157,988 Commits over 4,566 Days - 1.44cph!

2 Months Ago
satellite control computer sounds
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
2 Months Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Setup powered turbines at launch site
2 Months Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
2 Months Ago
Merge from PlayerMaintainedMonuments/satellite_crash_audio
2 Months Ago
Editted audio files pitch variations
2 Months Ago
Added audio support for satellite crash and new sound for the fall and explosion :collision:
2 Months Ago
merge from ddraw_panels_fix
2 Months Ago
Fixed comment
2 Months Ago
merge from ddraw_panels_fix
2 Months Ago
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
2 Months Ago
fix NREs in screenshot.takescreenshot/takehiresscreenshot
2 Months Ago
ao optimization
2 Months Ago
added pressure gauge to gearbox asset so theres some visual feedback for players
2 Months Ago
Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F Remove math.Cot * It's too simple of a function, shouldn't have included it in the first place Fixed Hammer crash when giving sprites a .mdl model Fixed a crash with removing npc_attackchopper effects Fixed a crash with removing func_fish_pool fish Fixed another decal related crash Fixed combine drop shop being able to remove players Merged Pull Requests * Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection Fixed prop_effect in dupes having wrong bounds, causing weird icons Partially merge edict limit pull request + some other changes * Make the trails tool not play "success" animation when we failed to create the trail
2 Months Ago
merge from PlayerMaintainedMonuments -> main
2 Months Ago
merge from main -> PlayerMaintainedMonuments
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
2 Months Ago
updated scene with lighting changes, removed junk clipping into water tank blades
2 Months Ago
hook up water treatment plant lighting to powergrid generator
2 Months Ago
Added posed world model, updated icon
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from game_room_dlc
2 Months Ago
merge from darts_game
2 Months Ago
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
2 Months Ago
game_room_dlc -> main
2 Months Ago
Add correct pool racking for Shadowfrax
2 Months Ago
merge from game_room_dlc
2 Months Ago
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
2 Months Ago
game_room_dlc -> main
2 Months Ago
Revert to the old animations for just now (to get around the freaky hit animation)
2 Months Ago
added postit note to dartboard - updated textures and prefab
2 Months Ago
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2 Months Ago
Remove pitch variation on turbine sounds
2 Months Ago
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2 Months Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
2 Months Ago
Add deploy animation when first getting on the pooltable
2 Months Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly