135,804 Commits over 4,444 Days - 1.27cph!

2 Months Ago
Update: Visibility.Provider now can create network groups in a thread-safe fashion - organized hardcoded groups into their own collection - Network.Visibility.Manager now defers to provider's GetGroup and TryGetGroup Not sure if I want to support NetworkVisibilityGrid on CLIENT or not, but will try to clean it up in a bit Tests: Booted and ran around on craggy. compiled for all modes separately
2 Months Ago
Remove entity mod from mortar shells
2 Months Ago
Update manifest
2 Months Ago
Delete old placeholder mortar entities
2 Months Ago
Mortar IK ref points updated and anims exported
2 Months Ago
exported edited salvaged hammer refresh vm anims
2 Months Ago
Merge from main
2 Months Ago
Updating mortar rig with hand IK targets
2 Months Ago
String material texture offset gets updated according to the current rotation of the wheel bone
2 Months Ago
Undo changes to player_info_s
2 Months Ago
apartment complex exterior baked LODs
2 Months Ago
workbench upgrades models and textures (salvage, recycle and comfort)
2 Months Ago
merge from main
2 Months Ago
Can't open upgrade inventory if building blocked
2 Months Ago
merge from hair_fixes
Rin
2 Months Ago
merge from bandit_sentry_culling_fix
Rin
2 Months Ago
merge from armored _ladder_hatch_material_fix
2 Months Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
2 Months Ago
merge from floating_city_oilrig_leg_fix
Rin
2 Months Ago
merge from ferry_terminal_nets
2 Months Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
2 Months Ago
Hook new navmesh to ghostships and tropical islands
2 Months Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
2 Months Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
2 Months Ago
Fix client server compile errors
2 Months Ago
Don't reset new speed consistency test params between runs
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Fixed visual spawning method breaking initial LOD functionality.
2 Months Ago
Updating skinning for mannequin
2 Months Ago
2 Months Ago
Rebase on /main
2 Months Ago
Fix missing visual prefab link on reinforced item
2 Months Ago
Subtract mesh changes to prevent conflicts
2 Months Ago
Fix reinforced placement links
2 Months Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
2 Months Ago
exported edited salvaged hammer refresh vm anims
2 Months Ago
Electric Furnace - updated game and workshop models to remove small overlapping parts
2 Months Ago
Remove a rogue closing parenthesis in copypaste reply
2 Months Ago
Merge from main
2 Months Ago
merge from egghunt_top_rewards_fix
2 Months Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
2 Months Ago
Electric Furnace - fixes to workshop model
2 Months Ago
increased culling distance for bandit sentry static
2 Months Ago
fixed specular values on oilrig leg baked lod mat
2 Months Ago
S2P all floating cities, to fix a missing material
2 Months Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
2 Months Ago
Fixing small back pack LODs having incorrect skinning
2 Months Ago
merge from main
2 Months Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players