192,670 Commits over 4,049 Days - 1.98cph!

2 Months Ago
Fix compile error
2 Months Ago
Molotov stuff for the orientation fix.
2 Months Ago
Revert scrap tea accidental change
2 Months Ago
Added VisionCare modifier, increases nightlight effect
2 Months Ago
Anim + timeline backups
2 Months Ago
Merge from hopper
2 Months Ago
Improved animation of tiems flying into hopper Fixed hopper speed not being tied to timescale
2 Months Ago
Updated phrases
2 Months Ago
Furnace corpse prefab
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from cookingv2
2 Months Ago
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
2 Months Ago
Added ownership to items made by the industrial crafter - use the player that placed the industrial crafter - phrase "Industrial Crafted by {0}"
2 Months Ago
Add item ownership for items made in mixing table
2 Months Ago
Add "Harvested From Animal by {0}" phrase to animal corpses
2 Months Ago
Add ownership when gathering items from animal corpses - implemented through custom ownership phrase for certain ResourceDispensers - fallback generic "Gathered by PLAYER" phrase
2 Months Ago
Add item ownership when item is dug up with metal detector
2 Months Ago
Add ownership to item when it's purchased from an NPC vending machine
2 Months Ago
Parent merge
2 Months Ago
Wip first pass of container corpses On death, storage containers spawn a "destroyed" version of themselves, saving a percentage of the items inside The corpse can be hammered by the original owner to restore the original entity and regain access to the loot Added new convars
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from cookingv2
2 Months Ago
Chicken default name now pulls from the streamer name list
2 Months Ago
Roadsign Gloves V4
2 Months Ago
Fixed not being able to place 4 seeds in the new planter of the new plants (orchid, rose, sunflower, wheat)
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from cookingv2
2 Months Ago
Fixed incorrect LOD materials on the coop Added a field to control whether chickens can eat a food on ItemModConsumable. Valid food items can now only be inserted into the food slot Fixed a few cases of items ending up in the wrong slot when RMB transferring The following foods can be used in the chicken coop (WIP): All berries Apples Bread Grubs Worms Granola Bar Corn Potato Pumpkin Wheat Cake
2 Months Ago
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2 Months Ago
Convert coop to a RendererLOD Remove unused prefab Fixed import settings on hutch mesh collider Can now interact with the whole hutch structuree, not just the bit on the side
2 Months Ago
Merge from coop
2 Months Ago
Fixed chickens snapping to terrain if coop is placed on foundations
2 Months Ago
Fixed not being able to hatch a new chicken if the coop was full and a chicken died Fixed being able to place coop underwater
2 Months Ago
Combine foliage meshes and make use of multiple draw commands to minimise state changes
2 Months Ago
chicken coop gibs updated prefab
2 Months Ago
Fixed give water button highlighting if player has selected a container with rad water Limit amount of water in chicken coop to 1,000 Coop no longer drops water when destroyed (should drop anything else stored in it)
2 Months Ago
Dir change
2 Months Ago
Cherrypick 113887
2 Months Ago
Merge from crafting_update
2 Months Ago
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it
2 Months Ago
Merge from crafting_update
2 Months Ago
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2 Months Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
2 Months Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
2 Months Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
2 Months Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
2 Months Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
2 Months Ago
merge from laserlight_green_fix
2 Months Ago
Update phrases
2 Months Ago
Add ownership phrase to easter egg items