193,378 Commits over 4,079 Days - 1.98cph!
Added a orientation debug gizmo for Ian.
Workaround for that one weird floating gib ghost.
Shake tweak on large boulder.
- Fix broken projectile velocity normal calculation
- Allow automatic normal translation to be automatic, on or off
- Attempted to fix match orientation (might need some more minor tweaks)
Setup FX and screen shake profiles for medium and small catapult boulders.
Fixed ram taking damage from head collisions
Tweaked catapult amount of boulder we spawn with the scattershot
Fixed projectile rotating the wrong way
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
Small damage effect ram head fixes.
Improved horse towing interactions
Restored ballista rotation sounds I just broke on
112292
Fixed static ballista anim mask
siege weapon sound import settings
additional battering ram sounds and polish
codegen
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Fixed occasional ballista desync
Fixed choppy movements when another client is reloading
Fixed pitch rotation sometimes not working because of animations
Cleanup
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
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Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
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Trumpet tree prefab setup / updated bounds, colliders and markers
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective.
+ Added '-' character for negative numbers :)
+ Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
Restored "JellyFish" shader
Let's try this again, but this time only this shader, and compiled with tools from this branch
Subtract
109698 - fix client parenting issue with thrown explosives (c4, satchels)
Trumpet tree custom colliders
Trumpet tree billboard setup
added tactical gloves to v4 loadout
Female metal plate, backpack v4
Revert "Compiled shader files"
This reverts commit 1066b62d90e749ab7731667263022cd35202a2cf.
Revert "Restored "JellyFish" shader"
This reverts commit 024f56cb3eb37f6aa416b1887008d35700630afd.
Revert changes to screenspace_general
Something is up here, Linux is having unexplainable issues on x86-64 only
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
Improve handling of Spawnmenu category localizations
Preserve alphabetical sorting
Updated localization files
Added 2nd argument to CompileFile - showError
- Huge simplification of bee generation
- Depends on Nucleus now
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Female Roadsign armour v4
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Constructable info panel tweaks, localization and tooltip
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
- Changed wording to nucleus rather than nuclei, as it is singluar after all
- Setup proper worldmodel scripts on nuclei and jar of honey
- Created beehive lootpanel
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons
Added to crafting and inventory menus