133,630 Commits over 4,262 Days - 1.31cph!

12 Days Ago
merge from space_checking_ore_spawners -> main
12 Days Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
12 Days Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
12 Days Ago
Diving Mask repose
12 Days Ago
Space LR300 - updated worldmodel with LODs
12 Days Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
12 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
12 Days Ago
Do not save the boats spawned by ghost ship hackable crates
12 Days Ago
merge from hackablecrate_boats_fix
12 Days Ago
Variable Zoom Scope LOD0 Refresh
12 Days Ago
Added a null check in EnableScientistBrains for safety
12 Days Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
12 Days Ago
edited vm lr300 space anims
12 Days Ago
Fixes and optimisations for can accept mission checks
12 Days Ago
ore box updated with preliminary material and baked lowpoly geo
12 Days Ago
merge from deep_sea
12 Days Ago
Cocoknight armor repose
12 Days Ago
merge from boat_building
12 Days Ago
Holding shift disables rotation snapping
12 Days Ago
exported updated lr300 3p anims
12 Days Ago
re-added decal mask 0 to space station skin
12 Days Ago
Merge from parent
12 Days Ago
merge from boat_building
12 Days Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
12 Days Ago
subtracting 137641 - got errors on play
12 Days Ago
Merge from naval_update
12 Days Ago
Spotlight to prefab.
12 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
12 Days Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
12 Days Ago
Codegen
12 Days Ago
balloon skinviewer 3d model and prefab
12 Days Ago
Various PT boat related.
12 Days Ago
Merge from boat_deployables_rotation_snap_improvements
12 Days Ago
Merge from wheel_fixes_wip
12 Days Ago
12 Days Ago
Fix waiting for reload bugs
12 Days Ago
added wallpaper icons
13 Days Ago
enabled tintbytimeofday on balloons
13 Days Ago
Changes on the trigger emitter script and change on casino area emitters
13 Days Ago
merge from main
13 Days Ago
Sunglasses Blocky reposed
13 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
13 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
13 Days Ago
Reduced boat building UI scale
13 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
13 Days Ago
merge from deep_sea
13 Days Ago
merge from deep_sea
13 Days Ago
BallistaGun cleanup
13 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
13 Days Ago
Optmizied remaining improvised walkway colliders