155,469 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Removed old god rays setting from the image effects tab as it no longer does anything
2 Months Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
2 Months Ago
Fix computer not being mountable for read only map view when satellite is descending
2 Months Ago
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2 Months Ago
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2 Months Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
2 Months Ago
re-add rock sculpture to manifest
2 Months Ago
merge from main
2 Months Ago
merge from admin_safezone_looting
2 Months Ago
Set up shaders to use _GlobalMipBias uniform
2 Months Ago
Updated command description
2 Months Ago
merge from static_piano_variant
2 Months Ago
merge from deathscreen_bag_delete
2 Months Ago
Fix not being able to unclaim sleeping bags on the death screen
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
2 Months Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
2 Months Ago
Update: Codegen Tests: compiles
2 Months Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
2 Months Ago
Merge from satellite_crash
2 Months Ago
S2P dome, large oil rig
2 Months Ago
Merge: from main
2 Months Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Added livestock scene to dev menu
2 Months Ago
Merge from roof.bottom.line conditionals consistency pass
2 Months Ago
Merge from Piano_AnimFix
2 Months Ago
Merge from apartment_complex_monument (swing jumping)
2 Months Ago
Merge from swing_launch
2 Months Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
2 Months Ago
Merge from main
2 Months Ago
Merge from scene_check_tool
2 Months Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
2 Months Ago
Removed old tools, now replaced with unified SceneChecker
2 Months Ago
Merge from main
2 Months Ago
Fixed some water catcher panel help issues
2 Months Ago
S2P sphere tank + HLOD
2 Months Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
2 Months Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
2 Months Ago
Merge from shadow_caching_tooltip_fix
2 Months Ago
Merge from shadow_caching_framerate_fix
2 Months Ago
Merge from shadow_caching_ambientlightlod_fix
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Merge from apt_cctv_culling
2 Months Ago
Merge from fix_trap_displacement
2 Months Ago
Merge from fix_buffer_upload_mode
2 Months Ago
Merge from fix_demo_culling
2 Months Ago
Removed console input field character limit