146,450 Commits over 4,444 Days - 1.37cph!

2 Months Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
2 Months Ago
Improve fillmounts command - works correctly with horses, prints better feedback
2 Months Ago
tier 1 workbench empty version
2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
merge from workbench automated_tests
2 Months Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
2 Months Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
2 Months Ago
Merge from main
2 Months Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
2 Months Ago
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
added sofas to prop team prefab and wood shutters greybox
2 Months Ago
KickHazmat skinning update
2 Months Ago
3p sitting anims and clips updated
2 Months Ago
Aded headbob to waterwheel
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
2 Months Ago
Add padding to int params
2 Months Ago
Fix draw distance max cell calculation and snap to furthest lod
2 Months Ago
Fixed grenade anim override not using throw animations
2 Months Ago
Fixed holster info bone name not working if supplied bone was spine4
2 Months Ago
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
2 Months Ago
Don't show parachute canopy on legs renderers
2 Months Ago
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2 Months Ago
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
2 Months Ago
prefabs/Deployable ok
2 Months Ago
kiosk placement changes and kiosk b fixes
2 Months Ago
Industrial Autoturret - Updated model, updated with placeholder textures
2 Months Ago
Split off interiors of rentable shop D and F
2 Months Ago
Bowless Crossbow - texture update
2 Months Ago
protection update from feedback
2 Months Ago
actual fix fire damage, ty aron
2 Months Ago
removed CLIENT preprocessor requirement from TestRunner window/pipeline
2 Months Ago
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Small Backpack clearance update
2 Months Ago
horse no go in water wheel, adjust eyepos for less potbelly
2 Months Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
2 Months Ago
Updated Ik targets for computer station
2 Months Ago
edited crossbow bowless viewmodel prefab
2 Months Ago
Merge from main
2 Months Ago
Updated Krieg Backpack holster values
2 Months Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
2 Months Ago
Wetsuit female model update