141,535 Commits over 4,505 Days - 1.31cph!

2 Months Ago
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
2 Months Ago
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
2 Months Ago
Split the roundabout and swing models
2 Months Ago
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
2 Months Ago
Apartment complex zones audio weaks
2 Months Ago
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
2 Months Ago
Merge from conversation_disconnect_fix
2 Months Ago
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
S2P apartments to make sure sign changes get picked up
2 Months Ago
demo_comptatbility_editor_fix -> main
2 Months Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
2 Months Ago
New(editor): CulledLightsChecker, reports lights that don't have a culling setup Inspired by ShadowProxyChecker. Can be found in Tools/Find/Lights without Occlusion setups. Tests: Used it to inspect the appt scene
2 Months Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
2 Months Ago
Demo compat manifest!
2 Months Ago
merge from main
2 Months Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
2 Months Ago
Disable shadows on LOD2/3 of the rentable shop signs
2 Months Ago
Fixed shop D not using sitting NPC Apartments S2P
2 Months Ago
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
2 Months Ago
Wood armour helmet, jacket, pants and gloves updated with new UVs. updated materials and textures. added new SG texture for gloves.
2 Months Ago
Fixed not being able to delete sell orders
2 Months Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
2 Months Ago
merge from main
2 Months Ago
gamesroom minifridge - textures updated
2 Months Ago
Fixed rent multiplier not getting reset when a player closes the store manually
2 Months Ago
Unify motion vector colour format preferences
2 Months Ago
Use AddRasterPass for motion vectors
2 Months Ago
Merge from satellite_art
2 Months Ago
Merge from main
2 Months Ago
Cherry picking 155706
2 Months Ago
satellite model + textures and materials uv2 with composite ao baked
2 Months Ago
merge from rpctool_generic_fix
2 Months Ago
Add new 'Names' class and set camera matrices globally in setup pass
2 Months Ago
merge from apartment_complex_monument
2 Months Ago
Base/Player/Horse modifier system pooling
2 Months Ago
merge from apartment_complex_monument/terminal_ui
2 Months Ago
Compile fixes
2 Months Ago
Re applied apartment_complex_wing.prefab changes S2P apartment complex
2 Months Ago
merge from apartment_complex_monument
2 Months Ago
Added missing loc Removed mockup assets
2 Months Ago
Bump targeting budget
2 Months Ago
4:3 and 21:9 aspect ratio fixes
2 Months Ago
Opening sequence
2 Months Ago
Merge from weaponracks_prefabattribute
2 Months Ago
Codegen
2 Months Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
2 Months Ago
Merge from MonumentBlockers
2 Months Ago
merge rust_relay_server -> main