160,137 Commits over 4,566 Days - 1.46cph!

11 Days Ago
Merge from mount_size_changes
11 Days Ago
Cleanup
11 Days Ago
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
11 Days Ago
Merge from OreNodeNetworkFix
11 Days Ago
Merge from WeaponRackFlamethrower
11 Days Ago
▋▅█▇▅▇ ▋▍▋▋ █▅▅▌▌▆▊█▅▄▅▅▆▅▆▋▄▌▇█
11 Days Ago
▊▌▍▍▌ ▉▉█▊█▄▊ ▍▌▇▊ ▅▍█ ▇▌ ▄▍█▋▊▉▇█▇▌▋▋▊ ▊▆▄▅ ▋ ▄▉▅▌█▌▄ ▇▌ ▉▌█▍▉██ ▊▌▉▆ ▆▍ ▅▍▇▊ ▇▌▆ ▅▄ ▊ ▄▅▇▌ ▊▅▉▊ ▋▆▋ ▌▉ ▍▌▆▇▆▄ ██▌▉▄▇ ▅▉ ▌▉▅▄▊▉▆▇▋▅▊▋█▇ ▍ ▉▍▆▇██▋▅▉▄▅▉▅▅▊▇█▉ ▊▊▅▉▅▄ ▆▇▉▅▄▊ █▊▄ ▉▇▊▋▍▋▅▄█ ▉▄▉▍▅▆ ▅▌ ▅▆▋▊▌▍▋ ▆▄▄▌▊▄▌ ▊▉▉▉▋▄▉ █▌▉▊▊ ▍▅▉▇ ▅▇ ▍▆▉ ▅▌ █▋█▌
11 Days Ago
Fixed error spam on ultra-wide screens with the nailgun, paintball gun and bowless crossbow viewmodels. Small rounding errors in the viewmodel sway/bob were snowballing each frame until Unity rejected the rotation. No visual change, just trying for a clean console.
12 Days Ago
Merge from terrain_config_load
12 Days Ago
Possibly fixed terrain configs not loading in a demo
12 Days Ago
Merge from main
12 Days Ago
▌▌▊█▌▌ ▌▇▉▆ ▊▊▉▆▍█▊▅▆▊▍▍▅▋▋▌▄▉
12 Days Ago
▉▆▆▍ █▇█▆▄▌▋▆▇▍ ▉▍▊ ▊▌▍▇▍▅▊ ▉▅▋▅ █▊▅▍ ▍▇▌ ▆▅▄▊▊▇▄▄▌ ▆▆▇ ▇ ▇██▊▅▇▊▉▅▊▇▆▊ ▇ ▌█▊▌ ▆▄ ▄▆▋▉▄ ▆▉▇▍ ▆▇▆▋ ▇▋ ▄▅▉▋▊▊
12 Days Ago
merge from buildingprivilege_cache
12 Days Ago
Cleanup
12 Days Ago
▌▅▌▅▉▇ ▋▋▆▉ ▆▇▉▇
12 Days Ago
Reordered the check so bases with no TC are cheaper
12 Days Ago
Convared the vehicle and entity privilege changes under buildingmanager.privilegecache
12 Days Ago
Building privilege tests
12 Days Ago
Legacy shelters, vehicles and boat building stations no longer use Vis queries Same base same spot: GetVehicleBuildingPrivilege 0.34ms -> 0.01ms GetEntityBuildingPrivilege 0.84ms -> ~0
12 Days Ago
nailgun skinnable initial setup
12 Days Ago
Optimize server startup time by 72s (230s -> 158s) by fetching the spawnables only once instead of doing it for each of the 100 spawn populations
12 Days Ago
merge from main
12 Days Ago
Optimize server startup time by 24s (254s -> 230s) by using HashSet to check for duplicate player models
12 Days Ago
Added coconuts to small_a, small_b, small_c and med_a
12 Days Ago
Sort the cells oldest first
12 Days Ago
Store each blocks bound centre and net id in the grid so: - blocks out of the query radius are skipped without a dictionary lookup - the age check doesnt read every block from memory Only run HasColliderWithinSphere when the block bounds aren't entirely inside the search sphere Around 0.09ms for GetBuildingPrivilege in that same base, same spot
12 Days Ago
LightGroupAtTime optimization pass
12 Days Ago
Merge from livestock_animals, fix regression and red test
12 Days Ago
