147,546 Commits over 4,444 Days - 1.38cph!

59 Days Ago
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59 Days Ago
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59 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
59 Days Ago
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59 Days Ago
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59 Days Ago
windmill_fixes -> main
59 Days Ago
Rebase on /main
59 Days Ago
merge from tincanalarm_v2
59 Days Ago
Updated tin can alarm description
59 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
59 Days Ago
Reduced loaded molotov light range
59 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
59 Days Ago
Added tin can alarm open/close sounds
59 Days Ago
Merge from workbench_upgrades
59 Days Ago
Tooltip repurpose.
59 Days Ago
merge from main
59 Days Ago
Roof structures progress
59 Days Ago
Fix windturbine gib scale
59 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
59 Days Ago
merge from main
59 Days Ago
removed overhang from crypt window collider
59 Days Ago
added temporary oven model to apartment prefabs for preview
59 Days Ago
exported edited boombox 3p anims
59 Days Ago
Don't vary dye per hair type
59 Days Ago
Metabolism values should now immediately update to latest values upon spectating a player
59 Days Ago
Merge from main
59 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
59 Days Ago
Fix terrain.geometryclipmaps not persisting properly
59 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
59 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
59 Days Ago
merge from fix_forceaddtoteam
59 Days Ago
Fix another edge case with forceaddtoteam causing errors
59 Days Ago
Merge from main
59 Days Ago
Merge from viewmodel_early_disable_fix
59 Days Ago
Merge from main
59 Days Ago
3p mace deploy anim edited to match viewmodel
59 Days Ago
Swapped out cannon gibs for mortar
59 Days Ago
added MLRS bare (modding)
59 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
59 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
59 Days Ago
bulky sofa mesh col
59 Days Ago
fix for l shaped sofa not culling
59 Days Ago
Wood shutters lods and prefab setup
59 Days Ago
Fixed LODs on female bone armour
59 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
59 Days Ago
air raid sfx
59 Days Ago
Fixed player heads not appearing on small hunting trophy
59 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
59 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
59 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)