140,196 Commits over 4,505 Days - 1.30cph!

2 Months Ago
snapping_fixes -> main
2 Months Ago
Fix issues with vertical barrel snapping
2 Months Ago
Clean: refactor ConnectedPlayersUpdate into batched blocks Makes it easier to see at a glance where our time is spent in profiling snapshots Tests: ran around on craggy
2 Months Ago
Update Rust.CodeAnalyzer - bring back .editorconfig list as a secondary way of marking methods as non caching - fall back to allow tagging unity / third party methods that we can't easily add the attribute to, like GameObject.GetComponentsInChildren<T>(List<T>)
2 Months Ago
Add SatelliteRenderProxy to fake render the satellite model when it is out of draw distance. Remove lods from FX. Delete old satellite billboard prefab. (now contained in satellite itself)
2 Months Ago
Merge from BDU_set_and_bowless_phys_impact_fix
2 Months Ago
Remove some lods from satellite for now
2 Months Ago
phys impacts sound fix
2 Months Ago
Glass AR - split worldmodel FBX, fixed wm magazine LODs, added mag to viewmodel prefab for testing
2 Months Ago
merge from inventory_playerquality
2 Months Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
2 Months Ago
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
2 Months Ago
Added .gitattributes file for RRP repo
2 Months Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
2 Months Ago
Metas from main
2 Months Ago
Converted debug pass line endings from CRLF to LF
2 Months Ago
merge from attachment_charms
2 Months Ago
Select attachment -> Select accessory
2 Months Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
2 Months Ago
Apply amount clamping in the vending machine purchase UI on value changed instead of end edit to match how it was before the ui refresh
2 Months Ago
Fixed path warning when opening the charms picker
2 Months Ago
Fixed charms picker background dismisser not closing the dialog
2 Months Ago
Fix 4 pool leaks that got flagged
2 Months Ago
Move the attribute to Facepunch.System so it can be used in more places Apply it to 42 more suitable methods across the project
2 Months Ago
apartment wing prefab - all sentries placed
2 Months Ago
Merge from main
2 Months Ago
Merge from 2stage
2 Months Ago
Added bloom clamp, diffusion, and dirt texture for the RRP bloom
2 Months Ago
Fix null texture warning when switching between AO apply options
2 Months Ago
monument blocker - vent -- adding collision for every stage
2 Months Ago
merge from main
2 Months Ago
Fix motionvectors in AO apply pass Fix temporal blending issues
2 Months Ago
Fixed VM stats not working on rentable shops
2 Months Ago
Various cleanup
2 Months Ago
Cleanup
2 Months Ago
Fixed not being able to buy things from rentable shops due to distance hecks
2 Months Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
2 Months Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
2 Months Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
2 Months Ago
Delete PlayerModelReactionEnded state machine component
2 Months Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
2 Months Ago
Merge from react_layer
2 Months Ago
Fixed pelvis movement on low react weights
2 Months Ago
Call BaseEntity.Query.Server.Remove() earlier inside DoServerDestroy so if it does throw an NRE later in OnServerDestroy it's still removed from the lookup grid
2 Months Ago
Fix BaseEntity.Query not checking if the entity is null / destroyed (to prevent entities that fail to be destroyed from breaking queries)
2 Months Ago
Merge from parent
2 Months Ago
Merge from voice_delay_fix_attempt_2
2 Months Ago
Flip around the position and data increment
2 Months Ago
Merge from main
2 Months Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)