147,743 Commits over 4,444 Days - 1.39cph!

2 Months Ago
RFReceiver RFBroadcaster code cleanup
2 Months Ago
Merge from main
2 Months Ago
An attempt at encoding the shadow caching flag into the light's shadow strength while maintaining the shadow strength value
2 Months Ago
Added new tests covering the frequency change while powered/unpowered Test list
2 Months Ago
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
2 Months Ago
merge from fix_manifest_errors
2 Months Ago
Remove extra model component on pistol_semiauto.a.m15.entity
2 Months Ago
merge from main
2 Months Ago
merge from console_autocompletescroll_fix
2 Months Ago
Fixed console autocomplete scroll to selected
2 Months Ago
merge from console_uparrow_fix
2 Months Ago
Hide autocomplete when going through the history
2 Months Ago
merge from storeoverride_loading_fix
2 Months Ago
Fixed overrides not clearing after clearing the debug convar and refreshing the store
2 Months Ago
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2 Months Ago
Merge from easter_disable_2026
2 Months Ago
Disable easter event
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Merge from storage_adaptor_prevent_building_fix
2 Months Ago
Storage adaptor prevent building check now uses the StorageAdaptorAllowCollisionGroup, fixes placement on large industrial furnace Should be simpler to manage going forwards
2 Months Ago
Merge from ducked_splash_fix
2 Months Ago
Possibly fixed player getting splashed by explosive damage when crouched under a half height floor and the explosion detonates above the floor Do an additional line of sight check when damaging ducked players if closest point on the player bounds is within 0.1m (additional LOS is 01.m below original check) Also removed an old log in TimedExplosive
2 Months Ago
Merge from fix_manifest_errors
2 Months Ago
Assign Root Bones to the Model component on: turret_attackheli sedanrail.entity 50cal.base.entity shovel.entity food_pie_generic.entity
2 Months Ago
Converted wall.frame.shopfront_static and wall.frame.shopfront.door_static to StabilityEntity (was Door) Neither have animators so they wouldn't have worked as doors anyway and as far as I can see they aren't used by vanilla content anywhere
2 Months Ago
Remove VPROF from GetType (& minor cleanups) Get rid of remaining CSteamAPIContext references * Enables updating Steamworks SDK to latest versions * Maybe fixed getting notifications in chat for already unlocked achievements Fix inverted condition on some Lua funcs, oopsie Apply numerous safeguards in game code * Prevent effect entity leaks with CPhysicsCannister for example Only disallow SOME characters from concommand names * Spaces, newlines, tabs, etc., for backwards compatibility with poor decisions in the past More cleanups * Deletes CPropAirboat::CreateAntiFlipConstraint (unused) * Delete unused fields on some tempents clientside
2 Months Ago
Industrial Autoturret - Updated textures (again!!)
2 Months Ago
industrial electric furnace - updated wip textures - updated icon preview
2 Months Ago
Update(tests): add unit test that validates StableObjectArray is in sync with TransformAccessArray Tests: ran the test - they're not, gotta fix it tomorrow
2 Months Ago
- Remove allocs from raknet profiling serialization, ip w/o port and port are now separately assigned when ipaddress is set, changing it to a one-time alloc on connection - Event field value types have been converted to a union, reducing memory per event field by around half - Add support for StringView event fields (currently unused)
2 Months Ago
Merge: from main
2 Months Ago
Bugfix(editor): cleanup connected players before we shutdown server when stopping playing in editor Tests: started and stopped play mode
2 Months Ago
Bugfix: if shorevector caching is disabled, then make sure we generate it Prev version skipped if it found the cache files on disk even though it didn't load them Tests: booted into craggy
2 Months Ago
Bugfix: properly dispose of BasePlayer.PlayerCache - also invoke DisposeInternalState on assembly reload Tests: started and stopped playing on Craggy
2 Months Ago
merge from sceneloader_improvements
2 Months Ago
Order fix so its more like before
2 Months Ago
Clean: rename BasePlayer.StableIndex -> BasePlayer.ActivePlayerInd Eventually we'll have SleeperInd and etc, so doing this change early Tests: compile all modes pases
2 Months Ago
Setup Large Apartment Kitchen Cabinets and Cupbaord Prefabs Setup Large Apartment Kitchen Cabinet Detail Layer Paint Material
2 Months Ago
merge from main
2 Months Ago
Clean: delete PlayerCache and it's unit tests Tests: compiles
2 Months Ago
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2 Months Ago
Scaled up the progress image on weapon attachment item icons
2 Months Ago
Bugfix(editor): rengerate client-side shorevector cache if it's size changed Tests: connected to a server running craggy
2 Months Ago
updated merge from lumberjack pickaxe fix branch
2 Months Ago
merging from lumberjack pickaxe fix branch
2 Months Ago
added missing deploy/attack anim events to melee,grenade and paddle anim clips
2 Months Ago
finally made drag-by-angle genuinely consistent at varying angle for all boat shapes and sizes - increased hull triangle bounds slightly to properly fit it - handling non-square hull block bouds when getting bounds of hull for defining raycast planes - increased number of hits per-raycast to handle large bounds, would return incorrect hits in some cases due to unity things