142,545 Commits over 4,383 Days - 1.36cph!

3 Months Ago
re-apply craggy changes
3 Months Ago
Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs
3 Months Ago
updated the layout of the complex based on the smaller road width
3 Months Ago
Updated the videos again, was using the wrong codec Optimised build preview video size
3 Months Ago
merge from mapmarker_edit_crash_fix
3 Months Ago
wearable golf flag because why not
3 Months Ago
merge from overalls_headgear_disable
3 Months Ago
Temp fix to stop map marker edits from causing an NRE
3 Months Ago
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
3 Months Ago
Disable being able to wear headgear with paintball overalls due to balance issues
3 Months Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
3 Months Ago
Added LNY armour LODs to horse ragdoll
3 Months Ago
merge from rhib_screen_streamermode
3 Months Ago
merge from trees_scale_fix
3 Months Ago
merge from oilrig_rhib_fix
3 Months Ago
merge from torch_boat_fix
3 Months Ago
merge from skinviewer_naval_fix
3 Months Ago
merge from bbs_limit_fix
3 Months Ago
merge from boat_projectile_radial_dmg_fix
3 Months Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
3 Months Ago
merge from compound redesign to collect all the art assets created during that branch dev
3 Months Ago
post subsurface pass beginnings
3 Months Ago
setting compound scene back to 'main' state for now
3 Months Ago
3 Months Ago
bring over WaterCamera changes into RRP
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Submitting LNY horse armour with new tassels
3 Months Ago
merge from main
3 Months Ago
moving the redesigned level to another scene for safer merges across branches
3 Months Ago
Guns box / model / prefab / lods and textures
3 Months Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
3 Months Ago
merge from LNY26/horse_armour_LODs
3 Months Ago
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
3 Months Ago
Charcoal Box - texture update
3 Months Ago
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
3 Months Ago
Fixed toggling the hidden item buttons resetting your search
3 Months Ago
Wick improvements. Screen shake tweaks on attack.
3 Months Ago
Silly Horse Mask Hair, icon update
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
3 Months Ago
merge from main
3 Months Ago
Wick prefab consistency fixes
3 Months Ago
UGC filtering panel
3 Months Ago
Adding new horse armour fbx with LODs
3 Months Ago
Change original fuse animation time to 1s to fix animation timescaling.
3 Months Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
3 Months Ago
Merge from naval_update (spawn fixes for island cannons for testing)
3 Months Ago
anim update for cannon ball position in hand