139,343 Commits over 4,474 Days - 1.30cph!

2 Months Ago
main -> mountable_rollback
2 Months Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
2 Months Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
2 Months Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
2 Months Ago
Increase grace period check tick rate
2 Months Ago
Renamed edge decals textures Stray meta files
2 Months Ago
Industrial torch 3p animation updates
2 Months Ago
merge from main
2 Months Ago
merge from ballistic_pass
2 Months Ago
Fix grace after restart.
2 Months Ago
inital protection pass
2 Months Ago
Ballstic armor chance to be found in elite, supply drop and hackable crate
2 Months Ago
Moved body hair cap to main body textures, saves a texture sample
2 Months Ago
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
2 Months Ago
Adding supply signal rig
2 Months Ago
inital loot pass
2 Months Ago
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
2 Months Ago
Industrial torch attack and hit react animation updates
2 Months Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
2 Months Ago
Adding smoke grenade refresh viewmodel rig
2 Months Ago
Improved player model male export
2 Months Ago
3p jump anim height increase
2 Months Ago
loot gen
2 Months Ago
merge from main
2 Months Ago
Updated the blitter shader to fix missing shader keywords relating to MSAA
2 Months Ago
Merge from main
2 Months Ago
protection setup
2 Months Ago
2 Months Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
2 Months Ago
ballistic and bdu attire crafting costs (recycle)
2 Months Ago
dbu uncraftable ballistic attire uncraftable
2 Months Ago
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Set apartment phones to not require power
2 Months Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
2 Months Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
2 Months Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
2 Months Ago
Unsaved changes in large apartment
2 Months Ago
Ridable horse
2 Months Ago
Fix placement of phone in small apartment, add to medium & large apartment
2 Months Ago
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
2 Months Ago
Add telephone to small apartment
2 Months Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
2 Months Ago
Apartment .meta texture files after Unity 6
2 Months Ago
Fix upkeep terminal not being in furniture root in medium apartment
2 Months Ago
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
2 Months Ago
Restore chat messages when renting room (until adding support in conversation system for it)
2 Months Ago
Fix room upkeep not using min rent
2 Months Ago
steam_icons_upload_refactor_2 -> main
2 Months Ago
Update 145674 for the current codebase