142,115 Commits over 4,536 Days - 1.31cph!

2 Months Ago
enable leg animator for continous turns
2 Months Ago
Fix big alloc during nav save/load
2 Months Ago
Merge from main
2 Months Ago
manifest
2 Months Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
2 Months Ago
Fix foliage impostors on RRP
2 Months Ago
merge from apartment_complex_monument
2 Months Ago
merge from demo_compat_convar_default
2 Months Ago
merge from raid_window_map_widget_fix
2 Months Ago
merge from softcore_bed_corpse_respawn
2 Months Ago
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
2 Months Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
2 Months Ago
Unoccupied occupied shop texts
2 Months Ago
monument blocker - trolley - materials
2 Months Ago
Reduce allocations in navmesh save/load
2 Months Ago
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
2 Months Ago
merge from terrain_ignore_fixes
2 Months Ago
apartments complex s2p
2 Months Ago
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
2 Months Ago
over-fitting basement terrain ignore volumes
2 Months Ago
Only validate on load, no need to validate repeatedly
2 Months Ago
Fix bear and chicken not working on tutorial island
2 Months Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
2 Months Ago
Add score event for using a red keycard (5 points)
2 Months Ago
Add score event for destroying the patrol helicopter (50 points)
2 Months Ago
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
2 Months Ago
Additional checks
2 Months Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
2 Months Ago
Show pool power bar on the ui
2 Months Ago
New, decently cleaned up test pool ui
2 Months Ago
Added rentable shops to apartment complex computer (wip)
2 Months Ago
merge from main
2 Months Ago
Fixed the low framerate shadow issues with shadow caching enabled
2 Months Ago
Disable wielding items on swings/roundabout
Rin
2 Months Ago
phrases part2
Rin
2 Months Ago
phrases
2 Months Ago
exported updated crouch anims
2 Months Ago
Bugfix: add using on actionResult to avoid leaking Tests: none, trivial change
2 Months Ago
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
2 Months Ago
Fixed zfighting vent in large apartment, ran s2p
2 Months Ago
Scaled down the Darts Mat to fit inside a 1x1 foundation
2 Months Ago
First pass animation set for smoke signal refresh
2 Months Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
2 Months Ago
Fixed the tooltip for the experimental shadow caching setting
2 Months Ago
glowing wallpaper pack final store icon - still need to plug in rest of media
2 Months Ago
player maintained water holes - added a spigot coming up from the pipes
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Rebuild phrases
2 Months Ago
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
2 Months Ago
Merge from main