144,556 Commits over 4,413 Days - 1.36cph!

2 Months Ago
exported 3p locomotive idle anim and edited right hand grip ik position on locomotive entity
2 Months Ago
Optim: use persistent added/removed lists instead of pooled ones Tests: ran unit tests
2 Months Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
2 Months Ago
Bunch of refactoring, shared menu option add function, rework helper functions. Add toggle on/off translation phrases.
2 Months Ago
Merge: from sv_occlgroups_fix_reinit - Bugfix for ServerOcclusionGroups NRE for players with custom init flow - Unit tests Tests: ran unit tests
2 Months Ago
More refactor/cleanup
2 Months Ago
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
2 Months Ago
Move to a partial. Add FromOwner checks
2 Months Ago
Flags cleanup.
2 Months Ago
WIP Highlight the path the multi-unlock is going to take as a preview https://files.facepunch.com/cipeaX/2026/March/11_11-44-FormalKestrel.mp4
2 Months Ago
Add keybind to UI
2 Months Ago
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities
2 Months Ago
Update Firewood Prop LOD Distances and Prefabs Optimized Firewood Prop LODS
2 Months Ago
Merge from main
2 Months Ago
Merge: from serverprofiler_linux_fix - Bugfix for server profiler recoirding empty streams or infinitely recording on Linux Tests: perfsnapshot on Ubuntu
2 Months Ago
Bugfix: ServerProfiler - fix profiler failing to record due to uninitialized variable - release bins built from fe80de3c Tests: ran perfsnapshot on a server on ubuntu 20.04 in wsl
2 Months Ago
Merge from vertex_normal_debugger_tool
2 Months Ago
Merge from main
2 Months Ago
exported 3p idle anims for the arcade
2 Months Ago
Merge from indirect_instancing_motion_vectors
2 Months Ago
Merge from indirect_instancing_shutter_frame_fix
2 Months Ago
Merge from weather_fix
2 Months Ago
Merge from midijack_win11_update
2 Months Ago
Merge from deep_sea_planter_fix
2 Months Ago
Merge from lantern_deployable_on_rock
2 Months Ago
Merge from mature_stage_duration
2 Months Ago
Make charms field private on viewmodel
2 Months Ago
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
2 Months Ago
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
2 Months Ago
Merge from main
2 Months Ago
Adjust grid on full screen dialog
2 Months Ago
Load fix Fix escape not closing attachment screen
2 Months Ago
Basic flow for swapping out attachments at any time via inventory screen
2 Months Ago
Unsaved 3p rotator changes
2 Months Ago
Kiosk trim textures continued
2 Months Ago
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2 Months Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
2 Months Ago
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2 Months Ago
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
2 Months Ago
Merge from main
2 Months Ago
Add functionality for triggering a viewmodel camera animation to start a lerp back to default values, to smooth out the otherwise abrupt exit when a viewmodel gets cleared Mostly functional tool to make enabling this viewmodel camera behaviour a bit easier Add some extra easing helper functions to LeanTweenHelpers
2 Months Ago
Network punch angle at full precision * Since its networked only to the local player (and spectators?), it should be fine to full blast it Switch more interpolation code to doubles Fixes jittery viewpunch at high uptime C_BaseEntity::Interp_Interpolate, m_lastInterpolationTime IInterpolatedVar::Interpolate
2 Months Ago
Fixed some compile warnings
2 Months Ago
Try to fix OSX not compiling
2 Months Ago
Update Linux vphysics * This makes additional changes that need a close eye on them: * Deletes libstdc++.so.6 from game folder * Enables Valve's memory allocator override, which is required for new vphysics
2 Months Ago
apartment doors added
2 Months Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Months Ago
turn off can wield while mounted to fix animation issues (temporarily), fix prefab