157,147 Commits over 4,536 Days - 1.44cph!

60 Days Ago
Merge from PlayerMaintainedMonuments
60 Days Ago
Merge from main
60 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
60 Days Ago
game_room_dlc -> main
60 Days Ago
Ensure cue ball starts on the line is should
60 Days Ago
merge from main
60 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
60 Days Ago
▋ ▊▄▊▉▊ ▌▆▍▌ ▄▋▇▄▅▅▊█▋▄▋▄▆▆▌▅▌▄█▆▇
60 Days Ago
▅ ▇▇█▅ ▋█ ▋▋█▇▄ ▊▉█▉▅▌▋ ▊▊▌▄▌▋█▄ █▅█▍▇▍▊▇▌▄ ▍▋▆▊▆
60 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
60 Days Ago
Add resource dispenser component to satellite remains
60 Days Ago
Stop the racked balls clipping into each other
60 Days Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
60 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
60 Days Ago
merge from main
60 Days Ago
Compile fixes
60 Days Ago
Remove WIP text on the pooltable
60 Days Ago
merge from main
60 Days Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
60 Days Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
60 Days Ago
merge from 2Bench2Fixed
60 Days Ago
merge from Softcore_T2T3bench
60 Days Ago
merge from fix_cliff_gaps
60 Days Ago
Merge from PMM
60 Days Ago
merge from main
60 Days Ago
Merge from sleeper_hardcore_fix
60 Days Ago
Fixed not being able to loot sleepers in safe zones in hardcore
60 Days Ago
Merge from powergrid
60 Days Ago
S2P dome
60 Days Ago
Added some pfx when the crude oil is pumping at dome
60 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
60 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
60 Days Ago
Merge from main
60 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
2 Months Ago
Reworked power pole visual emphasis. Cleaned up old FX.
2 Months Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
2 Months Ago
Replace entity ID randomization with a randomized offset
2 Months Ago
updated wording on some items
2 Months Ago
Make entityId required for consistency with app
2 Months Ago
Server side raycast jitter
2 Months Ago
Merge from rustplus_camera_fixes
2 Months Ago
Merge from main
2 Months Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
2 Months Ago
2 Months Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
2 Months Ago
▉ ▉▅▋▇▆ ▅▄▉▅ ▌█▅▅▆▋▋▊▍▌▅▋▉▆▅▄▉▇▌█▊▋▄▅▋ ▋▍ ▅▍▇▌
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
2 Months Ago
▍ ▄▊▋ ▅▌▍ ▉▍▇▆▉▊ ▉▋▉▊▉ ▌▍█ ▉▋▉▊▌ ▆▆██▋█▄ ▄▄ ▉▋▋ ▄▉▄▆▄▇ ▋▅▄▊▉▋▌ ▄▊▊▌█ ▇▅ ▄▆▊▊▄▉ ▉▌▉▊▉ ▅▌▌█ ▇▌▆█▇ ▌█▋▉▊▊▊▊▋▇ ▆▉▅▊ ▊▌▌ ▇▅ ▉▌▌ ▉█▄▇▌ ▍▊▇▋▉▍▄ ▆▊█▄▍ ▇▍▌▄▅█ ▍▍▆▆▉█
2 Months Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents