202,101 Commits over 4,171 Days - 2.02cph!

10 Months Ago
Add `downloadpaste <url> <name>` command - default to using the filename in the url - can override name if it is going to overwrite the paste Add `renamepaste <old> <new>` and `deletepaste <name>` commands - allows you to rename pastes after you download or want to reorganize - can delete if needed too Add `upgrade_looking` and `skin_looking` commands - same as `upgrade_radius` command but uses the base you are looking at instead of a radius around you - easier way to upgrades in front of you - will only search directly attached building blocks, won't handle external TCs - add `GamePhyics.TraceEntity()` method to handle raycasting entities in editor and ignoring server / client entities
10 Months Ago
Update: TreeToolRenderer can track modifications to existing trees - replaces previously half-working OnToolGUI Tests: on swamp_a, modified tree's prefab - saw visuals change
10 Months Ago
file naming and organising
10 Months Ago
Rock - Override controller updated to use v3 anims
10 Months Ago
Clean: remove unnecessary event callback for TreeToolRenderer Tests: reopened swamp_a
10 Months Ago
assigned shield 3p anims on player animation controller and edited metal shield position in its entity
10 Months Ago
Bugfix: Restoring kayak to version from 105500 It got missmerged into nothing(empty prefab), even though it should've automerged Tests: Spawned it on craggy and got in on the front seat. No exceptions during loading or spawning.
10 Months Ago
Update: TreeToolRenderer only runs on prefab scenes Tests: loaded up swamp_a - trees were visible.
10 Months Ago
Trigger fixes. Remove log spam.
10 Months Ago
merge from main
10 Months Ago
Added new ballista incendiary spear ammo Added client reload and ammo switching logic (still wip)
10 Months Ago
Update: move TreeEntityEditor closer to Resource Editor folder It was in a generic editor folder previously, and we have a specialized folder now Tests: loaded up swamp_a monument and checked gizmos still draw
10 Months Ago
Optim: Replace TreeEntity.Update with a an editor-only renderer - Handled by an EditorTool(work in progress, doesn't track all changes to the scene) This wins back 16ms on a 6k world in editor. Tests: Loaded swamp_a scene from a cold start, was able to see trees. Started 6k procgen map, fps was better.
10 Months Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
10 Months Ago
Merge from copypaste -> main
10 Months Ago
Cleanup & rename kill -> killbox (so it doesn't overlap with normal kill command)
10 Months Ago
Add ability to undo pastes with `undopaste` command - only kills entiites you pasted (if you want to redo a paste, just paste it again manually)
10 Months Ago
second noise layer for coverage
10 Months Ago
Adding new player anims
10 Months Ago
Allow pasting directly from name - `paste cars1` will load "cars1" and paste it while persisting current clipboard Filter entities when pasting instead of copying (allows you to change filters after copying a single time) - change convars from "copy_npcs" to "paste_npcs" - filter entities that have no parent when pasting - add option to filter vehicles
10 Months Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
10 Months Ago
setup admire anim for metal shield
10 Months Ago
Codegen
10 Months Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Some general cleanup, moved tool to Tools/Cinematic/Pose Tools
10 Months Ago
Added Undo support to Pose selected, pose random and paste pose options
10 Months Ago
Merge: from requesttrees_spike This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server. Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
10 Months Ago
Avatar field in PoseTools will now persist between editor restarts (saved in EditorPrefs)
10 Months Ago
Fixed copy/paste buttons not working in PoseTools
10 Months Ago
merge from kayak_perf_fix
10 Months Ago
merge from icesheet_fix
10 Months Ago
Merge: from main Tests: none
10 Months Ago
merge from oases_topology_fixes
10 Months Ago
merge from optimize_hbhf
10 Months Ago
merge from voice_chat_cctv
10 Months Ago
Merge from main
10 Months Ago
merge from world_update_2
10 Months Ago
merge from nuking_old_cliffs_in monuments
10 Months Ago
merge from halloween24
10 Months Ago
merge from main
10 Months Ago
10 Months Ago
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
Large surface tuning
10 Months Ago
Merge from main
10 Months Ago
Iterating. Large wall variant.
10 Months Ago
Add refresh button to the top of the era editor to refresh all items - used if you change prefabs without using GUI