139,251 Commits over 4,474 Days - 1.30cph!

2 Months Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
2 Months Ago
Merge from parent
2 Months Ago
Merge fixes
2 Months Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
2 Months Ago
Merge from main
2 Months Ago
edited 3p jump anims
2 Months Ago
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
2 Months Ago
Fix broken meta file for blue noise 64px, 38
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from ioeditor_fix
2 Months Ago
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
2 Months Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
2 Months Ago
merge from main
2 Months Ago
fixed auto turret gibs not inherting skinned material
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
2 Months Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
2 Months Ago
merge from industrial_dlc
2 Months Ago
merge from main
2 Months Ago
merge from /unity_6.3.15/ddraw_text_color_fix
2 Months Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
2 Months Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
2 Months Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
2 Months Ago
Fix compile error (UnityToolbarExtender)
2 Months Ago
merge from main
2 Months Ago
exposed pipes art and prefab
2 Months Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
2 Months Ago
Post merge fixes
2 Months Ago
Re-run disable Bake on Scene Load for the cave
2 Months Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
2 Months Ago
merge from heli_crate_train_wagon_fix
2 Months Ago
merge from industrial_torch_weaponrack_setup
2 Months Ago
merge from bowless_crossbow
2 Months Ago
merge from excavator_light_fix
2 Months Ago
merge from industrial_dlc
2 Months Ago
merge from main
2 Months Ago
Merge from indirect_instancing (main)
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main 152363
2 Months Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
2 Months Ago
main -> mountable_rollback
2 Months Ago
Re-enable wind on hemp collectable
2 Months Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
2 Months Ago
Fix elevator radial menu not using correct buttons
2 Months Ago
Ridable horse
2 Months Ago
update apartment_complex_monument/prototype