reporust_rebootcancel

138,279 Commits over 4,505 Days - 1.28cph!

11 Months Ago
merge from main
11 Months Ago
Redid manifest update after merge
11 Months Ago
merge from main
11 Months Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
11 Months Ago
merge from radtown_scene_select
11 Months Ago
Fix radtown not in editor scenes menu
11 Months Ago
merge from editor_force_on_helicopter
11 Months Ago
merge from marker_teleport_underground
11 Months Ago
merge from HighWallCollision
11 Months Ago
Merge from parent
11 Months Ago
merge from bicycle_bunnyhopping
11 Months Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Rin
11 Months Ago
Merge from main
11 Months Ago
Split refinement.
11 Months Ago
Split procedure.
11 Months Ago
Splitting this sculpt into two different islands, because big.
11 Months Ago
Splatting
11 Months Ago
Island sculpts/cliffs.
11 Months Ago
Fixes
11 Months Ago
Scene backup
11 Months Ago
Clamp danger values Local to world (not the other way around)
11 Months Ago
Increase context resolution Harder steering over lower values
11 Months Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
11 Months Ago
Move saving/loading code to c#, fix potential issue when some tiles are null
11 Months Ago
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
11 Months Ago
Temp hull.triangle.wood collision
11 Months Ago
Ent killing a boat block now kills the boat.
11 Months Ago
Merge from parent
11 Months Ago
Cannon icon
11 Months Ago
Merge from boat_building
11 Months Ago
Merge from block_collision
11 Months Ago
Plank, sail, steering wheel icons. Misc asset deletion.
11 Months Ago
Steering wheel description and item changes.
11 Months Ago
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
11 Months Ago
Messing with deepsea values
11 Months Ago
Manifest
11 Months Ago
Added AI RHIBs to the deep sea Codegen General cleanup
11 Months Ago
Deep sea specific RHIB prefab
11 Months Ago
merge from optimize_windows_console -> main
11 Months Ago
Stop the boat driving if the driver gets doinked
11 Months Ago
Driver no longer has a gun out
11 Months Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
11 Months Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
11 Months Ago
Fix commands being sent from the console thread instead of being queued to the main thread