157,947 Commits over 4,566 Days - 1.44cph!

2 Months Ago
game_room_dlc -> main
2 Months Ago
Revert to the old animations for just now (to get around the freaky hit animation)
2 Months Ago
added postit note to dartboard - updated textures and prefab
2 Months Ago
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2 Months Ago
Remove pitch variation on turbine sounds
2 Months Ago
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2 Months Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
2 Months Ago
Add deploy animation when first getting on the pooltable
2 Months Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
2 Months Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
2 Months Ago
Chinook terminal volume changes
2 Months Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
2 Months Ago
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2 Months Ago
LS Office area lighting facelift WIP.
2 Months Ago
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2 Months Ago
fix sockets of dartboard for better placement
2 Months Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
2 Months Ago
added lit variant of text for dartboards (still quite bright in darkness)
2 Months Ago
2 Months Ago
fix NRE that was breaking demos
2 Months Ago
missed materials
2 Months Ago
Halloween garland LODs and mani update
2 Months Ago
Animation polish pass on pool table
2 Months Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
2 Months Ago
more reset state cleanup
2 Months Ago
Adding glass bullet feed script and updating animations
2 Months Ago
Merge from /powerplant_activation_sounds
2 Months Ago
Merge from /PlayerMaintainedMonuments
2 Months Ago
Audio file tweaks and voice count changes
2 Months Ago
merge from game_room_dlc
2 Months Ago
merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
2 Months Ago
Added generator VFX to the powerplant.
2 Months Ago
Code audio fade tweaks and added sounds to the industrial generator
2 Months Ago
missing mats
2 Months Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Fix pool cue placement again
2 Months Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
2 Months Ago
more pooling state resetting
2 Months Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
2 Months Ago
jukebox - minor micro polish on game model
2 Months Ago
Model, entity, and textures for halloween garland (WIP)
2 Months Ago
more reset state fixes for heli, bike, ram, vehicle modules
2 Months Ago
Fix sound positions
2 Months Ago
Ensure cue follows hand prop position + rotation given in animations
2 Months Ago
Fix timesince and car audio not being reset properly
2 Months Ago
Adding initial events for power grid state, fuses, and garages.