158,104 Commits over 4,566 Days - 1.44cph!

2 Months Ago
Cow react, vm and 3p animations added
2 Months Ago
merge from vehicle_parts_crate_pass
2 Months Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
2 Months Ago
editor-only command to export a sculpture you're looking at as an fbx
2 Months Ago
merge from main
2 Months Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Also hide electrical FX/sparks with satellite
2 Months Ago
merge from batteringram_hitdetection_fix
2 Months Ago
Merge from main
2 Months Ago
Battering ram tests
2 Months Ago
added satellite icon for death screen hooked up to .entity prefab information script
2 Months Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
2 Months Ago
replaced icons in sculpting gui
2 Months Ago
Fixed typo in satellite control UI panel, added reference to aiming module
2 Months Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
2 Months Ago
missed small shark material
2 Months Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
2 Months Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
2 Months Ago
game_room_dlc -> main (just some minor animation tweaks)
2 Months Ago
Revert packages-lock.json, commited by accident
2 Months Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
2 Months Ago
merge from main
2 Months Ago
Simplified proc map for quickly testing tunnels
2 Months Ago
merge from water_wheel_gibs
2 Months Ago
re-adding removed gameobjects/scripts.
2 Months Ago
Pool animation updates to fix hit animation issues and loops
2 Months Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
2 Months Ago
Merge from satellite_crash
2 Months Ago
UI cleanup
2 Months Ago
merge from footstep_frequency_fix
2 Months Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
2 Months Ago
Moved another UI file before starting UI cleanup
2 Months Ago
Move UI scripts to own folder
2 Months Ago
Fixed the jacket alpha cutoff in builds
2 Months Ago
Delete unused script
2 Months Ago
Descent cleanup
2 Months Ago
merge from main
2 Months Ago
Inspector cleanup
2 Months Ago
Fix for console error on gibbing water wheel
2 Months Ago
Cleanup
2 Months Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
2 Months Ago
Cleanup.
2 Months Ago
Fix horse saddle sounds not playing
2 Months Ago
Move CrashTargeting struct to its own file
2 Months Ago
Final pos/radius save tweaks.
2 Months Ago
Merge from PMM
2 Months Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
2 Months Ago
merge from masterkey -> main
2 Months Ago
merge from playermaintainedmonuments -> masterkey