158,305 Commits over 4,566 Days - 1.44cph!

2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
added drag handling to the expanded image so you can inspect the sculptures easier
2 Months Ago
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2 Months Ago
Replaced those super expensive hobo barrels spread everywhere in Launch Site with more performant versions.
2 Months Ago
Crude production rate 9 > 6, collection interval 10s > 20s, works out to: Large oil switch (20min timer duration) -> 360 total crude per pump at dome, 1080 total in all pumps Small oil switch (20min timer duration, 0.5x multiplier) -> 180 per pump, 540 all pumps S2P Dome
2 Months Ago
Fixed the two wallpaper kick drops not being marked as drops
2 Months Ago
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
2 Months Ago
Missed guide mesh fix
2 Months Ago
merge from airfield_maintainable_features
2 Months Ago
switch airfield indicator lights back to green from feedback
2 Months Ago
Updated halloween garland gibs
2 Months Ago
merge from fix_workshop_list_height
2 Months Ago
fixed workshop list not auto-expanding height
2 Months Ago
Skull Wall Torch - manifest
2 Months Ago
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2 Months Ago
merge from game_room_dlc
2 Months Ago
merge from darts_game
2 Months Ago
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2 Months Ago
darts fixes - fix timed out board not wiping scorecards - fix leaderboard flickering to incorrect values from other nearby boards - fix scorecard playername issue when re-joining game - fix multiplayer occasional 2 dart turn due to race condition - fix canvas LODS not being dyamic (breaks on boats) - change material on text to use depth offset shader for better lighting settings - removed lighting material from how to play stickynote (its black text, doesnt need it) - further reduced artificial tilt - fix scorecards not turning back on after leaving view distance
2 Months Ago
single shot gun trap world model + lods hooked up to .item
2 Months Ago
Add chat, vitals and voice chat notifiers to pool ui
2 Months Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
2 Months Ago
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2 Months Ago
Texture update Machete Refresh
2 Months Ago
texture resizing and optimisation
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
2 Months Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
2 Months Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
2 Months Ago
merge from sculptures
2 Months Ago
updated stone sculpture final icon and added square images to steam item
2 Months Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
2 Months Ago
Skull Wall Torch - initial config
2 Months Ago
forgot world model prefab
2 Months Ago
cut holes in tunnels for spawnable train area to connect to
2 Months Ago
fog machine now has a proper world model updated .item prefab updated fog machine lods
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
adding side tracks for spawnable trains
2 Months Ago
pull specific pass out of material instead of drawing all passes
2 Months Ago
Bigger env volumes for new station to fix visibility issues and errors
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
2 Months Ago
Fixed missing station links
2 Months Ago
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2 Months Ago
Change water treatment plant spawn priority to highest
2 Months Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
2 Months Ago
Updated store sculpture mdoels
2 Months Ago
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