138,914 Commits over 4,474 Days - 1.29cph!

2 Months Ago
Updated shorts to eliminate transparency bleed in some skins
2 Months Ago
Caching m16 viewmodel textures
2 Months Ago
Show faded fuel blocks when consumed instead of hiding them.
2 Months Ago
Mortar animation update
2 Months Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
2 Months Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
2 Months Ago
Merge from lockin
2 Months Ago
2 Months Ago
FIx map not appearing
2 Months Ago
compile fix
2 Months Ago
set serialized version as well
2 Months Ago
wip keep locked trajectory visible but allow now control after locking in.
2 Months Ago
tool just injects the property into the .unity file instead of opening and saving it
2 Months Ago
testlist
2 Months Ago
updated m16a2 world mesh material order issue
2 Months Ago
initial tool
2 Months Ago
Fuel UI tweaks
2 Months Ago
added /ProfilerCaptures to ignore.conf
2 Months Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
2 Months Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
2 Months Ago
added prefab exporter
2 Months Ago
m16a2 textures update
2 Months Ago
Mortar animation update to use the player update content
2 Months Ago
update: m16a2 textures , shading fixed on worldmodel
2 Months Ago
Merge: from main
2 Months Ago
Initial conversion of fuel count display from just text to blocks.
2 Months Ago
Fixed drone config screen inputfield config type
2 Months Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
2 Months Ago
Merge from main
2 Months Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
2 Months Ago
Trigger an explosion at state transition too.
2 Months Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
ensure position updates are networked to fake player
2 Months Ago
Codegen
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Added mannequin skinset subset, fixes NRE/kick
2 Months Ago
Merge from main
2 Months Ago
Merge from prototyping
2 Months Ago
Merge from combine
2 Months Ago
FIx NRE in SprayCan
2 Months Ago
Merge from industrial_dlc
2 Months Ago
merge from fix_editor_reflection_probe_delay -> main
2 Months Ago
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
2 Months Ago
Fix the editor reflection probe rendering every frame - increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
2 Months Ago
merge from optimize_generate_textures_alloc -> main
2 Months Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
2 Months Ago
Hair test
2 Months Ago
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)