138,367 Commits over 4,474 Days - 1.29cph!

2 Months Ago
Updating horse mask to fix clipping
2 Months Ago
Exposed chanceToFall variable
2 Months Ago
"Converted" supply drop selection to the radial menu. Replaced smoke signal colours for all variations: Default = Blue Green = Medical / Food Orange = Resources / Building Supplies Yellow = Weapons / Ammo / Tools Supply drops have been set up to accept different variations of their own loot pool, loot tables still to be added. https://files.facepunch.com/hog/1b1511b1/Unity_dSXb7JlnYE.mp4
2 Months Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
2 Months Ago
Revert added inventory UI, going to shift airdrop selection to radial menu instead.
2 Months Ago
Fixed gingerbread man corpses throwing errors
2 Months Ago
Updated position of player model in wanted poster renders
2 Months Ago
Fix mountable sub systems not properly getting disabled when scrubbing in a demo
2 Months Ago
Lock the sprint system to not run for the first 2s a weapon is equipped (hacky fix)
2 Months Ago
Fixed hands layer not properly restoring to 0 weight if player unequipped the LR while sprinting
2 Months Ago
Debug readout + removed a log
2 Months Ago
HeldEntitySprintModifier now fades out the spine IK along with the upper body animator layer
2 Months Ago
Added Unity Button and InputField interactable CUI properties
2 Months Ago
Created a new clip and just hardcoded the r_prop values, fixes the hold pose
2 Months Ago
Updated clip and mask on LR Still not working properly, R-Prop values look incorrect in the sprint animation
Rin
2 Months Ago
prefab setup
2 Months Ago
Check mute in startup in GameSetup too so it works in editor
2 Months Ago
Show microphone icon when muted and trying to talk but show a X through it - makes it clearer when you are muted (both server mutes & api mutes)
2 Months Ago
Coconuts can now spawn on trees in the deepsea! S2P all tropical islands. Similar to apples trees, when hit, theres a small chance the coconuts will drop from the tree: https://files.facepunch.com/LukeD/2026/05/Unity_YS5h6Jzz5d.mp4
2 Months Ago
Move check for API mute above the IsAdmin check so I can test in editor
2 Months Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system
2 Months Ago
Probably fixed OSX build error
2 Months Ago
Added Insurgency map category Groundwork for BSPZIP compression support Added support for -embed to VBSP Make LZMA methods static Update LZMA SDK, Enable BSPZIP compression Minor cleanup GM:PostPlayerDraw throws non halting error when too deep
2 Months Ago
Merge from main
2 Months Ago
Bleed fix.
2 Months Ago
Fixed some ground slaps on the wrong layer to fix bleed. Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually. Hobo barrel prefab tweaks. More lighting prefab WIP stuff.
2 Months Ago
illuminated pressure pad; - textures first pass - updated icon render setting - updated material
2 Months Ago
Cranked the flicker floor up more.
2 Months Ago
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing. Slightly raised the bottom floor of the wave.
2 Months Ago
Hackweek FPV Kamikaze Drone - Updated model, textures, materials, setup prefab, icon, updated skins list, etc. Fully functional single local up vector multi axis rotation flight model with new accurate 3D model https://files.facepunch.com/mauroavalos/1b1411b1/14_14-12-MatureElk.mp4
2 Months Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API
2 Months Ago
Codegen
2 Months Ago
- Swap vine swinging mount pose to standing - Fix offset y rotation - Increase drag to a more realistic level - Fix pooltable mountable not removing itself when dismounting
2 Months Ago
merge from decorative plants hackweek
2 Months Ago
Merge from missionobjective_findentities_optim
2 Months Ago
Fix some objectives searching on layers which are no good on the client
2 Months Ago
- Table can track multiple mountables - Can't mount if you're already mounted - Don't need to call kill - the table does it
2 Months Ago
- Setup v_spear anims/avatar - Fix inside terrain violation when jumpin on mountable - Viewmodel was set to wrong prefab - Viewmodel skeleton fix - Add viewmodel renderers to skinned mesh renderers
2 Months Ago
Fix pool cue viewmodel not spawning
2 Months Ago
- Manifest - Force mount the pool table mountable on use
2 Months Ago
Remove remaining game logic from pool table
2 Months Ago
- PoolGameController (all game logic: turns, win conditions etc) - Cleanup overal - Shooting logic (not connected yet) - Wire into PoolTable
2 Months Ago
Merge from missionobjective_findentities_optim
2 Months Ago
Fix MissionObjective_KillEntity missing set initialized flag Fix MissionObjective_KillEntity showing both standard mission marker and ping marker together when pings are enabled Fix WorldPositionGenerator potentially throwing a NRE in editor
2 Months Ago
Fix HLMV/HLFaceposer crashing due to modern control styles * Apparently windows API bug where GetClassInfoExA returns garbage? Minor cleanup Fixed StudioMDL crashing More compile warning fixes
2 Months Ago
Cleanup
2 Months Ago
Fix HLMV/HLFaceposer crashing due to modern control styles * Apparently windows API bug where GetClassInfoExA returns garbage? Minor cleanup Fixed StudioMDL crashing More compile warning fixes Merge DetailObjectSystem fixes from TF2 SDK for 64bit
2 Months Ago
Remove turn animations from AK, seems to break stuff even tho they aren't used
2 Months Ago
updated the building topology and added a collider for tree guards
2 Months Ago
Clean(tests): same for UpdateNetGroup Tests: ran unit tests