157,844 Commits over 4,566 Days - 1.44cph!

2 Months Ago
Poolable: siege weapons
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Add poolable component to kayak/bike/rowboat/horse
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from powergrid_demo_fix
2 Months Ago
Codegen, compile fix
2 Months Ago
Code audio changes for fuse audio state
2 Months Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
2 Months Ago
Finalized WTP conditional lighting & fx.
2 Months Ago
Fixed water tank sounds playing multiple times
2 Months Ago
merge from sculptures
2 Months Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
2 Months Ago
juggled new tool icons a bit
2 Months Ago
merge from clipcurve
2 Months Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
2 Months Ago
reset siege vehicles, train car, sub
2 Months Ago
Added new sounds to the fuse boxes :electric_plug:
2 Months Ago
WTP Conditional lighting WIP.
2 Months Ago
Reset snowmobile, tugboat, horse, rowboat, bike
2 Months Ago
Reset modular vehicles too
2 Months Ago
Reset state on vehicles
2 Months Ago
2 Months Ago
Powered variant of the generator & related files
2 Months Ago
Reset state on mountables and base/combat entities
2 Months Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
2 Months Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
2 Months Ago
Add initial poolcouts to vehicles
2 Months Ago
Audio code changes for water tank spinner and added new sounds :ocean:
2 Months Ago
Merge from PMM
2 Months Ago
Merge from PMM
2 Months Ago
Merge from satellite_crash
2 Months Ago
merge from PMM
2 Months Ago
Codegen
2 Months Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
2 Months Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
2 Months Ago
Merge from lootpanel_nre_fix
2 Months Ago
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
2 Months Ago
Added audio support for the water treatment water tank
2 Months Ago
wooden loot crate 1 lods and gibs
2 Months Ago
merge from ocean_sim_waterlevel_trace_fix
2 Months Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
2 Months Ago
pooltable - expanded long side of the pooltable nobuild bounds to 2m to prevent dismount wall clipping - updated guide mesh