250,200 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
3 Months Ago
Prevent crashes to do with removal of world entity (another method)
3 Months Ago
Merge from snakes
3 Months Ago
merge from Halloween24/ghost_sheet_fixes - fixed sheet exploding when mounting - other small config changes to help collision and mounting movement
3 Months Ago
adjusted some bc config values for max origin delta and collision cast directions
3 Months Ago
Iterate over Server Browser Last Played marker Also localize the string Disable 24BPP optimization for .png/jpeg loader This may or may not be causing issues for random players sometimes maybe?!?!?! when joining servers Delete -vpfix from studiomdl.exe Has unwanted sideeffects StudioMDL: Fix models with more than 65k vertices breaking up Merged some changes from CS:GO's studiomdl Add support for BONE_HAS_SAVEFRAME_ROT32 Fixed animations from newer mdl versions not playing in GMod Move default console position to the left a bit So it does not obstruct certain UI elements by default Fix "nav_blocked" event not being registered
3 Months Ago
setting length multiplier on ghost sheet BC controllers 1 across all states (stops exploding when mounting)
3 Months Ago
Dynamic and managed scene objects draw bounds properly Fixed TextBlock adding margins when it didn't need to TextRenderer GameObject gets bounds (so draws in the correct order)
3 Months Ago
Add multibounce ambient occlusion (but keep it disabled for now) https://files.facepunch.com/sampavlovic/1b1811b1/UckNYcRubO.png Adjust AO intensity, separate passes, add spartial/temporal passes, adjust thin compensation to become thickness
3 Months Ago
Fixed viewmodel renderers on non metal shields
3 Months Ago
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3 Months Ago
▍▆▊▌▅ █▉█▊▅▋▇ ▇█▋▍▆▅ ▅▇█▋▍▅▇▅▉ █▇▄ ▆▍▆ ▊▋▄▄▆▅▇ ▉▅▌▌▍▍▆▆ ▅▌▊█▍▊▌▆ ▇▉▉▍ ▌▅ ▅▊▍▋▄▋▊▋ ▌ ▍▄▋▌▇ ▌▄▅▇▍▇▆ ██▋▄▉▋ (▉▊▉ ▋▅▉▇▄▆▍ ▆▌█▉█▄▊ █▅▌▉▇ ▆▇ ▅▄█▌▊▆▅ ▊▉▄ ▄▄▇▅▌▆█▇▊/▅▍██▋▌█▋▇ ▍▋▅▆▇▅▉)
3 Months Ago
Disable shield collider while the shield is on the players back
3 Months Ago
Stepping is more robust
3 Months Ago
Set D_WORLDPANEL properly when pushing and popping layers Fixes WorldPanel rendering regression sbox-issues/issues/6632
3 Months Ago
Removed unused avatar_menu_map vmap. Prevents downloading a bunch of cloud assets when creating a new project (such as USP_W)
3 Months Ago
Compile fix
3 Months Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
3 Months Ago
Move mirror component to work in progress
3 Months Ago
Reduce velocity when stepping down, to avoid gravity turning us into a rocket
3 Months Ago
stage 1 art
3 Months Ago
Stepping is back
3 Months Ago
Merge from main
3 Months Ago
Fix copy paste - now remaps every type of network id, fixing storage entities - fixed building ID not being reset for new pastes - refactored pasting code so it more closely resembles SaveRestore.Load() - fixed rotation of pastes not always working - save entities in order of network id so the pasting is more deterministic - removed saving of entity ids in pastes because it's not needed - change paste directory from EntityCopies -> copypaste
3 Months Ago
Description attrib codegen: support method parameters Fixes Facepunch/sbox-issues#6622 Fix description of expanded outputs
3 Months Ago
Push, Crush, Platform demos
3 Months Ago
Merge from halloween24
3 Months Ago
HLOD now immediately resolves when the player finishes loading
3 Months Ago
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
3 Months Ago
Timeline playback/record initial test
3 Months Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
3 Months Ago
battering ram fuel consumption
3 Months Ago
Show incorrect presses in red
3 Months Ago
Better solution for ignoring empty files for project upload, resolves Facepunch/sbox-issues#6608
3 Months Ago
3 Months Ago
fixed car lift collider box being offset in y/z
3 Months Ago
Fixed blendmode multiply not alpha blending Remove nulls in updateComponents (prevents NREs when hotloading) Add "Position Absolute" to gameobject flag selector TextRenderer uses TextScope (outlines, shadows, letter spacing, italic)
3 Months Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
3 Months Ago
3 Months Ago
fixed storage building large ceiling collider gap
3 Months Ago
Repair UI and gesturecollection prefabs after merge
3 Months Ago
Merge from main
3 Months Ago
Merge from QTE
3 Months Ago
Leaderboard backup, run #14741
3 Months Ago
Change mass center when not grounded Add skidding
3 Months Ago
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3 Months Ago
+1 the month in the server browser last played
3 Months Ago
Server browser: Added last played date display Addon Preset search box 360 controller configs have more reasonable binds Move gmod specific language strings from gameui_english To garrysmod_english Localization string for main menu blocked message Minor changes Fixed Lua errors when duplication limits are hit Change how custom spawnpoints are added to GMod So its not 27 duplicated .lua files
3 Months Ago
FF & NeoTokyo spawnpoints + Map Category (Community Contribution) Rework how spawnpoint entities are added in base gamemode One file now, not 25 duplicated files. Minor code cleanups Linux: Do not ExecuteToPriority if there are no jobs This addresses slowdowns on Linux (srcds?) to do with the filesystem garrysmod-issues/issues/5932
3 Months Ago
Add ability to group selection into new parent GameObject, add bind (CTRL+SHIFT+G), resolves Facepunch/sbox-issues#6587