161,988 Commits over 4,597 Days - 1.47cph!

14 Days Ago
Prototype Rust+ camera that renders real models, textures, etc. withn the app Editor tooling exports mobile-friendly assets for uploading to our CDN
14 Days Ago
Merge from UZI 9mm
14 Days Ago
Codegen
14 Days Ago
Optimize empty room search after blocks are destroyed - track rooms when they have all faces removed and mark as destroyed instead of checking to see if any rooms need to be cleaned up
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Merge from main
14 Days Ago
Adjust recoil, weapon rack config
14 Days Ago
Optimize time taken when room occlusion is turned on at runtime (18s -> 4s) - only visit every face once instead of refreshing nearby faces and calculating multiple times
14 Days Ago
Merge from livestock_animals
14 Days Ago
Merge from shears
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Updated description
14 Days Ago
Hitting a sheeps skin with shears won't hurt or startle them (still does small amounts of damage to other entities)
14 Days Ago
Merge from main
14 Days Ago
Optimize network group assignment after a room is recalculated
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Seagull audio tweaks
14 Days Ago
shear sounds
14 Days Ago
Merge from swamp_tree_x_improvement
14 Days Ago
Lowered marker points on swamp_tree_f
14 Days Ago
Merge from main
14 Days Ago
Merge from Livestock_animals
14 Days Ago
Linux64 build progress * Dedicated server builds successfully VPC script cleanups for Linux64 client Cleanup VPC scripts a bit so they are less messy Remove more unused files from src/lib/ Fixed Linux compile warning to do with colliding macro names More VPC script cleanups StudioMDL Linux32 compile fixes Delete prebuilt vpk_linux32
14 Days Ago
Only require an infant animal to reach 80% happiness in order to max out potential stat
14 Days Ago
Add [+firemode] to ReplaceTokens
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Merge from main
14 Days Ago
merge from fix_sail_guide_mismatch -> main
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14 Days Ago
Optimize network thread's batching overhead slightly - during the end of frame flush only set the last batch sent as "immediate" priority - avoids paying the extra 0.4us to wake the RakNet thread after every single batch sent, instead only paying it once for the entire batch
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Add unordered batch alongside the ordered one so we keep sending position packets unordered while keeping them batched - my previous commits were incorrect: positions have always been sent unordered
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14 Days Ago
Move packet batch from Dictionary -> Connection field
14 Days Ago
main -> mainisland_roaming_scientistboats
14 Days Ago
boat_targetting_improvements -> main
14 Days Ago
Various fixes Add ForceActiveViewmodelAnimatorUpdate to viewmodel anim controller
14 Days Ago
Don't break existing server saves for livestock
14 Days Ago
fix snap settings styling
14 Days Ago
improve demo gizmos, add spotlights and demo toolbar
14 Days Ago
merge from main -> fix_sail_guide_mismatch
14 Days Ago
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14 Days Ago
main -> mainisland_roaming_scientistboats
14 Days Ago
first pass at seagull "groups" - groups (animators+rigs) are different than "flocks" (shader animation), flocks stay up high in the sky, groups actually land - groups land at "interest points" which are components that can be placed in scenes/prefabs - groups are a single entity, with multiple gulls, similar to a swarm, except they actually have hitboxes - if you come close a group of gulls, they will startle and fly off, at a sufficient distance they turn into a "flock" - after a wait time, the groups will come down to land at a new interest point, and transition from a flock back into a group - individual birds can be shot while in a "group", with ragdolling corpses - also various improvements to flock movement
14 Days Ago
Fix wool and lead armor insert worldmodel outlines
14 Days Ago
Merge: from reserialize_sprites - Update(editor): reserialized all Sprite assets to stop unexpected modifications (meta changes only) Tests: spot checked a bunch of metas
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14 Days Ago
Update: reserialized all Sprite assets, part 10/10
14 Days Ago
Update: reserialized all Sprite assets, part 9/N
14 Days Ago
Update: reserialized all Sprite assets, part 8/N
14 Days Ago
Update: reserialized all Sprite assets, part 7/N