139,058 Commits over 4,474 Days - 1.30cph!

2 Months Ago
supermarket freezer texture wip
2 Months Ago
merge from main
2 Months Ago
merge from autoturret_workshop
2 Months Ago
fixed incorrect rotation on auto turret cover
2 Months Ago
Merge from main
2 Months Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
2 Months Ago
Merge from wb_comfort_range_upgrade
2 Months Ago
Merge from main
2 Months Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
2 Months Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
2 Months Ago
Workbench range upgrade now also increases comfort upgrade range if installed. Added related convars.
2 Months Ago
Merge from main
2 Months Ago
Wrap PathList.CreateMesh() with a request class - preparing to generate and destroy the meshes when the rail segments are loaded by WorldGrid instead of generating all rail meshes at startup and keeping them in memory for the whole session - proxy the normal CreateMesh() method to use the "job" class internally (even though it runs on worker threads instead of the job system) - switched to the NativeArray mesh building methods instead of using MeshCache.Data for storage
2 Months Ago
Removed some old hacks preventing chinese users to submit texts in chat or commands in the console
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Fix compile errors
2 Months Ago
Fix compile errors + the Load() method not calling the correct "SetStaticFurnitureVisible() method for client vs server mode
2 Months Ago
Lighting/FX industrial furnace.
2 Months Ago
Industrial Torch - Updated textures (wip)
2 Months Ago
Disable the HLOD mesh renderer by default so it doesn't show in scene view (can re-enable the component on HLOD_apartment_complex_1.prefab if needed)
2 Months Ago
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
2 Months Ago
Fixed digital clock text material
2 Months Ago
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
2 Months Ago
Create rusty version of apartment elevator door
2 Months Ago
Fix TMP door decal not being disabled by default on apartment door C
2 Months Ago
Update apartment elevator prefab with new lift prefab
2 Months Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
2 Months Ago
merge from unity_6.3.15/keyboard_layouts_fix
2 Months Ago
Detect keyboard layout changes at runtime and refresh registered buttons
2 Months Ago
Switch apartment elevator doors from the rusty ones -> normal ones
2 Months Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
2 Months Ago
Register button namse using the actual display name, so they're keyboard layouts aware
2 Months Ago
merge from fix_industrial_efurnace_io_port
2 Months Ago
fix pooling leak
2 Months Ago
Improve comment
2 Months Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
2 Months Ago
merge from fix_industrial_efurnace_io_port
2 Months Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
2 Months Ago
Merge from powerplant_powergrid
2 Months Ago
Merge from main
2 Months Ago
Separate out settings for requiring power to be functional and having different stats with power on recycler
2 Months Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
2 Months Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
2 Months Ago
tweaked turretmountpoint on bow entities
2 Months Ago
Fix Linux SRCDS compile error
2 Months Ago
Removing duplicate anims from player animator - delicate process so doing in stages
2 Months Ago
Sized down because not used.
2 Months Ago
Industrial furnace lighting & material stuff.
2 Months Ago
Disable flashlight offsets for viewmodel when using attachments Make vcr_verbose blocked and a cheat + Minor cleanups Fixed potential crashes with stringtables Fix double "scripted_ents library is not a table." warnings Fix couple of compile warnings in tools
2 Months Ago
update apartment_complex_monument/prototype