198,711 Commits over 4,140 Days - 2.00cph!

14 Days Ago
Fixed store overlay cart button styling when the pack is owned
14 Days Ago
rebake CraggyIsland water and height maps - resolves "water holes"
14 Days Ago
Store overlay pages auto cycling
14 Days Ago
phrases
14 Days Ago
merge from autoturret_optim (fixes)
14 Days Ago
Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
14 Days Ago
merge from FrontierGate_Token
14 Days Ago
merge from store-june-2025
14 Days Ago
"View in inventory" button leads to the new item after opening a crate
14 Days Ago
Merge: from main
14 Days Ago
Update: AutoTurret.ProcessInterferenceQueue - remove last float time calc Think all server-side logic has been ammended Tests: builds in editor C+S
14 Days Ago
Added navigation url support to steam inventory
14 Days Ago
Update: AutoTurret.nextAmmoCheckTime -> double Tests: builds in editor C+S
15 Days Ago
Update: AutoTurret.nextForcedAimTime -> double Tests: builds in editor C+S
15 Days Ago
Merge from parent
15 Days Ago
added workshop source locker that has shelves and doors
15 Days Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
15 Days Ago
Remove temp testing walkways
15 Days Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
15 Days Ago
Possibly fixed simple floating platforms flipping
15 Days Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
15 Days Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
15 Days Ago
Merge from parent
15 Days Ago
Merge from main
15 Days Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
15 Days Ago
Fix some collision meshes not being R/W
15 Days Ago
Fixed NREs when opening crate in steam inventory
16 Days Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
16 Days Ago
Merge from main
16 Days Ago
WIP using scenes to speed up asset warmup
16 Days Ago
Arctic value compensation for new haze falloff curve.
16 Days Ago
Merge from /compass
17 Days Ago
merge from new_menu
17 Days Ago
TMP soft mask shader added to always included shaders
17 Days Ago
Cloud depth and brightness enhancements on clear.
17 Days Ago
Added takeover system for steam inventory items
17 Days Ago
17 Days Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
17 Days Ago
merge from indirect_instancing
17 Days Ago
native libraries
17 Days Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
17 Days Ago
Subtract 124593 - dont need it
17 Days Ago
merge from new_menu
17 Days Ago
Updated SoftMask
17 Days Ago
merge from fogmethod1
17 Days Ago
scrap_heli_gibs_fix -> main
17 Days Ago
Make the base mesh readable and try that
17 Days Ago
Temperate twilight adjusted for new haze falloff.
17 Days Ago
merge from fogmethod1
17 Days Ago
Clear improvements.