131,581 Commits over 4,232 Days - 1.30cph!

2 Months Ago
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
2 Months Ago
floating city 2 layout polish
2 Months Ago
merge from meta_shift
2 Months Ago
Medical barge, shifted location of security tower a bit for better flow
2 Months Ago
merge from main
2 Months Ago
Merge from foliage_instancing (indirect instancing fix)
2 Months Ago
Merge from main
2 Months Ago
Make foliage instancing compatible with indirect instancing
2 Months Ago
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
2 Months Ago
pt_boat_gameplay -> naval_update
2 Months Ago
We are moving! Fuel storage Item storage
2 Months Ago
Adjust water plane points for PID
2 Months Ago
Fix engine access Place mount points properly
2 Months Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
2 Months Ago
Add AI support to the new PT Boat
2 Months Ago
Higher HP than RHIB Slower than RHIB Setup test item
2 Months Ago
merge from main
2 Months Ago
Engine speed adjustments Setup dual propellers
2 Months Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
2 Months Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
2 Months Ago
merge from fix_texture_analyzer_npot -> main
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Enabled mipmaps on all atlased, need to review if they all need it later
2 Months Ago
More Waterworld map obstacles
2 Months Ago
Remove resolution field - not used Standard RHIB cleanup
2 Months Ago
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
2 Months Ago
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2 - will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled - will include in the sum of texture memory being used by uncompressed textures
2 Months Ago
Store page overlay are now using sprites instead of textures Converted all pages
2 Months Ago
Store steam DLC atlases
2 Months Ago
merge from cargo_oilrig_path_fix
2 Months Ago
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
2 Months Ago
merge from main
2 Months Ago
merge from store_atlases/coverimage
2 Months Ago
Frontier atlas
2 Months Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
2 Months Ago
Enable sprite packing on build
2 Months Ago
M15 pistol (50MB)
2 Months Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
2 Months Ago
Cleanup, compile errors
2 Months Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
2 Months Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
2 Months Ago
Move up #IF CLIENT
2 Months Ago
Codegen
2 Months Ago
Add ai data to all rhibs
2 Months Ago
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
2 Months Ago
fix rotatable painting socket angle values
2 Months Ago
Piper nigrum vines (27MB)
2 Months Ago
Decor DLC wallpaper (42MB)
2 Months Ago
Pilot ejector seat occlusion and normals (12MB)
2 Months Ago
Pilot hazmat (120MB, though unsure how many textures were used in end product)