155,793 Commits over 4,536 Days - 1.43cph!

2 Months Ago
storage room block outs
2 Months Ago
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
2 Months Ago
merge from hackweek_creativemode_ui
2 Months Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
2 Months Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
2 Months Ago
Translation strings.
2 Months Ago
Continued texture polish on stacked tables
2 Months Ago
Further tweaks: text strings, layout
2 Months Ago
tunnel medium b blockout
2 Months Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
2 Months Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
2 Months Ago
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
2 Months Ago
merge from cui_multi_destroyui
2 Months Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
2 Months Ago
Countdown monitor turns on display with the other one. Display tweak.
2 Months Ago
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
2 Months Ago
merge from main
2 Months Ago
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
2 Months Ago
screen setup/placement.
2 Months Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
2 Months Ago
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
2 Months Ago
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2 Months Ago
Add and setup screen prefab
2 Months Ago
merge from main
2 Months Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
2 Months Ago
merge from games room branch
2 Months Ago
merge from allplayerlist_dupe_fix
2 Months Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
2 Months Ago
Merge from satellite_crash
2 Months Ago
merge from playermaintainedmonuments
2 Months Ago
UV and model polish on terminals/tables blockers
2 Months Ago
Merge from main
2 Months Ago
codegen
2 Months Ago
merge from UpkeepTerminal_TextNSound
2 Months Ago
merge from pool_fixes_july_26
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from pool_fixes_july_26
2 Months Ago
merge from sewer_cave_box_fix
2 Months Ago
Delete a stray cardboard box in large sewer cave
2 Months Ago
Merge: from main
2 Months Ago
Merge from /main/global_mip_bias
2 Months Ago
Rebase on /main
2 Months Ago
Adding flare world model fbx
2 Months Ago
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles
2 Months Ago
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join Prevents NRE when server gets >32 players - missed this during rewrite Tests: compiles
2 Months Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
2 Months Ago
underground train station blockouts
2 Months Ago
Merge: from main
2 Months Ago
Fix missing } in DartsGameLeaderboard protobuf