138,997 Commits over 4,474 Days - 1.29cph!

2 Months Ago
player_loot_mark_dirty_fix -> main
2 Months Ago
Remove repeated allocation in PlayerLoot::MarkDirty
2 Months Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
2 Months Ago
small and medium apartment, mesh colliders
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
dance gesture animation update
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Optim: use pooling in BaseNetworkable::OnNetworkLimitStart Saves us 3 allocs, 100b min Tests: none, trivial change
2 Months Ago
UI sounds polish and audio tweaks
2 Months Ago
merge from main
2 Months Ago
Optim: cache action in PlayerLoot.MarkDirty 1 alloc/128b Tests: none, trivial change
2 Months Ago
Optim: cache PlayerLoot.MarkDirty action creation Saves 1 alloc/128b per container Tests: none, trivial change
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
merge from PlayerRigUpdate2 (just texture metas)
2 Months Ago
commit annoying body hair and mannequin texture metas
2 Months Ago
Optim: cache actions in TrainEngine.PlayerServerInput Saves 2 actions, 128b per Tests: none, trivial change
2 Months Ago
Male playermodelskin set up
2 Months Ago
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
2 Months Ago
Fix 'elbow-ness' a little on the front turret
2 Months Ago
merge from resourcedispenser_allocs
2 Months Ago
Avoid double lookup
2 Months Ago
Optim: cache BasePlayer.ForceUpdateTriggersAction allocation Saves a single 128b alloc Tests: none, trivial change
2 Months Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
2 Months Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
2 Months Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
2 Months Ago
merge from main
2 Months Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
2 Months Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
2 Months Ago
Fix lock trajectory token
2 Months Ago
Delete old SatelliteOrbit prefab
2 Months Ago
Satellite kills players on impact. Added killRadius and debug draw.
2 Months Ago
Merge: from buildcommand_allocs - Bugfix for enable_marker_teleport teleporting to wrong Z Tests: unit tests + enable_marker_teleport
2 Months Ago
Optim: get rid of a string alloc in teleportpos Forgot it when expanding string view compatibility Tests: used enable_marker_teleport
2 Months Ago
Bugfix: fix invalid trimming in ToVector(StringView) - StringView - add 2- and 3-char Trim overloads - add a unit test Tests: unit tests + enable_marker_teleport
2 Months Ago
Fix fuel cells draining in wrong order
2 Months Ago
Merge from main
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
merge from playerboat_beached_flipping_fix
2 Months Ago
better controlled lifting force with PlayerBoat unbeaching
2 Months Ago
merge from keyboard_layouts_fix
2 Months Ago
Reverted environment volume changes for wing and core interiors
2 Months Ago
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
2 Months Ago
Merge: from main
2 Months Ago
Clean: add root-level *.slnx to plastic ignore list Tests: plastic doesn't show it as a new file
2 Months Ago
Merge: from player_benchmark_improvements - New: added PlayerModelBenchmark scene that tracks rendering cost of new player model Tests: ran benchmark a couple times
2 Months Ago
Added error handling when cleaning up temporary map files upon cancelling the download Temporary map file names now use unique GUIDs
2 Months Ago
Clean: remove UNITY_EDITOR ifdefs around logging Tests: none, trivial change
2 Months Ago
Merge from main
2 Months Ago
Merge: from main