159,202 Commits over 4,566 Days - 1.45cph!

57 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
57 Days Ago
merge from main
57 Days Ago
merge from paintbrush_visualizer
57 Days Ago
medium wavy resize/compressed
57 Days Ago
add convar toggle to painting ui for the brush projection
57 Days Ago
crew cut texture resizes
57 Days Ago
midlengthstraight texture resizes
57 Days Ago
merge vehicle pooling fixes
57 Days Ago
long beard texture resizes
57 Days Ago
merge from flamethrower flame offset fix
57 Days Ago
fixed flamethrower 3p flame offset
57 Days Ago
some early returns and caching for performance
57 Days Ago
Initial Main Menu UI WIP
57 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
57 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
57 Days Ago
Fixed error with monument toggle switches
57 Days Ago
Merge from medical_honey_bandage
57 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
57 Days Ago
add files missed in previous commit
57 Days Ago
First pass on showing brush outline while painting
57 Days Ago
beardLOD correct size import settings
57 Days Ago
merge from main
57 Days Ago
Added monument blockers to monuments
57 Days Ago
square steam images for all missing steam items
57 Days Ago
merge from fix_threaded_logs -> main
57 Days Ago
Update test list
57 Days Ago
57 Days Ago
merge from main -> fix_threaded_logs
57 Days Ago
Bridge greyboxes
57 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
57 Days Ago
Remove hold to place
57 Days Ago
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57 Days Ago
Fence gate tweaks
57 Days Ago
adjusted minifridge.deployed prefab gibbable settings
57 Days Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
57 Days Ago
merge from texturecompression_pass_aug26
57 Days Ago
horse client pooling fixes
57 Days Ago
fix catapult loaded ammo pooling bug
57 Days Ago
reset heli rotor speed on init
57 Days Ago
clear the cached vehicle owner when a seat is pooled
57 Days Ago
Tugboat UI assets compression
57 Days Ago
Enabled compression and streaming on 18 charm textures
57 Days Ago
fix siege weapons not being reset properly
57 Days Ago
Fix wheel collider warnings
57 Days Ago
main -> character_customisation
57 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
57 Days Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
57 Days Ago
merge from woodarmour_skinnable
57 Days Ago
updated workshop source wood armor hat with correct sharp edges version
57 Days Ago
merge from iconfonts_optims