158,435 Commits over 4,566 Days - 1.45cph!

2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Fix pool balls being missing on some clients that come back into range
2 Months Ago
Flare 3p anim update and event change on vm throw
2 Months Ago
merge from storepage_aug26 #2
2 Months Ago
merge from storepage_aug26
2 Months Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
2 Months Ago
Fixed grey backgrounds in builds
2 Months Ago
set layer to World
2 Months Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
2 Months Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
2 Months Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
2 Months Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
2 Months Ago
Removing bullet joints from glass ak rig
2 Months Ago
Add ProfilerMarkers to all built-in RRP passes
2 Months Ago
Fix
2 Months Ago
merge from main
2 Months Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
2 Months Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
2 Months Ago
pooltable_dismount_kill_fix -> main
2 Months Ago
updated bar games pack steam icon
2 Months Ago
Add a ProfilerMarker to every custom RustRenderPass
2 Months Ago
Merge from parent, including post merge fixes.
2 Months Ago
Merge from /industrial_generator_audio_fix
2 Months Ago
Single 50cal viewmodel animations
2 Months Ago
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2 Months Ago
Fixed audio attenuation curves for the industrial large generators
2 Months Ago
small spike trap now uses world model instead of burlap sack
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Merge from powergrid/fuse_swap
2 Months Ago
Merge from powergrid/fuse_deterioration
2 Months Ago
Merge from powergrid/wire_auth
2 Months Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
2 Months Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
2 Months Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
2 Months Ago
merge from sculpture_default_invis_fix
Rin
2 Months Ago
merge from sculptures
Rin
2 Months Ago
merge from game_room_dlc
2 Months Ago
Fixed a floating wire in power plant Powerplant S2P
2 Months Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
2 Months Ago
prevernt breaking down stone sculpture
2 Months Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
2 Months Ago
Merge from main
2 Months Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
2 Months Ago
merge from storepage_aug26
2 Months Ago
Bar game branding power of two
2 Months Ago
Bar games store page media
2 Months Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection