248,556 Commits over 3,928 Days - 2.64cph!

16 Days Ago
updated avatar settings on a few test anims
16 Days Ago
Main menu additively opens an arena as the background
16 Days Ago
Show ability stack
16 Days Ago
Game cancellation
16 Days Ago
jungle ruins topologies for procmap testing, terrain blendmaps
16 Days Ago
Copy over properties when bulk creating multiple nav links
16 Days Ago
Link connection radius should be internal not private
16 Days Ago
Make sure SoundEvent is compiled before we try to add sounds to it. Fixes Right Click MP3 -> Create Sound Event(s)
16 Days Ago
Avoid loading the same includes from disk over and over again Fix shader cache concurrency Use shader compile context
16 Days Ago
Ballista swivel rotation
16 Days Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
16 Days Ago
Remove debug #pragma optimize statements
16 Days Ago
NavLink doc comments Format
16 Days Ago
player model NRE fix
16 Days Ago
Tweaks, inverted ballista up animator parameter
16 Days Ago
Tpose for fingers in avatar
16 Days Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
16 Days Ago
Correct meta rotations in the avatar (maybe)
16 Days Ago
Added leg animator to the player model, only enabled when mounting the ballista
16 Days Ago
Proper object.Equals overrides for AssetBrowser entries Asset browser: fixes for thumbnails not displaying/regenerating properly
16 Days Ago
merge from main
16 Days Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
16 Days Ago
Added better TAA sampling to reduce blurring
16 Days Ago
Should've resolved issues playing ability cards
16 Days Ago
Removed ballista debug logs
16 Days Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
16 Days Ago
Fixed warnings
16 Days Ago
Avatar fixes to prevent submerged animations
16 Days Ago
Modify default agents to behave better when traversing nav links (They still suck though) https://files.facepunch.com/lolleko/1b0611b1/sbox-dev_xO6m7sWLTo.mp4
16 Days Ago
Collision pass on ruin walls. Fixes to prefab settings.
16 Days Ago
adjust bullet impact
16 Days Ago
Can shoot mine
16 Days Ago
Simplify serialization, get ready for directly reusable graphs # Conflicts: # Facepunch.ActionGraphs.Test/Serialization.cs # Facepunch.ActionGraphs.Test/Validation.cs # Facepunch.ActionGraphs/ActionGraph.Delegates.cs
16 Days Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
16 Days Ago
Bind IVfx Bind IVfx Remove unused Shader compile, support passing in pre-loaded, pre-masked code
16 Days Ago
Big rewrite to simplify code generation Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree Fix evaluating exposed properties
16 Days Ago
Fix evaluating exposed properties
16 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
16 Days Ago
re-merge from /indirect_instancing
16 Days Ago
merge from /main
16 Days Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
16 Days Ago
merge from arcticpack_itemstore_fixes
16 Days Ago
merge from ore_hotspot_position_fix
16 Days Ago
merge from simple_upgrade
16 Days Ago
merge from voiceprops_itemstore
16 Days Ago
merge from ore_sfx_fix
16 Days Ago
merge from hackweek_car_radio
16 Days Ago
merge from decal_nre_fix
16 Days Ago
Hair Updates
16 Days Ago
Ice shader: triplanar normal map correction