137,621 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Ninja suit skinning fix
2 Months Ago
Fixed electric furnace gibs not being skinned
2 Months Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
2 Months Ago
Merge from main
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
merge from main
2 Months Ago
Make entityComponent.baseEntity work in OnEnable
2 Months Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
2 Months Ago
Fix
2 Months Ago
merge from mortar_prototype
2 Months Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
2 Months Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
2 Months Ago
Readd navmesh agent to realmed remove
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Movember moustache partial fix
2 Months Ago
Added allocation free encryption
2 Months Ago
Fixed DigitalClockAlarm pooling issue
2 Months Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
2 Months Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
2 Months Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
2 Months Ago
Test result stacktraces are now populated correctly with captured errors
2 Months Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
2 Months Ago
Fix new scientists hovering slightly above ghostship floor
2 Months Ago
Fixed editor performance after merging child animator system
2 Months Ago
merge from dont_bake_on_load
2 Months Ago
merge from custom_item_fixes
2 Months Ago
Fix items not stacking together after they've been part of a copypaste
2 Months Ago
merge from main
2 Months Ago
Santa beard partial fix
2 Months Ago
merge from mortar_prototype
2 Months Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
2 Months Ago
Fix look rotation spam when in network range of a freshly placed mortar
2 Months Ago
Add model component to mortar, should stop scaled impact effects
2 Months Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
2 Months Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
2 Months Ago
merge from automated_testing/raid_recorder
2 Months Ago
Added some new raiding tests
2 Months Ago
Merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
merge from main
2 Months Ago
merge from selectionhistorywindow_optims (editor only)
2 Months Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
2 Months Ago
Merge from main
2 Months Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
2 Months Ago
workshopsource fixes - electric furnace topology and spinner wheel uvs
2 Months Ago
spinner wheel bought up axel on base inside of 1:1 UV range
Rin
2 Months Ago
merge from mortar_prototype
2 Months Ago
Added electric furnace to render scene
2 Months Ago
merge from main