249,477 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Fix pause menu Tweak branding
2 Months Ago
All tests passing again
2 Months Ago
Update: export Alloc events to json snapshot They get a bit lost in the sea of all other instantaneous events, so will need to somehow improve this Tests: loaded craggy snapshot in perfetto
2 Months Ago
Fix Create/Save File Dialogs opening in the folder above your current directory
2 Months Ago
Fixed catapult reloading progress bar staying on screen
2 Months Ago
Update: record GC alloc events in the snapshot Currently don't emit them in the json, but that'll be the next thing Tests: took a perf snapshot on craggy
2 Months Ago
Camera bounds not following player correctly + icon
2 Months Ago
Room switcher
2 Months Ago
Remove more unused
2 Months Ago
Base button can act like a href, sets active state Start converting settings modal Settings design
2 Months Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
2 Months Ago
merge from ai_wolf_iteration
2 Months Ago
Fix fire not scaring wolves when the player is standing on top of a tall object They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit Cancel wolf jump when player goes down the tall object before the wolf arrives
2 Months Ago
merge from main
2 Months Ago
Fix opening .action resources Fixes Facepunch/sbox-issues#6841
2 Months Ago
Preset hookup test
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Skia updates Add SteamId struct Player modal Remove unused shit
2 Months Ago
merge from frankenstein_shelterraid_fix
2 Months Ago
merge from gesture_menu_nre_fix
2 Months Ago
merge from rps_disconnect_fix
2 Months Ago
merge from gesturepack
2 Months Ago
merge from ai_wolf_iteration
2 Months Ago
Smoke grenade mat to match the ammo icon.
2 Months Ago
Progress
2 Months Ago
Smoke grenade improvements.
2 Months Ago
Add metallic map to detail layer on standard shaders
2 Months Ago
Add Sandbox.Services.Players Item store cleanup Fix sidebar scroll size Hard-code sort orders instead of getting them from the backend
2 Months Ago
Leaderboard backup, run #15245
2 Months Ago
Disable rendering on sceneobject when model renderer uses model that has no valid render meshes
2 Months Ago
enemy homing bullet bullet drop reduce charmed enemy dmg status difficulty 1 player sprite bullet can bounce on bounds status icon data grenade shoot sfx set player diff 1 sprite
2 Months Ago
Cache native physics body shapes so GetShape can have direct access to them
2 Months Ago
Merge from dofexposer
2 Months Ago
Map Updates
2 Months Ago
More prefab backups
2 Months Ago
Fixed DofExposer not finding the post volume when added at run time
2 Months Ago
merge from main
2 Months Ago
More prefab changes
2 Months Ago
Auto calculate tiling parameters This avoids having to expose them, while we are not sure if they should be. Optimize tile geometry collection Only add physic shapes to generator that are in bounds Make tile geometry collection thread safe Speed navmesh geometry collection for scenes with complex physicbodies The geometry collection is optimized by only collecting the PhysicsShapes of a PhysicsBody that are actually in the navmesh bounds. Previously, all shapes of a PhysicsBody were collected, which resulted in a lot of irrelevant geometry being collected. This optimization significantly speeds up the overall navmesh generation (70 times faster when benchmarked on FP square).
2 Months Ago
Fixed some skin ID issues
2 Months Ago
Merge from main/hazmat plushy
2 Months Ago
Can now test items in the store that haven't been uploaded yet
2 Months Ago
Prop prefab backup
2 Months Ago
Parent merge
2 Months Ago
Fixed bad DofExposer merge
2 Months Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
2 Months Ago
Parent merge
2 Months Ago
adjust hit particle