144,843 Commits over 4,413 Days - 1.37cph!

2 Months Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
2 Months Ago
Setup a material and colour mask
2 Months Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
2 Months Ago
Merge form armoured_ladder_hatch
2 Months Ago
Add door controller sockets to both hatches
2 Months Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
2 Months Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
2 Months Ago
reapply WaterCamera change in RRP
2 Months Ago
merge from main
2 Months Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
2 Months Ago
Remove unneeded prefabs
2 Months Ago
Disable armored hatch placment on boats as they don't have convex colliders
2 Months Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
2 Months Ago
Update hatch item names and descriptions Fix pickup and repair targets
2 Months Ago
Disabled read/write on models conflicting in last merge
2 Months Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
2 Months Ago
Change the button colour in command list if its been changed from the default value
2 Months Ago
Setup correct anchors for console output
2 Months Ago
Setup tooltips for each of the commands
2 Months Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
2 Months Ago
Tweaks. Scene backup.
2 Months Ago
SimpleLight consistency fixes & improvements.
2 Months Ago
Consistency fixes.
2 Months Ago
Spotlights
2 Months Ago
Office lights. Anisotropic texture tweaks.
2 Months Ago
merge from water_ssr_taa_flicker_fix
2 Months Ago
merge from water_reflection_probe_seam_fix
2 Months Ago
merge from vclouds_macos_reflection_fix
2 Months Ago
Fixed rogue materials drawing hair cap textures over face
2 Months Ago
Fix player seed with broken eyes
2 Months Ago
jungle rock offset fix
2 Months Ago
binoculars offset fix
2 Months Ago
fixed medieval/abyss/jungle ak holster and backpack positions
2 Months Ago
Fixed 3p flashbang player offset
2 Months Ago
a lot more weapons charm setup
2 Months Ago
fixed 3p skull player offset
2 Months Ago
merge from path_preview
2 Months Ago
Fix "Unlocked" button appearing clickable
2 Months Ago
More ent_create NPE crash fixes vgui_slideshow_display refuses to scan invalid folders for slides Delete a few more "test" concommands * This includes collision_test, kdtree_test, voxeltree_view, voxeltree_playerview, voxeltree_box, voxeltree_sphere Add 2 new parameters to VRAD * `-LeafAmbientSampleReduction` and `-AmbientFromLeafCenters` Lets try rebuilding ambient cube indexes for when there are >65536 of em Lets try making singleplayer always select first spawnpoint * This mimics Half-LIfe 2/Portal 1 behavior. so you don't spawn on spawnpoints meant for testing during map development Fixed crashes with SavePresets Fixed decal related crashes with static props * For "clipped vertices" (whatever that means) it would crash, so we prevent that Make template spawned entities be removed if they are not NPCs * This is for NPCMaker entities, when given invalid entity classes to spawn (i.e. not NPC classes), it will now also remove the non NPC entity after spawning it, so they don't fill up the server Do not assign client-only color_correction entities serverside * This fixes map cleanups applying color correction that is not applied when just starting the map
2 Months Ago
fix missing shader referene
2 Months Ago
Clean up and format the whole file a bit, it was a mess No functional changes
2 Months Ago
Set up small hunting trophy with updated rig (still not working though)
2 Months Ago
easier deployment on sloped river banks, improve river checking
2 Months Ago
Office light file tweaks & setup.
2 Months Ago
fixed 3p cake offset
2 Months Ago
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2 Months Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
2 Months Ago
2 Months Ago
Merge from improved_network_groups/variable_cell_size
2 Months Ago
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