139,239 Commits over 4,474 Days - 1.30cph!

60 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
60 Days Ago
merge from main
60 Days Ago
fixed auto turret gibs not inherting skinned material
60 Days Ago
merge from main
60 Days Ago
merge from main
60 Days Ago
merge from main
60 Days Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
60 Days Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
60 Days Ago
merge from industrial_dlc
60 Days Ago
merge from main
2 Months Ago
merge from /unity_6.3.15/ddraw_text_color_fix
2 Months Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
2 Months Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
2 Months Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
2 Months Ago
Fix compile error (UnityToolbarExtender)
2 Months Ago
merge from main
2 Months Ago
exposed pipes art and prefab
2 Months Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
2 Months Ago
Post merge fixes
2 Months Ago
Re-run disable Bake on Scene Load for the cave
2 Months Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
2 Months Ago
merge from heli_crate_train_wagon_fix
2 Months Ago
merge from industrial_torch_weaponrack_setup
2 Months Ago
merge from bowless_crossbow
2 Months Ago
merge from excavator_light_fix
2 Months Ago
merge from industrial_dlc
2 Months Ago
merge from main
2 Months Ago
Merge from indirect_instancing (main)
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main 152363
2 Months Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
2 Months Ago
main -> mountable_rollback
2 Months Ago
Re-enable wind on hemp collectable
2 Months Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
2 Months Ago
Fix elevator radial menu not using correct buttons
2 Months Ago
Ridable horse
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
math.sign => math.Sign, && => and
2 Months Ago
m16a2 textures update
2 Months Ago
math.sign => math.Sign, && => and
2 Months Ago
Disable flashlight offsets for viewmodel when using attachments Make vcr_verbose blocked and a cheat + Minor cleanups Fixed potential crashes with stringtables Fix double "scripted_ents library is not a table." warnings Fix couple of compile warnings in tools Fix Linux SRCDS compile error Fixed Lua state corruption Minor cleanups + whitespace cleanups Make loading screen dialog have static height again * Simpler, fixes a few issues, potentially helps that one guy who would "Style around the box" on their loading screen. Minor cleanups Merged Pull Requests * Added env_detail_controller to FGD * Micro optimizations for Thruster effects * Added math.sign * string.ToColor can now accept inputs without alpha channel Swap colors in snd_show, add SV/CL prefix Implement fade time stuff for multiplayer client prop => ragdoll gibs * Also fixes them not being cleaned up on map cleanup Pull Req: Minor changes to prop_effect rendering (Community Contr) Added a safeguard when unable to allocate memory for map lighting
2 Months Ago
Merged Pull Requests * Added env_detail_controller to FGD * Micro optimizations for Thruster effects * Added math.sign * string.ToColor can now accept inputs without alpha channel Swap colors in snd_show, add SV/CL prefix Implement fade time stuff for multiplayer client prop => ragdoll gibs * Also fixes them not being cleaned up on map cleanup Pull Req: Minor changes to prop_effect rendering (Community Contr) Added a safeguard when unable to allocate memory for map lighting
2 Months Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
2 Months Ago
remove extra semicolon
2 Months Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
2 Months Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
2 Months Ago
prefab merge fix, will need to redo this
2 Months Ago
further fixes
2 Months Ago
merge from tmp_validatehtmltag_nre_fix