141,988 Commits over 4,536 Days - 1.30cph!

2 Months Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
2 Months Ago
Add scrub slider similar to the one in frame debugger
2 Months Ago
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
2 Months Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
2 Months Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
2 Months Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
2 Months Ago
Fixed apartment door numbers
2 Months Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
2 Months Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
2 Months Ago
supermarket freezer lods
2 Months Ago
fix trailing comma
2 Months Ago
Clean: add a comment Tests: none, trivial change
2 Months Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
2 Months Ago
rebuilt skins
2 Months Ago
removed glowing sprays
2 Months Ago
added edited sprays
2 Months Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
2 Months Ago
Hook up FXAA to UI settings
2 Months Ago
auto close the pool table dialog if you die
2 Months Ago
Unjitter camera matrix when jittering isn't needed anymore
2 Months Ago
Actually apply jittered projection matrix to camera
2 Months Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
2 Months Ago
Founders Door - fixed skin not spawning correctly
2 Months Ago
2 Months Ago
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
2 Months Ago
Setup control computer entity with the WIP model
2 Months Ago
Merge from sat_con_console
2 Months Ago
satellite control console COL
2 Months Ago
Manifest after changes
2 Months Ago
AK weapon movement fix on deploy
2 Months Ago
s2p on apartment complex to incorporate large apartment bathroom changes
2 Months Ago
Clean up of prefabs + folders
2 Months Ago
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
2 Months Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
2 Months Ago
merge from main
2 Months Ago
Fixed latency issue when dismounting the terminal, causing your eyes to be in the cctv anchor for a small time
2 Months Ago
merge from apartment_complex_monument
2 Months Ago
Founders Door - initial setup
2 Months Ago
merge from clan_bugfixes
2 Months Ago
merge from ballisticlegSFX
2 Months Ago
removed loot spawns in scene S2P
2 Months Ago
merge from apartment_complex_monument
2 Months Ago
Added missing unity event attribute on terminal ui button Added new phrases for the apartment type
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
2 Months Ago
Clean up some logs Fixed rented vending machines not recording stats
2 Months Ago
Don't show the disconnect in safe zone warning if the player is inside their apartment
2 Months Ago
Fixed front door not being closed on apartment check out after a server has restarted