142,178 Commits over 4,536 Days - 1.31cph!

2 Months Ago
Better blue team colour
2 Months Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
2 Months Ago
Remove old icon
2 Months Ago
Fix busted 3p cue position/rotation
2 Months Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
2 Months Ago
Change ... to say PROCESSING TURN in pool table status
2 Months Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
2 Months Ago
Add flailing, turn down launch boost a bit, ignore swing collisions
2 Months Ago
game_room_dlc -> game_room_dlc/pool
2 Months Ago
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
Fixed missing upkeep terminal server error when upgrading rooms
2 Months Ago
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
2 Months Ago
Fixed concierge conversation not filling the room number and rent values Also fixed medium and large upkeep using the wrong phrases
2 Months Ago
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
2 Months Ago
Reset MaxArmor on player spawn (unless during level transition) Do not render $no_draw materials on models in depth pass Fixed a crash with game.MountGMA Fixed armor being stripped with hl2_episodic on level change Make player model Alyx use separate head material * Fixes Alyx NPC losing phong detail in the head material Minor changes to viewpostproces from TF2 SDK * Removes duplicate creation of mat_colorcorrection Delete serverside mat_hdr_tonemapscale & some related entity IO * Removes SetTonemapScale and BlendTonemapScale hammer inputs from env_tonemap_controller. These 2 inputs never actually functioned, especially in multiplayer, since they set mat_hdr_tonemapscale which is never read anywhere, and is reset every frame. Adjust texture panel header to scale with screen width Added Entity:PlayFootstepSound * Also fixed NPC footsteps not using leg positions for trace start location, so now the footsteps should be more accurate to the surface under each foot * Also fixed NPC footsteps not respecting intended footstep sound volume
2 Months Ago
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
2 Months Ago
Merge from clan_bugfixes
2 Months Ago
Disable line limit on the clan announcement input and let the backend limit it instead Make it so it strips the linebreaks instead of entire lines of text
2 Months Ago
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
2 Months Ago
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
2 Months Ago
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
2 Months Ago
Fix failing container corpse test for bed testlist
2 Months Ago
merge from main
2 Months Ago
merge from clan_bugfixes
2 Months Ago
Fixed camera positioning, fixed screen shake / effects, enable post processing
2 Months Ago
more texture tweaks
2 Months Ago
Merge from pmm_supermarket_food_freezer
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Added small ramps to basement colliders to help with movement
2 Months Ago
2 Months Ago
More reverb zone distance tweaks
2 Months Ago
Merge from main
2 Months Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
2 Months Ago
minor wooden helmet mesh tweak
2 Months Ago
small wooden pants mesh tweak
2 Months Ago
Reverb zones misaligned center fixes
2 Months Ago
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
2 Months Ago
Adding forward and back pose for pool viewmodel anims
2 Months Ago
merge from WoodArmour_skinnable/V2
2 Months Ago
texture size pass
2 Months Ago
wooden pants mesh update texture import settings world model rename
2 Months Ago
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
2 Months Ago
Fixed static furnitures being invisible when reconnecting inside your flat
2 Months Ago
Warmup item/wearables icons on startup to avoid FPS dips
2 Months Ago
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
2 Months Ago
merge from main
2 Months Ago
Check socket base instead
2 Months Ago
Only send snapping mode information provided we have a snappable object
2 Months Ago
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model