143,734 Commits over 4,413 Days - 1.36cph!

12 Days Ago
merge from playerboat_player_transfer_fix
12 Days Ago
replicated previous fix in jobs version of code
12 Days Ago
merge from playerboat_player_transfer_fix
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
merge from spraycan_barrels_support
12 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
12 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
12 Days Ago
Convert all old scientists to use new navmesh agent
12 Days Ago
Merge from terrain_renderer
12 Days Ago
Actually assign culling value in cullingtest
12 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
12 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
12 Days Ago
Check default navmesh is built and log error if not in agent queries
12 Days Ago
Revert last commit
12 Days Ago
Merge from terrain_renderer
12 Days Ago
Merge from main
12 Days Ago
Change culling test to check using map of device ids
12 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
12 Days Ago
build skins for industrial salvaged shelves
12 Days Ago
industrial electric furnace - item updated - skin
12 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
12 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
12 Days Ago
merge main -> rust_relay_server
12 Days Ago
industrial auto turret - updated item skin
12 Days Ago
Resolved stale state issue, tidied bootstrap
12 Days Ago
some more world layer setup for recent props
12 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
12 Days Ago
Updated Foldable Table Prop to World Layer
12 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
12 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
12 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
12 Days Ago
merge from tincanalarm_v2
12 Days Ago
Can add flares inside the tin can alarm
12 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
12 Days Ago
merge from main
12 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
12 Days Ago
merge from main
12 Days Ago
merge from spraycan_barrels_support
12 Days Ago
industrial dlc - fix sitem localization
12 Days Ago
toggled hidden in workshop on shelves and barrels skinnable assets
12 Days Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
12 Days Ago
industrial electric furnace - remove redundant prefab
12 Days Ago
merge from socialmenu_optims
12 Days Ago
Compile fix
12 Days Ago
configuration overhaul, all relay settings are now convars
12 Days Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
12 Days Ago
Updated Foldable Table Folded Version Colliders
12 Days Ago
Populate the friend list on init so the social button can show the online count
12 Days Ago
merge from weapon_refresh_binoculars