139,135 Commits over 4,474 Days - 1.30cph!

2 Months Ago
Added NGSS support to RRP
2 Months Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
2 Months Ago
Fix old scientists and animals ending up on roofs
2 Months Ago
editied 3p crouch anims
2 Months Ago
Adding water bucket refresh rig
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Hide inspect key widget if inspect is not bound
2 Months Ago
Added keyboard controls to navigate in between items
2 Months Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
2 Months Ago
merge from main
2 Months Ago
MagazineStateViewmodel compile fix
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from industiral_dlc
2 Months Ago
merge from bowless_crossbow
2 Months Ago
Merge: from main
2 Months Ago
Use legacy bind pose switches between new and old pose instead of saving
2 Months Ago
Merge from main
2 Months Ago
Adjust deploy guide of wanted poster 1 again
2 Months Ago
Fixed LOD states in mannequin hide poncho
2 Months Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
2 Months Ago
compile fix
2 Months Ago
Light consistency fixes.
2 Months Ago
merge from skinnables_icons_fix
2 Months Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
2 Months Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
2 Months Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
2 Months Ago
Prop renderer legacy pose wip
2 Months Ago
merge from skinnables_icons_fix
2 Months Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
2 Months Ago
Swap out the materials on the industrial torch when enabled/disabled
2 Months Ago
Icon render pose prefab
2 Months Ago
Ponytail/Bun hair update
2 Months Ago
industrial torch sounds
2 Months Ago
Torch entity stuff
2 Months Ago
More work on show/hiding ammo/mags for viewmodel reloads
2 Months Ago
merge from premium_rebrand
2 Months Ago
Changed the wording, updated tag icon
2 Months Ago
industrial_conveyor_network_optimize -> main
2 Months Ago
Unbusy has to call the full update because we are .5s later
2 Months Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
2 Months Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
2 Months Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
2 Months Ago
PlayerCopyTool copies base color brightness
2 Months Ago
network_analyser_rebuild -> main
2 Months Ago
more skinset balance
2 Months Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
2 Months Ago
Merge from props_usage
2 Months Ago
Try changing LZMA compression length calc again so its good on 64bit
2 Months Ago
Mat tweaks.