155,857 Commits over 4,536 Days - 1.43cph!

2 Months Ago
gamesroom shotgun trap - gibs added - prefab updated
2 Months Ago
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2 Months Ago
Founders Door - added double door frame greybox
2 Months Ago
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2 Months Ago
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2 Months Ago
Update the Standard Refraction With Fog and Standard Refraction Underwater Labs shaders to work with the GrabPass fix for RRP
2 Months Ago
Update(tests): patch BaseCorpse - also create NPCFoodManager for TestServer Tests: TestMTSave(LootableCorpse) passes
2 Months Ago
Update(tests): bypass trigger spawning in unit tests Tests: TestMTSave(Lift) - passes
2 Months Ago
obfuscation_analyzer -> main
2 Months Ago
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2 Months Ago
merge from sv_console_history
2 Months Ago
Update(tests): patch HotAirBalloon Tests: TestMTSave(HotAirBalloon), no longer NREs but fails on TimeSince
2 Months Ago
Remember and repopulate currently written console input text when scrolling all the way down after searching in the history
2 Months Ago
Initial barstool setup test with sitting subsystem
2 Months Ago
Update(tests): patch HackableLockedCrate Tests: TestMTSave(HackableLockedCrate) passes
2 Months Ago
Update(tests): patch GrowableEntity - also skip TOD queries in testing mode Tests: TestMTSave(GrowableEntity) passes
2 Months Ago
Update: patch FreeableLootContainer and LootContainer Tests: TestMTSave(FreeableLootContainer) passes
2 Months Ago
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes
2 Months Ago
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
2 Months Ago
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
2 Months Ago
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
2 Months Ago
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
2 Months Ago
merge from game_room_dlc
2 Months Ago
add water treatment pipes procgen spawner to World Setup prefab
2 Months Ago
main -> game_room_dlc
2 Months Ago
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
2 Months Ago
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
2 Months Ago
main -> obfuscation_analyser
2 Months Ago
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
2 Months Ago
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
2 Months Ago
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
2 Months Ago
Merge from satellite_crash
2 Months Ago
Bump final_descent_seconds from 8 to 20
2 Months Ago
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed bootstrap Translate server NRE
2 Months Ago
testlist
2 Months Ago
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
2 Months Ago
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
2 Months Ago
Premium tab wip
2 Months Ago
R/W on collider
2 Months Ago
Missing DLL
2 Months Ago
Swap out Source Generator analyser for Code Analyzer version
2 Months Ago
merge from main
2 Months Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
2 Months Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
2 Months Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
2 Months Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
2 Months Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil