158,597 Commits over 4,566 Days - 1.45cph!

2 Months Ago
cherry picking from sleepingbag worldmodel
2 Months Ago
cherry picking from bandage worldmodel 2
2 Months Ago
cherry picking from bandage worldmodel 1
2 Months Ago
cherry picking from electrical worldmodels 8
2 Months Ago
cherry picking from electrical worldmodels 7
2 Months Ago
cherry picking from electrical worldmodels 6
2 Months Ago
cherry picking from electrical worldmodels 5
2 Months Ago
cherry picking from electrical worldmodels 4
2 Months Ago
cherry picking from electrical worldmodels 3
2 Months Ago
cherry picking from electrical worldmodels 2
2 Months Ago
cherry picking from electrical worldmodels
2 Months Ago
cherry picking
2 Months Ago
optimised bloodbag textures
2 Months Ago
merge from main
2 Months Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
2 Months Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
2 Months Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
2 Months Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Merge from powergrid/fuse_deterioration
2 Months Ago
Adding sheep lean and react animations
2 Months Ago
Bump minimum decay rate from 6% to 8%
2 Months Ago
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
2 Months Ago
Merge from main
2 Months Ago
adding small tunnel end piece, added random rooms to small station
2 Months Ago
▉ ▄▆▅▊▊█▌▌ ▊▆▌▄▊▋▌▋ ▍▅▉▆ ▄▇▇ ▍▄▋▇█ ▉▊▌▊ ▇▆▉▍█▉▅ ▍▌▌▉ ▄▇▄▅ ▌▄ █▌▍ ▆▆▉ ▋▍▅▉▌▅▇ ▇▄▇▅▋ █▅▌▇█▍▊▇▅ ▋▆▉▄ ▉▉▇▄▋
2 Months Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
2 Months Ago
Add smallbackpack to render scene
2 Months Ago
Updating sheep skinning and Adding LODs to export
2 Months Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
2 Months Ago
▌ ▌▉▋▊▄ ▉▇▉▊ ▅▆▉▍▄▍▅▅▌▇▌▇██▌▄▇▉█▊▉▍▆▄▇▄▋▍▊
2 Months Ago
▆ ▉▌▉▆▅ ▅▌▇▆ ██▌▇▇▇▋▉▌▍▊▄▇▅▋▇█▌
2 Months Ago
Zero-initialise _GlobalMipBias
2 Months Ago
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Merge from main
Rin
2 Months Ago
merge from terrain_holes_fix
Rin
2 Months Ago
merge from deepsea_terrain_texture_fix
2 Months Ago
Baseline
2 Months Ago
Fix terrain shader tags
2 Months Ago
Set default texture on start up
2 Months Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
2 Months Ago
Added door offsets for randomised rooms
2 Months Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
2 Months Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
2 Months Ago
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
2 Months Ago
▄ █▆▍▆▅ ▆▆▉▌ ▉▆▉▆▊▍▊▇▍▍▉█▄▇▋█▌▊▉