Fix regression caught by Led_TwoInSingleFile_StandSideBySide test
12 Days Ago
- Skip the bounds check for blocks that aren't older than the current best block - Visit the cell you're standing in first Skips a lot of work when standing in the core or middle of a base
12 Days Ago
On livestock, stop using syncvars for things that should not be broadcasted to all clients, instead use protobuf
12 Days Ago
Created a coconut lootspawn and additional prefab. Added to palm_tree_tropical_small_b for testing
12 Days Ago
Attempt at global building privilege cache, using a simple grid holding all the building blocks + a collider test on the winning block, because triangles and roofs have bounds larger than their colliders Thats enough to remove the Vis Entities call and keep the same precision. Works on the client and the server In a big base, 575 blocks around me: 4.60ms -> ~0.50ms
Rin
12 Days Ago
█▊█▊▆▍▋▄▆▄ ▌▋▋█ ▍▉▌▉█▍▍▌ ▋▋▅▇█▆▅▇ ▄▌▆▇ ▅▅█▋ ▋▍▅▉▆ ▉▋▍ ▅▅▆▉▄▄▇ ▄▌▊▌▊▉ ▌▉█ ▍▌▍ ▍██▆▌▅ ▄▌█▋▇▉▅▄ ▆▆▆▄▊▇▄█▆█▉▆▋▆▌█▊▊ █▉▋█▊ ▌▇█▍▅ ▍▆▉▄▊ ▉ ▆▉▆█ ▆▉▌▉▆▍▋▉▇▌▍▍▄▋▅▉▇▋▉█▊▅▇▌▉▍▍█▊▆▍▆▆▆▇▍▋▆▆▊▅▌▅▅▆▍▅▋▍▄▆▉▄▋▌▅▅▄▄▆▄▇▍▅▌▋▋▌█▅▌▅▉▌▇▋▄▅▊▉▌▅█▉▍█▆
12 Days Ago
Fix livestock not using trough when any grass is present, after current overgrazing rework Now eat less food the more grass there is in the pen, but still eats food, and grass only is less filling
13 Days Ago
Fix test attribute
13 Days Ago
Enabled dropAtExactPosition on the beehive.natural Apples have a 15% chance to spawn on oak_d and oak_f (we want apple trees to be rare)
13 Days Ago
Added a way for apples to spawn in the exact location their loot container is on the trees. Before: https://files.facepunch.com/lukester/2026/October/10_18-53-GlassGallowaycow.mp4 Now: https://files.facepunch.com/lukester/2026/October/10_18-48-TimelyBaboon.mp4
13 Days Ago
Tests
13 Days Ago
Codegen
13 Days Ago
Add global const for "entity_links" version so we can invalidate all entity links when needed
13 Days Ago
Cache entity links across server restarts - if a prefab's sockets change since it was saved it will relink sockets - works for copy paste (so we can see how things were linked on a remote server)
13 Days Ago
fix laserbeam jobs using stale materials
13 Days Ago
Added alien costume to the skin viewer
13 Days Ago
merge from main
13 Days Ago
merge from Halloween2026DLC
13 Days Ago
▉▍▍█▍▍ ▊▉▊▍▄▋ ▋▍▌▍▉▌ ▄▍ ▉▄▄ ▅▅▌▉ ▌▉▉▋█▊
Rin
13 Days Ago
▄▊▆▆█▅▅▍▉▉ ▇▍▄▇▅▇▄ ▆▄▉▇▌▍▋▄▅ ▋▆▆▋▇▆▆▅ ▆▅▍▌█▇▋ ▊▌▊▅▌▄▄ ▇ █▆ ▋▇▌▍▅▋█▅▇█▍▋▌▆▅▊▌▄▍▇▆▌▊▌▋▄▆▊▆▅▊▍▌▉▉▌█▆▄██▊▄▍▌▍▄█▄▅▅▍▇▄▍▍▊▄▆▅█▌▍▅▋▄▌▇▊▇▅▊▍█▌▉▋▋▍▌▄▋▊▄▄▋▉▌▉▊
13 Days Ago
▇▉▇▋▇▄ ▄█▋▍ ▆█▆▋▆▍▅▌▌▌█▅▋▇▇▊▊▌