146,705 Commits over 4,444 Days - 1.38cph!

2 Months Ago
update from main
2 Months Ago
update from main
2 Months Ago
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
2 Months Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup
2 Months Ago
Update "Rejected transfer of" warning to be more descriptive * And also moved it after existing file check, so it doesn't spit out misleading warnings Add .ani to serverDL whitelist Fixed Lua error with duplicator's control panel Clamp down on more invalid paths Turn some console messages into warnings so they are easier to see Reduce scheme max font size to 150 * Fixes some weapon selection icons not having their blur at 160 More killicon aliases Vehicles inherit physics icon, hl1 mp5 and grenades use HL2 alternatives More BMS NPC placeholders * I am not even sure I should be doing this. Adds the zombie variations, sets the human grunt models, randomizes faces Consistently apply ammo HUD coloring when empty
2 Months Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
2 Months Ago
FlexVirtualScroll:GetItem NRE fix attempt
2 Months Ago
Added salvaged axe
2 Months Ago
merge
2 Months Ago
Fixed title text not showing if the url is empty (igno Url can now redirect to any store subtab
2 Months Ago
Fixed store hero title text not showing
2 Months Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
2 Months Ago
Bitumen roof texture set rework and masks
2 Months Ago
Renamed bitument roof textures for consistency
2 Months Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
2 Months Ago
fix addfriend auth failure when TC/Privelege is not visible
2 Months Ago
Fixed chicken costume skin viewer burst cloth
2 Months Ago
Update: ServerProfiler.Init now resets managed internal state - also added handle cleanup to ScopeRecorder and SlowScopeRecorder dispose, in case double-dispose gets called This reduces test boilerplate slightly (as scope recorders have a timeout) Tests: ran unit tests - they pass. still chasing native storage corruption
2 Months Ago
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2 Months Ago
exported latest crossbow bowless viewmodel  anims
2 Months Ago
Bowless Crossbow - updated worldmodel LODs to match the base crossbow
2 Months Ago
Added machete sounds and butcher knife inventory sounds
2 Months Ago
creating crossbow bowless viewmodel  anims
2 Months Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
2 Months Ago
DDraw.Arrow passes distanceFade and zTest params to the Line() call correctly (was just repsected by the arrow head)
2 Months Ago
basis for bridge generation, just finding bridge segments on road paths and breaking down into entry/middle/exit sections
2 Months Ago
Bugfix: when exporting a snapshot from recorder scopes skip fast-forward logic to 0 callstack depth Tests: recorded coroutine, was able to see all 3 log calls (before yield, after 1st yield and before yield break). But something's corrupting memory for subsequent perfsnapshots
2 Months Ago
Added support for interleaved cached shadow rendering and added a new set of convars for controlling shadow caching settings
2 Months Ago
merge from playerrigupdate2
2 Months Ago
Merge: from serverprofiler_recordscope_pause Need it for experiments with profiling coroutines
2 Months Ago
Hook up mortar to overlay, setup pitch/yaw rotation on mortar, fix not being able to get close to the mortar because of old colliders, fix pitch clamp to match mortar angles 0-45. Start cleaning up and removing a lot of objects from the old prefab.
2 Months Ago
Add a generic overlay to use with mortar's distance text - basically just binocular overlay without the scope.
2 Months Ago
shorten io info text for scaling issues
2 Months Ago
Visibility on heavyplate jacket and pants
2 Months Ago
merge from waterwheel_headbob
2 Months Ago
fix error rendering reflection probe when vclouds were disabled
2 Months Ago
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
2 Months Ago
made ProceduralMapRoadSimple usabel
2 Months Ago
storing "point types" in PathInterpolator to let per-usecase definitions of types along path points - initially only having circular road ring define some path types for BridgeExitEntry and BridgeSegment to have it sit above water instead of bringing terrain up to it
2 Months Ago
kiosk shop sign lods and view distances/resolution for painting
2 Months Ago
Bugfix: prevent taking perfsnapshots if a recorder scope is currently active and vice versa - also fix recorder triggering NREs because it tries to run perfsnapshot code Tests: ran profiler scope spanning multiple frames. Checked output, it's not making sense, investigating deeper
2 Months Ago
Added support for variable frame rate shadows based on distance from the light to the camera
2 Months Ago
Merge: from main
2 Months Ago
Fixed offset on male socket of floor frame grill
2 Months Ago
Fixed server map not showing in connect modal
2 Months Ago
Fixed friend text size in session modal Cleaned up icon submeshes too
2 Months Ago
Copying something in the server admin player panel only copies the value
2 Months Ago
Codegen
2 Months Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
2 Months Ago
Pooling support