130,452 Commits over 4,232 Days - 1.28cph!
    
    
    
        
            
            
            
                
                merge fix_hp_post_restart to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed light occludee on chandelier main point light as its dynamic
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_search_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crafting menu search now works with redirect skins
ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed string lights not returning the full amount of item used when picked up
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/portals -> deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented
Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic
- Also fixed resetting a bunch of per-player state during the recache step
Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized the crap outta the chandlier drawcalls.
+related mesh and mat files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▊▅▋▌▄▋ ▆▌▋▄▇▌▍▉▊▆ ▊▉▍█▄▌▄▍▄, ▉▊▅▆▌ ▇▄▋▉ ▍▅▆█▊▋ ▄▊█▉▍▋▅ ██▇▉ ▅▄▇▄▋ ▄▌▌█▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lowered SSS further on blue tarps 
Medical bay dressing progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix still wet after dying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Lua errors with DProperty_VectorColor when deleting editable entity
Allow to give ents.CreateClientRope local vectors instead of attachment IDs
FIlesystem cleanups
Improved invalid model detection
Improve folder search inside VPK files
Can actually find folders in root of VPKs, can actually wildcard match them now as well (so "models/props*" gets you just folders starting with that, not all folders in "models/")
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous
- Fix query extents being doubled when sampling
- Expose min region size to c#
- Start making editor tool to find and replace all navmesh obstacle components
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from canyon-fog-fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                drop off biome fog density under ocean level, fixes canyons being full of fog
 
                
                
                
                
                
             
         
        
            
            
            
                
                spas12 viewmodel - added ads anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added collision to farm barge container shells. Replaced beach parasols with static versions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix impact effects on the mannequin only appearing near the feet
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▊▇█▉▆ ▉▅▊▆▄▌█▆ ▋▇ ▍▊▉▋ ▍▋ ▅▆▉▅_▇▊_▋▌▆█▇▌▊.█▍▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▄▍▄▊▉▊ ▅█▉▉▆▄▅ ▇▅▄▇▉ ▄▋ ▆▋▉▇_▌▊_▇▅▆▉▌▉▌ ▍▇▆▋ ▇▅ ▄▄▄▇▉▆█▉ ▍▋▅▇ ▍▋▅▄▇ █▊▋▍▆▄.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge glass_fix_resourcerefs to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve mannequin model part hiding with skin overrides
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Fix chunks not being correctly processed
- Add budget queue when rebuilding tiles at runtime
- Add command to test rebuild of tiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jungle ak viewmodel - fix for ads dryfire
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge fixes from /indirect_instancing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies.
- Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▊▉▇▊▇ ▋▅▊█▇▄_▍▋▍ ▇▌▋▍▉▋▌▄ ▌▆▋ ▋▋▄▉█▄▋ ▆▆▇▄▋▉▊ ▅▍█▌▍▌▄▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                decor_lighting_dlc -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deployable snapping for the table lamp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deployable snapping for the Mannequin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added snapping to the spotlight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added snapping support to the two types of beanbag
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▍▇█▊ █▋▊▉ ▄▋▄▋▄▊▋▄▅▋_▄▉▊▉▊▇▍▍▅_▊▆▅▋▅▄▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc/gameplaypass
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel chainsword update attack animation edits
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_mipmaps_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wheat icon mipmap group set to UI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities
Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming