141,351 Commits over 4,505 Days - 1.31cph!

2 Months Ago
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
2 Months Ago
Setup postprocess render scale and change passes to use scaled buffer size
2 Months Ago
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
2 Months Ago
Exporting prototype turn animations
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
removed duplicated startup logic
2 Months Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
2 Months Ago
Use lower network range on a bunch of apartment entities / furniture
2 Months Ago
Merge from main
2 Months Ago
re-add stomped audio prefabs
2 Months Ago
Fixed merge from pre-merge commit
2 Months Ago
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
2 Months Ago
Fixed VMO errors on server restart
2 Months Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
2 Months Ago
merge from main/apartment_complex_monument
2 Months Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
2 Months Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
2 Months Ago
merge from cannon_mortars_subsystems
2 Months Ago
Fix mortars getting stuck in firing loops in demos
2 Months Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
2 Months Ago
test spray
2 Months Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
2 Months Ago
Fix TriggerSafeZoneOverride not being partial
2 Months Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
2 Months Ago
Fix missing collider physics materials on 13 entities across the apartment complex
2 Months Ago
Allow players to hold their weapon inside their apartment room
2 Months Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
2 Months Ago
Don't show "you must put away your weapon" when inside your room
2 Months Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
2 Months Ago
brightend up emissive
2 Months Ago
fireflies, firearms, explosions, mushrooms, emissives for all
2 Months Ago
Also allow looting the bodybag corpses too inside the rooms
2 Months Ago
Allow looting player corpses inside apartment rooms too
2 Months Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
2 Months Ago
Rename helper method
2 Months Ago
Added a bit more dressing to the check in desk room
2 Months Ago
Reduce flickering of view mode selectors in Hammer Add safeguard to hitbox getter Hammer tweaks * info_particle_system uses its effect_name in entity report * Adjust Map Information dialog * Make Map error and Entity report dialogs wider SMG1 grenade and RPG rockets no longer hit health kit bounding boxes * Was previously done to Crossbow bolts only, but these 2 also suffer from this * Changed collision group of SMG1 grenades from COLLISION_GROUP_PROJECTILE to HL2COLLISION_GROUP_SPIT to enable it hitting health kit physics objects Implement health pred changes from TF2 SDK * Implements and adds FTYPEDESC_ONLY_ERROR_IF_ABOVE_ZERO_TO_ZERO_OR_BELOW_ETC flag to player health Print a warning if render.Capture(Pixels) fails to alloc memory Added "Portal Viz Width" option to Hammer 3D settings * Changes how thick "Load Portal File" lines are. Default is 2. Merged Pull Requests + Minor cleanups * Changing a single quote to a double quote * Micro optimizations for gmod_light * TTT: Add check for if GetHeadshotMultiplier exists on carried weapon
2 Months Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
2 Months Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
2 Months Ago
Allow players to be looted inside the apartment rooms too
2 Months Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
2 Months Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
2 Months Ago
merge from npc_turret_interference_fix
2 Months Ago
Remove unnecessary check
2 Months Ago
merge from npc_turret_interference_fix
2 Months Ago
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
2 Months Ago
RRP ReflectionProbeEx + vclouds rendering into it
2 Months Ago
stacked terminals blocker WIP