146,578 Commits over 4,444 Days - 1.37cph!

2 Months Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
2 Months Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
2 Months Ago
Mannequin fbx update
2 Months Ago
Merge from vital_icons
2 Months Ago
merge from main
2 Months Ago
Ton of general workbench client/server compile fixes
2 Months Ago
▊ ▌▊▌ ▇██▄▄▆ ▅▌ ▆▇▅█▉▆▉▉▇ ▅▍ ▉▋▄▇ ▅▊▋▌▊ ▋▆▉▆█▍▊▉▋ ▍▌▊█▉▊▆▅▅█▊▋▊██▍ ▄▅▇▄▇ ▇▆██
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
Merge from main
2 Months Ago
Fix server log when throwing items at trees and ore nodes
2 Months Ago
Add a convar to gate the icon display behaviour.
2 Months Ago
█ ▉▄▅▋█▌ ▍▄▇▆▉▋▅▉█ ▅▇▇█▇▅▊▋▍▌ █▅█▆▌▉▉ ▄▋ ▍▌▉▇▄▉▋▆▋ ▆▉ ▍▄▇ ▅▉▄ ▍▄▌▆▍▆▅▌ ▍▊▉▋█▊▄ ▋█▊▉▊▄▆▌ ▉▌▌▉█▍ ▇▋▇▋▌▊▉▅█ ▄▊ ▇█▄ ▌▆▉ ▇▉ ▉▆▊▋▉▌▄▊ ▅▇▇▄▊▋ ▍▉ ▌▆ ▍▊▄▉▉▍▊
2 Months Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
2 Months Ago
merge from main
2 Months Ago
stripped back workbench 2, added new corpse
2 Months Ago
Cleanup
2 Months Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
2 Months Ago
Update prefab MetalIceVest
2 Months Ago
IceMetalChestplate and IceMetalFacemask setup
2 Months Ago
updated workbench tier3
2 Months Ago
workbench tier 1 corpse update
2 Months Ago
WIP show icons of equipped upgrades in workbench vital panel
2 Months Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
2 Months Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
2 Months Ago
Merge: from main Will need to subtract some stuffs
2 Months Ago
Remove conflicting shader directory
2 Months Ago
Fix shader errors
2 Months Ago
Set up layer structure in new prototype shader
2 Months Ago
Split StandardLayers into types and functions
2 Months Ago
merge from parent
2 Months Ago
merge from main
2 Months Ago
Cherry-pick new standard shader prototype
2 Months Ago
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
2 Months Ago
Added support for custom light cookies when shadow caching is enabled
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Merge from main
2 Months Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
2 Months Ago
Rentable shop first pass setup, just setting up verison A for now Can open and close the shop via E for now Enabled/disables appropriate roots on the prefab to hide/show shutters, interior contents, etc (bonus side effect, we can disable all of the interior set dressing while the shop is closed) Spawns a shopkeeper and invisible VM when opened
2 Months Ago
Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
2 Months Ago
▌▅▋▊▊▊▌ █▍▆▅ ▇▄▊▆▌▉▍▍█▋▅▇▊▅▇▇▋▍▌▌▊▌▌▊
2 Months Ago
Merge from main
2 Months Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
2 Months Ago
Beancan override fixes
2 Months Ago
Fix terrain quality remapping
2 Months Ago
Fixed scientists using multiple masks at once, now matches main
2 Months Ago
Fixed AI not being able to be spawned inside of WakeAI zones if in an editor scene Awake was happening before the local server was initiated and throwing an exception so it wasn't getting query events This is an issue on main but it's blocking quick testing on this branch so I'll do it here, could cherrypick this change to main if needed
2 Months Ago
Merge from main