248,559 Commits over 3,928 Days - 2.64cph!

13 Days Ago
merge from xmas2024
13 Days Ago
merge from fix_invis_nre
13 Days Ago
Leaderboard backup, run #15989
13 Days Ago
Move AnimationUtil to an editor only namespace
13 Days Ago
Merge from primitive/prop_offset
13 Days Ago
Merge from primitive
13 Days Ago
Applied to high caliber revolver as well
13 Days Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
13 Days Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
13 Days Ago
Parent merge
13 Days Ago
Codegen
13 Days Ago
Map backup
13 Days Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
13 Days Ago
Map backup
13 Days Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
13 Days Ago
Manifest fix
13 Days Ago
Parent merge
13 Days Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
13 Days Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
13 Days Ago
Merge from primitive
13 Days Ago
Add namespace_name to antlr grammar so that we can do "type Class::Function()" definition instead of defining all in class itself, we should just let it accept any HLSL Be able to fetch all light information with Light::Count() and Light::From(), while doing all optimization from tiled lighting etc Move light.hlsl to common/classes/Light.hlsl, start unfucking it, make it have same structure as everything else
13 Days Ago
Backups
13 Days Ago
Remove nSrcMipLevels and nDstMipLevels from CopyTexture and CopyFromVolumeTexture, they're not used in vulkan. Obsolete Graphics.CopyTexture with srcMipLevels and dstMipLevels, use the one without
13 Days Ago
Check mip sizes in Graphics.CopyTexture, not the texture size
13 Days Ago
Music volume adjustments
13 Days Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
13 Days Ago
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13 Days Ago
Regenerated fonts
14 Days Ago
Include the font update in the phrase update process
14 Days Ago
Fix demo cmake get rid of tile cache
14 Days Ago
Handle no-op nodes when running output signals
14 Days Ago
Enabled xmas event Enabled xmas tree craft Enabled ice walls low and high Enabled xmas portals Enabled xmas airdrop Enabled xmas advent calander craft Switched Burlap Sack to xmas edition Enabled ginger bread building skin Enabled xmas decor at compount Enabled xmas decor at bandit camp Network++ Ho-Ho-Ho
14 Days Ago
Fix tests
14 Days Ago
Ensure area flags are correctly combined when marking areas
14 Days Ago
Fix PickupSpawner NRE
14 Days Ago
Tools: Expose ScrollArea.MakeVisible( Vector3 ) Cleaned up InputActionPanel, add shift-click support to rows, to skip modal confirmation, resolves Facepunch/sbox-issues#6982 Scroll back to the top when rebuilding InputPage
14 Days Ago
Remove unused args Run FinalizeCompile on feature too Unused Remove debug output
14 Days Ago
Fixed tired, pissed off logic
14 Days Ago
Move Worker_AddCompiledShader to CVfx Build feature data Call VfxSortProgramVariableArray
14 Days Ago
Leaderboard backup, run #15965
14 Days Ago
Shadergraph: Add take large screenshot button https://files.facepunch.com/layla/1b0811b1/sbox-dev_Lt7IX3NZ10.mp4
14 Days Ago
Auto populate model collider on awake if none are set
14 Days Ago
Make ragdoll components NotEditable in IsEditor
14 Days Ago
Make component sheet readonly when using NotEditable component flag
14 Days Ago
Rebuild ragdoll if bones change (model reload)
14 Days Ago
Make joint gizmos less noisy
14 Days Ago
Auto populate ragdoll renderer and model on awake if none are set
14 Days Ago
Add Ragdoll.StartAsleep, put to sleep on first update because joints are created in OnStart so sleeping has to happen after that
14 Days Ago
Add Rigidbody.Sleeping
14 Days Ago
Don't use MarkDirty in collider, it is causing a double collider rebuild, in turn causing rigidbody start asleep to not work