249,477 Commits over 3,959 Days - 2.63cph!
Fix pause menu
Tweak branding
Update: export Alloc events to json snapshot
They get a bit lost in the sea of all other instantaneous events, so will need to somehow improve this
Tests: loaded craggy snapshot in perfetto
Fix Create/Save File Dialogs opening in the folder above your current directory
Fixed catapult reloading progress bar staying on screen
Update: record GC alloc events in the snapshot
Currently don't emit them in the json, but that'll be the next thing
Tests: took a perf snapshot on craggy
Camera bounds not following player correctly + icon
Base button can act like a href, sets active state
Start converting settings modal
Settings design
added playground.sculputres.sav TestSave
- grid of some differently carved sculptures for material testing
merge from ai_wolf_iteration
Fix fire not scaring wolves when the player is standing on top of a tall object
They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit
Cancel wolf jump when player goes down the tall object before the wolf arrives
Fix opening .action resources
Fixes Facepunch/sbox-issues#6841
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Skia updates
Add SteamId struct
Player modal
Remove unused shit
merge from frankenstein_shelterraid_fix
merge from gesture_menu_nre_fix
merge from rps_disconnect_fix
merge from ai_wolf_iteration
Smoke grenade mat to match the ammo icon.
Smoke grenade improvements.
Add metallic map to detail layer on standard shaders
Add Sandbox.Services.Players
Item store cleanup
Fix sidebar scroll size
Hard-code sort orders instead of getting them from the backend
Leaderboard backup, run #
15245
Disable rendering on sceneobject when model renderer uses model that has no valid render meshes
enemy homing bullet
bullet drop
reduce charmed enemy dmg status
difficulty 1 player sprite
bullet can bounce on bounds
status icon data
grenade shoot sfx
set player diff 1 sprite
Cache native physics body shapes so GetShape can have direct access to them
Fixed DofExposer not finding the post volume when added at run time
Auto calculate tiling parameters
This avoids having to expose them, while we are not sure if they should be.
Optimize tile geometry collection
Only add physic shapes to generator that are in bounds
Make tile geometry collection thread safe
Speed navmesh geometry collection for scenes with complex physicbodies
The geometry collection is optimized by only collecting the PhysicsShapes of a PhysicsBody that are actually in the navmesh bounds. Previously, all shapes of a PhysicsBody were collected, which resulted in a lot of irrelevant geometry being collected.
This optimization significantly speeds up the overall navmesh generation (70 times faster when benchmarked on FP square).
Fixed some skin ID issues
Merge from main/hazmat plushy
Can now test items in the store that haven't been uploaded yet
Fixed bad DofExposer merge
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated)
Added store.refreshStore