147,039 Commits over 4,444 Days - 1.38cph!

14 Days Ago
Fix placement of phone in small apartment, add to medium & large apartment
14 Days Ago
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
14 Days Ago
Add telephone to small apartment
14 Days Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
14 Days Ago
Apartment .meta texture files after Unity 6
14 Days Ago
Fix upkeep terminal not being in furniture root in medium apartment
14 Days Ago
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
14 Days Ago
Restore chat messages when renting room (until adding support in conversation system for it)
14 Days Ago
Fix room upkeep not using min rent
14 Days Ago
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14 Days Ago
steam_icons_upload_refactor_2 -> main
14 Days Ago
Update 145674 for the current codebase
14 Days Ago
Male body hair
14 Days Ago
CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
14 Days Ago
Fix resource files? again? They had UTF16-BOM encoding? somehow?
14 Days Ago
merge from rain_grace_fix
14 Days Ago
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95
14 Days Ago
Fix check
14 Days Ago
Merge from main
14 Days Ago
Communal area cleanup
14 Days Ago
m16a2 ao texture updates
14 Days Ago
further RRP particle/billboard lighting
14 Days Ago
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14 Days Ago
Updates to jump W & E
14 Days Ago
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
14 Days Ago
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14 Days Ago
Merge: from main up to 152363
14 Days Ago
Update: Allow benchmark to stop after enough samples accumulated - converted PlayerModelBenchmarkScene to run till 1k sampels accumulated - support accumulated sample wraparound (explains weird results I saw previously) Tests: ran player benchmark
14 Days Ago
Merge from ide_warnings_fix
14 Days Ago
Fix some compiler warnings being flagged as errors in the IDE
14 Days Ago
merge from skinviewer_viewmodel
14 Days Ago
Fixed cart button drawing on top of fullscreen skin viewer
14 Days Ago
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
14 Days Ago
Updated 3p sap anims
14 Days Ago
Update: Add PlayerModelBenchmarkScene.UseRandomAnims - spawns players with different model states - add a run per lod level with anims (bringing total to 12) In theory should break batching/reuse, but results are a bit too similar(editor overhead?) Tests: ran the scene
14 Days Ago
update protobufs for multiplayer support
14 Days Ago
merge from main
14 Days Ago
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14 Days Ago
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
14 Days Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
14 Days Ago
Updating skinning for male underwear
14 Days Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
14 Days Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
14 Days Ago
Fixed custom lighting staying enabled on top of vm lighting
14 Days Ago
Update: define player spawning via desired lod level rather than manually placing them Code lifted from editor gives results that don't land on the LOD boundary, but it still fits in the lod level. Tests: checked triangle counts for every lod level, it falls as expected for every stage
14 Days Ago
Communal areas progress and some new textures
14 Days Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup