fix deep sea icon not assigned to sleeping bag button prefab
2 Months Ago
B, C, D and E consistency pass.
2 Months Ago
Scene backup
2 Months Ago
Hooked up fishing anims in main player animator
2 Months Ago
More fluors.