136,690 Commits over 4,444 Days - 1.28cph!

2 Months Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
2 Months Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
2 Months Ago
missed couple of texture files
2 Months Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
2 Months Ago
Hooked kiosk poster sign textures back up
2 Months Ago
update manifest
2 Months Ago
updated protorype icon and .item prefab to link to proper icon now
2 Months Ago
Removed obsolete kiosk blockouts
2 Months Ago
Compile fixes
2 Months Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
2 Months Ago
Restored FixCaret because looks like its still needed
2 Months Ago
added first pass of rentable kiosk c
2 Months Ago
Shaders update, stripped mobile and sprite shaders we dont need
2 Months Ago
Merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
2 Months Ago
Removed NUnit refs in TestPlayerBoat and RHIB
2 Months Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
2 Months Ago
Relinked third parties using the TMP assembly
2 Months Ago
Removing -quit param for unity test method to allow async tests to run properly.
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
2 Months Ago
Merge from main
2 Months Ago
merge from toolbar_fixes
2 Months Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
2 Months Ago
merge from main
2 Months Ago
merge toolbar_fixes
2 Months Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
2 Months Ago
Refactor terrain alphamap to packed bools in bytes
2 Months Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
2 Months Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
2 Months Ago
Fixes for assigning guests
2 Months Ago
Add PickAFriend dialog to the apartment rent terminal
2 Months Ago
merge from lookingat_io_qol
2 Months Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
2 Months Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
2 Months Ago
merge from automated_testing/skins
2 Months Ago
Add minimum rent to apartment prefabs
2 Months Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
2 Months Ago
Added 5 new skin tests
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
2 Months Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
2 Months Ago
Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes
2 Months Ago
Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Lets try undoing changes to CFuncMoveLinear Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes
2 Months Ago
Fix "Rent Due" not showing
2 Months Ago
Fix "Rent Due" vital not being assigned the correct type
2 Months Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.