138,546 Commits over 4,474 Days - 1.29cph!

59 Days Ago
Manifest
59 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
59 Days Ago
Debug command
59 Days Ago
Russian roulette prototype wip
59 Days Ago
- Show cue - Add line renderer to show where you're aiming
59 Days Ago
fake player improvements
59 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
59 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
59 Days Ago
penthouse decals cont
59 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
59 Days Ago
Delete old player textures
59 Days Ago
medium apartment collision
59 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
59 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
59 Days Ago
Updating female skinning and cloth sash
59 Days Ago
Quick refactor
59 Days Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
59 Days Ago
59 Days Ago
merge from version_log_server
59 Days Ago
merge from traintunlightfixes
59 Days Ago
merge from cargoshipfixes
59 Days Ago
merge from terrain_lowering_nms_large_cave
59 Days Ago
deleted duplicated old reference prefabs
59 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
59 Days Ago
Deleted old hair assets Deleted old hair sets
59 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
59 Days Ago
merge from main
59 Days Ago
Penthouse apartment edge decals and remaining wall textures
59 Days Ago
Subtract navmesh subtraction
59 Days Ago
delete old materials
59 Days Ago
delete old head prefabs
59 Days Ago
Delete old player model fbx and prefab reference duplicates
59 Days Ago
Minor cleanups Check for empty strings when getting sound duration
59 Days Ago
Subtract bad merge
59 Days Ago
Manifest
59 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
59 Days Ago
delete debug player model prefabs, no longer needed
59 Days Ago
Delete old skinset assets
59 Days Ago
Codegen
59 Days Ago
Bunch of compile fixes
59 Days Ago
Merge from main
59 Days Ago
Merge from main
59 Days Ago
Can now walk around the pool table when mounted
59 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
59 Days Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)
59 Days Ago
Merge: from main
59 Days Ago
Merge from main
59 Days Ago
Sync pool mountable locations over the net
59 Days Ago
merge from mismatched_serialized_analyzer
59 Days Ago
analyzer optim, takes approx 40% the time it did before