157,649 Commits over 4,536 Days - 1.45cph!

2 Months Ago
dartboard bullseye and win effect sounds
2 Months Ago
fix missing pool table deploy sound
2 Months Ago
Unsaved wip from yesterday
2 Months Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
2 Months Ago
merge from sculptures - stone sculpture update
2 Months Ago
stone sculpture icon
2 Months Ago
▆ ▆▇▄▅▇▊▄▆ ▍▊▋ ▇▋▆ ▊▅▆▉▄█▄▍ ▋▉▊▆▊ ▆▍▋▅▆▌ ▄▊▄▌ █▌▌▊█▊▉ ▍▊█ ▅▄▍▇▊ ▌▊▅▇ ▊▉▉▄▄
2 Months Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
2 Months Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
2 Months Ago
better lod distances on dartboard and pooltable
2 Months Ago
Merge: from main
2 Months Ago
bar games sprays icons
2 Months Ago
merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
2 Months Ago
Merge from satellite_crash
2 Months Ago
Tank spinner has a wake and splash effect when active and moving.
2 Months Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
2 Months Ago
Merge from rb_oofed
2 Months Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
2 Months Ago
create mip-filtered refraction texture before transparent geometry pass
2 Months Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
2 Months Ago
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
2 Months Ago
add override water blend slider and toggle
2 Months Ago
Merge from align
2 Months Ago
Merge from demos
2 Months Ago
More, and related refactor.
2 Months Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Fix satellite crates physics material and block player input
2 Months Ago
Run powerplant S2P again
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
2 Months Ago
Bunch more
2 Months Ago
merge from darts_game
2 Months Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
2 Months Ago
Added soundsa and audio support for powerline electrical boxes
2 Months Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
2 Months Ago
Bunch of fixes for potential demo issues
2 Months Ago
Merge from fx_rework1
2 Months Ago
Phase 2 resume fix
2 Months Ago
merge from sculptures
2 Months Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
2 Months Ago
merge from main
2 Months Ago
Codegen
2 Months Ago
▄ ▉▇▇▉▊▆▄▄█▋ ▊▄▋▆█▅ ▆▅▊▌▌█▆ ▊█▇▊█▊▆▍ ▅▉▉█▊▋▌██▋ ▌▄▅▍▉▋▆█ ▅▌▆▊▊▆▅▅▋ ▄▇▊▉█▅▌█ █▅▌▋▇ █▋▆▄▍ █▅▊ ▌▊▇▄██ ▊▉▍▇ ▇█▄▋▄▌▅█ ▌▇█▅▉█▊▋█ ▉█▉▆▊▄▄▆▋▆▉▍ ▋▅▍▉▌█▆▇▊▊ ▇▍▉▊▋ ▆ ▋▄▍█ ▋▄▅▅▇▄▋█ ▍▉▇▉▊ ▉▅▅█▉ ▊▄▇ ▇▌▌▄▊▋▄▆▌▉▊▇▄▅▊▄▌▅ ▌▊▌█▄ ▇▋▆▄█▊▋▅█▌▄▇▆▆▄▋▆▊▆▅▄ ▊▆▉ ▇█▄▊▇▌▇▉▍▋█▆▇▋▉▉▄▇▆█▄▌▇▋▋█▉▄▉▇ ▍▋▉ ▊▊▍▊▄▋▉▉▉▇ ▉▌▌ ▇▉▅▋▄▋▇▋ ▉█▅▆▍▌▇▇▍▊▋ ▋▊ ▊▄▊▍▍ ▉▊▍██▌▍ ▌▅▍▍▌▇▆▇ ▌▅▅▌▇ ▅▌▆▅▊▋▋▅▅▊█▉▋▄▅▋▋ ▅▄▆ ▇▄▋▇█▅▆█▇ ▌▉ ▌▋▉▌▊▇▋▌▊▅▌▊█ ▉▇▄▆▅▊ ▄▍▅▊▄▄▅▍ ▋▉█▇▋▆▅▉ ▋▆▅█▇▍ ▇▇▅▉█ ▆▋▄▄ ▄▇▋▌ ▉▋ ▅▉▌▉█▄▇▅ ▌▄█▇▍▊▌▅▊ ▆▄ ▊▋█▉▊
2 Months Ago
merge from nameplate_dialog_fix
2 Months Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
2 Months Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
2 Months Ago
Move all the descent code to a partial while I'm at it
2 Months Ago
Refactor, moving the new flight curve calc/build to its own class.