141,108 Commits over 4,505 Days - 1.31cph!

2 Months Ago
Set sofa to large apartment
2 Months Ago
Emissive for Oven
2 Months Ago
Update view model animation blends
2 Months Ago
fixes after switching to charge-up IO
2 Months Ago
Added the scattering shader as a serialized ref on the AtmosphereRendererFeature to avoid issues with the shader not being present in a build
2 Months Ago
merge from softcore_modal
2 Months Ago
Add chromatic aberration and grain to uberpass
2 Months Ago
Disabled hardcore tag button
2 Months Ago
Hardcore tag styling
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Codegen + phrases + test gen
2 Months Ago
Allow water motion vector pass to be culled
2 Months Ago
Refine motion vector pass dependencies
2 Months Ago
Use a preference list for motion vector texture formats
2 Months Ago
Apartment lighting prefab WIP.
2 Months Ago
Optim: cache FogMachine invokes - StartFogging, EnableFogFieldCB, DisableNozzleCB, FinishFoggingCB There were invoked in StartFogging, which can oscilate with power. Tests: none, trivial changes
2 Months Ago
Softcore tag styling
2 Months Ago
Cast Iron Pan prop LOD0
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
tanker area sphere tank end
2 Months Ago
Fixed bad auto merge on HLMV changes
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
set raid windows on by default
2 Months Ago
Added the Grey Scale volume component and setup all the RRP volumes that needed it
2 Months Ago
remove old model & textures, update icon and guide mesh
2 Months Ago
Seperate tc softcore stuff into its own file
2 Months Ago
fix manifest
2 Months Ago
medium apartment coliision fix so we can get to the locker
2 Months Ago
Apartment lighting layer testers.
2 Months Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
2 Months Ago
Optim: skip BeeSwarmMaster.StartDie call if already dying Saves on ActuallyDie invoke and allocation Tests: none, trivial change
2 Months Ago
Cherrypick CS 155224 (elevator deploy NRE)
2 Months Ago
Added softcore gamemode modal, opens when clicking on the softcore tag
2 Months Ago
Optim: avoid repeated invoke scheduling in BeeSwarmAI - SetOnFire gets skipped if bees are already on fire (saves StartDie scheduling) - StartDie gets skipped if bees are already dying (saves Egress scheduling) Tests: none, trivial changes
2 Months Ago
Fix NRE when placing elevator
2 Months Ago
Remove WinXP targeting from launcher_main and chromium Remove unused/useless convars * tf_escort_score_rate, hud_airboathint_numentries Rework cvars.AddChangeCallback filter * Convars that cannot be identified as server only or client only now run the callback in both realms * protected convars no longer run this callback at all More cvar cleanups * Removed sv_hudhint_sound, striderbuster_magnetic_force_hunter, sniper_xbox_delay, systemlinkport, matchmakingport, xmove, xlook Build 64bit dmxconvert.exe Fixed engine failing to run DMXConvert when there are spaces in path * Fixes StudioMDL not able to work with .dmx files if the model path has spaces anywhere. Possibly other tools and symbols affected too Fix project build warning with Hammer Make StudioMDL errors red color Minor studiomdl cleanups & additions from csgo *Added support for noforceloop for animations, $appendblankbodygroup, $preservetriangleorder, $bboxonlyverts * Some better error reporting Increase StudioMDL file buffer from 32MB to 128MB Add a StudioMDL crash check to do with that one DMX model * Probably not an ideal fix, but at least no crash Fixed func_conveyor applying infinity as force HLMV tweaks * Make frame slider taller * Enable Middle Mouse to translate the camera * Fixed error spam if using certain previews before loading a model * Origin Axis can draw without a model * Improve default camera angle (on launch, when no model) Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures
2 Months Ago
Rename animation specific menu items to be more descriptive. [MenuItem("Tools/Animation/CSV Dump")] -> [MenuItem("Tools/Animation/Dump Animator Controller to CSV")] [MenuItem("Tools/Animation/Hash Debug")] -> [MenuItem("Tools/Animation/Animator String-to-Hash Calculator")] [MenuItem("Tools/Animation/Animator Override Updater")] -> [MenuItem("Tools/Animation/Replace Clip in All Override Controllers")]
2 Months Ago
Bugfix: fix caching of DiveSiteBuoy.updateAction Tests: checked IL
2 Months Ago
Enable radial menu on apartment elevators only
2 Months Ago
Make radial menu for elevators opt-in
2 Months Ago
Layer shifting on large apartment & lighting prefab.
2 Months Ago
Optim: cache Sprinkler.DoSplash invoke Tests: none, trivial change
2 Months Ago
merge from game_room_dlc
2 Months Ago
Metas
2 Months Ago
merge from main
2 Months Ago
Remove MaterialReserialzer script (removes the menu option, script is deprecated)
2 Months Ago
Optim: cache HBHFSensor.UpdatePassthroughAmount invoke Tests: none, trivial change
2 Months Ago
Optim: cache ElectricBattery.TickUsage invoke Tests: none, trivial change
2 Months Ago
Fixed an issue with render pipeline global settings not being set after loading them from resources
2 Months Ago
tanker area sphere tank progress