138,790 Commits over 4,474 Days - 1.29cph!

2 Months Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
2 Months Ago
Stop using material mapping
2 Months Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
2 Months Ago
merge from autoturret_workshop
2 Months Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
2 Months Ago
game_room_dlc_pool -> game_room_dlc
2 Months Ago
Merge: from main
2 Months Ago
compile errors
2 Months Ago
Merge: from main
2 Months Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
2 Months Ago
cassette recorder deploy animation timing update
2 Months Ago
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
2 Months Ago
Remove "rustnav warp" log
2 Months Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
2 Months Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
2 Months Ago
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
2 Months Ago
merge from main
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
Fix mountable floating issues
2 Months Ago
Fix mortar demos being broken if you start demos while mounted on them.
2 Months Ago
merge from censorshipbreast_mountable_fix
2 Months Ago
Merge from main
2 Months Ago
Tag HorseSaddle prefab as hiding breast censorship
2 Months Ago
updated attachment positions, added bespoke where needed
2 Months Ago
Fix dismounting at angled shots from forcing you to look at your feet
2 Months Ago
Enable legs renderer on pool table mountable
2 Months Ago
world model animations for industrial torch
2 Months Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
2 Months Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
2 Months Ago
updating masks for industrial torch anims
2 Months Ago
Enabled GPU instancing for a bunch of large apartment materials
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
ensure fake player exists and is active (not just enabled) in HasSubscribers
2 Months Ago
hooked up auto turrent skinnable after merge
2 Months Ago
Fix playables not disposed error in editor
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
exported edited bowless crossbow 3p and viewmodel anims
2 Months Ago
industrial torch 3p anim set up
2 Months Ago
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
2 Months Ago
Updating m16 viewmodel rig with new mesh
2 Months Ago
merge from main
2 Months Ago
m16a2 gamemesh update
2 Months Ago
merge from storepage_industrial
2 Months Ago
merge from main
2 Months Ago
merge from industrial_dlc
2 Months Ago
merge from bowless_crossbow
2 Months Ago
Added auto turret to the skin viewer
2 Months Ago
More set dressing around the outskirts of the monument HLOD updated S2P
2 Months Ago
Didn't save :(