139,373 Commits over 4,474 Days - 1.30cph!

2 Months Ago
Fix compile error
2 Months Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
2 Months Ago
Fixed typo in description
2 Months Ago
Added more sound variations to bowless crossbow
2 Months Ago
Refactor tick parent history into TickHistory
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
merge from body_hair
2 Months Ago
Set dressing in large apartment
2 Months Ago
Merge: from main
2 Months Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
2 Months Ago
Merge: from player_benchmark_improvements
2 Months Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
2 Months Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
2 Months Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
2 Months Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
2 Months Ago
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95 Fix resource files? again? They had UTF16-BOM encoding? somehow? CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
2 Months Ago
Female body hair
2 Months Ago
Set parenthistory to false as default
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
2 Months Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed MainCamera.get_position skin viewer nre
2 Months Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
2 Months Ago
Merge from rain_grace_fixes2
2 Months Ago
Fix rear turret having incorrect animator time setting
2 Months Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
2 Months Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
2 Months Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
2 Months Ago
Add logs back for testing
2 Months Ago
main -> mountable_rollback
2 Months Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
2 Months Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
2 Months Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
2 Months Ago
Increase grace period check tick rate
2 Months Ago
Renamed edge decals textures Stray meta files
2 Months Ago
Industrial torch 3p animation updates
2 Months Ago
merge from main
2 Months Ago
merge from ballistic_pass
2 Months Ago
Fix grace after restart.
2 Months Ago
inital protection pass
2 Months Ago
Ballstic armor chance to be found in elite, supply drop and hackable crate
2 Months Ago
Moved body hair cap to main body textures, saves a texture sample
2 Months Ago
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
2 Months Ago
Adding supply signal rig
2 Months Ago
inital loot pass
2 Months Ago
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
2 Months Ago
Industrial torch attack and hit react animation updates
2 Months Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
2 Months Ago
Adding smoke grenade refresh viewmodel rig