139,391 Commits over 4,474 Days - 1.30cph!

2 Months Ago
updated m16a2 textures
2 Months Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
2 Months Ago
fix for 3p compound bow firing
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
2 Months Ago
Glass AR - final bake, wip textures, material tweaks
2 Months Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
2 Months Ago
Manifest update for apartment stool
2 Months Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
2 Months Ago
merge from kick_off_2_wallpapers
2 Months Ago
Polish to large apartment FBXs, bit more set dressing in prefab
2 Months Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
2 Months Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
2 Months Ago
Mortar animation updates
2 Months Ago
main -> 50cal_animation_improvements
2 Months Ago
mountable_rollback -> main
2 Months Ago
Fix compile error
2 Months Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
2 Months Ago
Fixed typo in description
2 Months Ago
Added more sound variations to bowless crossbow
2 Months Ago
Refactor tick parent history into TickHistory
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
merge from body_hair
2 Months Ago
Set dressing in large apartment
2 Months Ago
Merge: from main
2 Months Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
2 Months Ago
Merge: from player_benchmark_improvements
2 Months Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
2 Months Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
2 Months Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
2 Months Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
2 Months Ago
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95 Fix resource files? again? They had UTF16-BOM encoding? somehow? CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
2 Months Ago
Female body hair
2 Months Ago
Set parenthistory to false as default
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
2 Months Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed MainCamera.get_position skin viewer nre
2 Months Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
2 Months Ago
Merge from rain_grace_fixes2
2 Months Ago
Fix rear turret having incorrect animator time setting
2 Months Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
2 Months Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
2 Months Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
2 Months Ago
Add logs back for testing
2 Months Ago
main -> mountable_rollback
2 Months Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)