192,384 Commits over 4,049 Days - 1.98cph!

48 Days Ago
Fix scientist corpses not assigning item ownership
48 Days Ago
Removed bee sounds from bee grenade entity (kept on the world and view model)
48 Days Ago
XP Convar fixes
48 Days Ago
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48 Days Ago
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48 Days Ago
manifest, (harbor_2.prefab got nuked)
48 Days Ago
merge from crafting_update
48 Days Ago
restoring workbench unlocking to prior behavior, default unlock, no techtree progression to unlock
48 Days Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
48 Days Ago
Merge from temperature_teas
48 Days Ago
Added custom buff tooltip text for temperature tea effects.
48 Days Ago
Remove sv_autojump as it does nothing Pull Requests * TTT: add ttt_filter_role entity * TTT: Close player volume slider along with scoreboard * Updated AngularJS from 1.1.2 to 1.8.2 + potential performance improvements * Fixed DButton:SetConsoleCommand() not accepting vararg * New Localisation Phrases
48 Days Ago
added desc for bee grenades, brief description of XP system on nucleus.
48 Days Ago
WIP of little zigg
48 Days Ago
Merge: from main Tests: none, no conflicts
48 Days Ago
edited crocodile turn 90 left and right anims and exported wip croc intimidate attack rm anim
48 Days Ago
Merge from temperature_teas
48 Days Ago
Remove old (now null) teas from cooking workbench visuals to fix NRE when mixing
48 Days Ago
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48 Days Ago
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48 Days Ago
auto calculate craft times
48 Days Ago
- Fixed issues with the workshop normals when downloading from steam and reuploading. - Fixed general compound texture compression issues when downloading from steam and reuploading.
48 Days Ago
merge from main
48 Days Ago
bees -> crafting_update
48 Days Ago
Added LOS check system to master swarms so they cant damage people through walls
48 Days Ago
Item names, manifest file.
48 Days Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
48 Days Ago
Delete now unused recipes. Remove unused recipes from recipe lists. Assigned new tea recipes. Added final teas to recipe lists.
48 Days Ago
Deleted min/max temperature tea items. Deleted regular/advanced/pure tea items. Renamed combined teas to Cooling/Warming.
48 Days Ago
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48 Days Ago
crafting_update -> main
48 Days Ago
bees -> crafting_update
48 Days Ago
Removed extra logs
48 Days Ago
crafting_update -> main
48 Days Ago
bees -> crafting_update
48 Days Ago
Rebalanced beehive temperature Bees like temperature biomes and relatively low altitiude. Need to use a heater if you are higher up or in the snow
48 Days Ago
Merge: from concurrentquueue_leak - Fixes an edge-case on high-pop servers that can cause a 10MB/s garbage allocation rate Tests: validated fix works via synthetic test, then had a 2-player session on craggy to validate network traffic works as intended
48 Days Ago
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48 Days Ago
Clean: remove false-sharing todo Don't have proof of how impactful it is now in this area, so not going to jump the gun for now Tests: none, trivial change
48 Days Ago
Merge from crocodile
48 Days Ago
Undo: pick the right version of ProjectSettings from history Tests: none, trivial change
48 Days Ago
Undo: revert ProjectSettings Tests: none, trivial change
48 Days Ago
Bugfix/Optim: propagate fix to other ConcurrentQueues in the file Tests: local 2-player session on Craggy in editors
48 Days Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
48 Days Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
48 Days Ago
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
48 Days Ago
Clean: remove the hack test Now that the bug was validated this doesn't serve any purpose Tests: compiled in editor
48 Days Ago
Bugfix/Optim: Don't force ConcurrentQueue to allocate new segments on every push My hack/forced test no longer allocates - now I just need to cover left-over cases of this problem Tests: on Craggy in editor took a snapshot - no more allocs in the forced test area.
48 Days Ago
Merge from parent/merge_from_blowpipe
48 Days Ago
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill