136,887 Commits over 4,444 Days - 1.28cph!

2 Months Ago
merge from automated_testing
2 Months Ago
Added +autotest command line arguments for server batchmode test runs
2 Months Ago
scoring fixes, first pass on basic ui for seeing scores
2 Months Ago
merge from cpu_batching_submesh -> main
2 Months Ago
Fix compile error after merge
2 Months Ago
merge from main -> cpu_batching_submesh
2 Months Ago
Codegen
2 Months Ago
merge from terrain_lower_fixes
2 Months Ago
Link up launch site height texture again S2P launch site, military tunnels
2 Months Ago
Mortar UI
2 Months Ago
industrial garage door - model update - placeholder textures - material update all still wip
2 Months Ago
merge from s2p_terrain_fix
2 Months Ago
merge from main Keep source on launch site scene
2 Months Ago
Add a comment
2 Months Ago
merge from automated_testing
2 Months Ago
Remove duplicate m_flTimeWeaponIdle in prediction table Remove obsolete strings from garrysmod_english.txt Minor cleanup Limit render.ModelMaterialOverride to non depth passes * render.ModelMaterialOverride will no longer override current override type Fixed prop spawn effect in depth pass with parented props * bonemerged weapons on NPCs was breaking depth pass Fix DrawModel call arguments in base game Lua code * Nextbots, SNPCs, TTT SENTs, some other bits
2 Months Ago
merge from physicsmaterial_stringpool_fix
2 Months Ago
Fix impact effect / stringpool warning spam issues
2 Months Ago
Disable static prop physics scaling for this beta * This vphysics version really doesn't work well Remove duplicate m_flTimeWeaponIdle in prediction table Remove obsolete strings from garrysmod_english.txt Minor cleanup Limit render.ModelMaterialOverride to non depth passes * render.ModelMaterialOverride will no longer override current override type Fixed prop spawn effect in depth pass with parented props * bonemerged weapons on NPCs was breaking depth pass Fix DrawModel call arguments in base game Lua code * Nextbots, SNPCs, TTT SENTs, some other bits
2 Months Ago
merge from main -> cpu_batching_submesh
2 Months Ago
Remove duplicate m_flTimeWeaponIdle in prediction table Remove obsolete strings from garrysmod_english.txt Minor cleanup Limit render.ModelMaterialOverride to non depth passes * render.ModelMaterialOverride will no longer override current override type Fixed prop spawn effect in depth pass with parented props * bonemerged weapons on NPCs was breaking depth pass Fix DrawModel call arguments in base game Lua code * Nextbots, SNPCs, TTT SENTs, some other bits
2 Months Ago
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
2 Months Ago
Launch site fix test
2 Months Ago
Explicitly request linear colours for R and RG render targets
2 Months Ago
hooked up industrial pack as steam unlock not the furnace
2 Months Ago
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
2 Months Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
2 Months Ago
Industrial Storage - LODs and gibs, small texture update
2 Months Ago
Fix TestCooking item leaks
2 Months Ago
merge from main
2 Months Ago
Fix female swimwear clipping with trousers
2 Months Ago
Merge from main
2 Months Ago
Merge from lod_baker_multiple_source_meshes
2 Months Ago
Updated LOD Baker's baked textures' naming conventions
2 Months Ago
Merge from main
2 Months Ago
Updating pilot hazmat burst cloth constraints iterations
2 Months Ago
Added tint mask for apartment trims
2 Months Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
2 Months Ago
Material changes, visual polish
2 Months Ago
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
2 Months Ago
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
2 Months Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
2 Months Ago
TestGuns maintenance
2 Months Ago
added base decor pack sitem as required item for storage barrels in their steam item files
2 Months Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
2 Months Ago
penthouse apartment plaster WIP
2 Months Ago
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
2 Months Ago
exported 3p drop/pickup item anims
2 Months Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
2 Months Ago
sprays and emojis for industrial