139,024 Commits over 4,474 Days - 1.29cph!

2 Months Ago
Clean: tabs -> spaces, get rid of explicit generic args Tests: none, trivial change
2 Months Ago
Optim: use static callback to avoid allocs in ServerBuildingManager.CheckMerge Saves 2 allocs, 160b total Tests: none, trivial change
2 Months Ago
Optim: get rid of LINQ in Planner.FindSocket Saves 3 allocs/180b total Tests: none, trivial change
2 Months Ago
Optim: cache UpdatedVisibleHolsteredItems invoke Saves 1 alloc/128b Tests: none, trivial change
2 Months Ago
Set up rail to appear on all scopes
2 Months Ago
Merge from bowless_crossbow_audio
2 Months Ago
tweak
2 Months Ago
Optim: avoid boxing allocs in Azure.LogResource Weirdly Enum.ToString has 2 boxing allocs, totalling 48b. Tests: none, trivial change
2 Months Ago
merge from keyboard_layouts_fix
2 Months Ago
Popup background blur/color consistency pass
2 Months Ago
Better looking key conflict popup
2 Months Ago
Codegen
2 Months Ago
fix active state for underwater effect not propagating
2 Months Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
2 Months Ago
Clean: fixup formatting in BasePlayer.OnProjectileAttack Tests: none, trivial change
2 Months Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
2 Months Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
2 Months Ago
fixed industrial auto turret gibs referencing original auto turret
2 Months Ago
Codegen/proto
2 Months Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
2 Months Ago
Tweak placeholder remains size/pos/rot
2 Months Ago
Merge from Main
2 Months Ago
Updating industrial torch mesh
2 Months Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
2 Months Ago
Optim: cache RemoveOldNoises invoke Saves 1-2 allocs, 128b each Tests: none, trivial changes
2 Months Ago
exported updated v_m16a2 anims
2 Months Ago
Fixed some bind widgets not using the full command
2 Months Ago
player_loot_mark_dirty_fix -> main
2 Months Ago
Remove repeated allocation in PlayerLoot::MarkDirty
2 Months Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
2 Months Ago
small and medium apartment, mesh colliders
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
dance gesture animation update
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Optim: use pooling in BaseNetworkable::OnNetworkLimitStart Saves us 3 allocs, 100b min Tests: none, trivial change
2 Months Ago
UI sounds polish and audio tweaks
2 Months Ago
merge from main
2 Months Ago
Optim: cache action in PlayerLoot.MarkDirty 1 alloc/128b Tests: none, trivial change
2 Months Ago
Optim: cache PlayerLoot.MarkDirty action creation Saves 1 alloc/128b per container Tests: none, trivial change
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
merge from PlayerRigUpdate2 (just texture metas)
2 Months Ago
commit annoying body hair and mannequin texture metas
2 Months Ago
Optim: cache actions in TrainEngine.PlayerServerInput Saves 2 actions, 128b per Tests: none, trivial change
2 Months Ago
Male playermodelskin set up
2 Months Ago
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
2 Months Ago
Fix 'elbow-ness' a little on the front turret
2 Months Ago
merge from resourcedispenser_allocs
2 Months Ago
Avoid double lookup
2 Months Ago
Optim: cache BasePlayer.ForceUpdateTriggersAction allocation Saves a single 128b alloc Tests: none, trivial change