249,484 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Prop Testing Updates
2 Months Ago
Scene hierarchy search searches whole scene, rather than just filtering visible nodes Scene Hierarchy: explicit t: token for searching by component type Scene Hierarchy: tag: token to filter by GameObject tags
2 Months Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
2 Months Ago
Add Component.ITemporaryEffect, add it to particleeffect, particleemitter, soundpoint make RenderOptions.Apply public
2 Months Ago
Asset browser: double clicking a folder in the left pane expands it + highlight current folder in sidebar Asset browser: Re-build sidebar locations when we make a new folder Asset browser: can highlight scene file by right clicking the tab https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_glaXsIVvIP.mp4
2 Months Ago
StatusText -> StatusTip
2 Months Ago
Hammer can paste gameobjects copied from scene editor Resolves Facepunch/sbox-issues#6762
2 Months Ago
Playground update
2 Months Ago
Switch to interaction
2 Months Ago
Codegen, not trusting the auto merge
2 Months Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
2 Months Ago
Fixed catapult NRE when loading in incendiary ammo
2 Months Ago
Copying, shift transforms & undoing all work on hammer game objects. Only had to change all the callbacks to a new system again
2 Months Ago
subtracting 106755 - broken prefab
2 Months Ago
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2 Months Ago
merge from siege_weapons
2 Months Ago
Clothing ui adjustment + camera
2 Months Ago
cleanup
2 Months Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well
2 Months Ago
Call PlayerDresser when removing clothing of the same type
2 Months Ago
Flag scene unsaved changes in a better place, fixes not being flagged in some cases, Facepunch/sbox-issues#6799 Consistently style scene tab titles in titlecase
2 Months Ago
Bugfix: various ServerProfiler fixes and improvements - Account that native strings are not null terminated when doing unmanaged string comparison - Filter out native profiler funcs from annotation - Unregister profiler callbacks when stopping play in editor (this would cause mono crash on repeat plays due to GCed callbacks) - Reduce scope of unsafe keyword (as some funcs are safe) - Replace test-run annotation with fully enabled one - Hook in on frame end to count frames Tests: Started, stopped and started the game in the editor. Wrote some simple test code to validate StrEq. Validated in logs that native serverprofiler functionality is ignored.
2 Months Ago
Added a bunch of clothing helper functions and automatically load equipped clothing on start Added `unlock_clothing` command Can now unequip clothing from the clothing menu. Hooked up IsEquipped indicator
2 Months Ago
Weapon wip Reduce player slide down slopes Ue ITemporaryEffect Multiplayer fixes
2 Months Ago
Improve Bootstrap::Init error output to show diagnostic errors if they exist - we get a lot of users asking about this, and the original exception is not very useful https://files.facepunch.com/tony/1b0411b1/sbox-dev_GUQ7oMB8Eh.png
2 Months Ago
Fixedupdate on fluid simulation, smoke
2 Months Ago
Don't display Layers in the TilesetComponent, only in the TilesetTool so it's less confusing (hopefully) Don't display Surface Properties in Tileset Tool Refactor TilesetComponent so the Collider is a separate hidden component used invisibly. Moved TilesetComponent Collision variables into their own feature tab which can be removed Fixed "Set as Collision Layer" not instantly rebuilding Collisions Don't show Collision Variables in the TilesetToolInspector
2 Months Ago
trying glass decal as masked, with front culling to soften the look
2 Months Ago
Clothing Wip
2 Months Ago
merge from main
2 Months Ago
Fixed smg showing shell in the magazine too early in the animation
2 Months Ago
Fixed error on cable UVs
2 Months Ago
Desaturated catapult hook albedo
2 Months Ago
Polish to battering ram. Added decal components to entity.
2 Months Ago
Download initial server packages (on join) in parallel, Facepunch/sbox-issues#6786
2 Months Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
2 Months Ago
disable Halloween Dungeon spawns
2 Months Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
2 Months Ago
Update Facepunch.ActionGraphs Fixes Facepunch/sbox-issues#6736
2 Months Ago
reduced per-cube temp allocs
2 Months Ago
lookup workarounds for unapproved salvage sword and stone pickaxe
2 Months Ago
Update: Filter instrumenting anotations based on class and namespaces - Added reporting of class and namespace into annotation log Currently only skipping ServerProfiler itself to avoid a recursion when invoking callbacks (will be tested in next submit). Tests: pressed play in editor - saw the instrumentation logs
2 Months Ago
Possible fix for Facepunch/sbox-issues#6736
2 Months Ago
2 Months Ago
Fixed siege tower raising
2 Months Ago
Compile errors
2 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
2 Months Ago
Fix SoundEvent JsonUpgrader only working for certain formats of RangedFloat. Resolves Facepunch/sbox-issues#6790
2 Months Ago
Map Updates and Test scene
2 Months Ago
BRZone material visibility improvements.