reporust_rebootcancel

138,279 Commits over 4,505 Days - 1.28cph!

11 Months Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds
11 Months Ago
Update: break ItemStoreTakeover links to sprites - Added warmup-cooldown to relevant UI screens Doesn't work correctly - menu spawns, but uses wrong assets. This is due to warm-up logic running before storetakeover warmup Tests: navigated to Store and Inventory pages. Inventory is okay, but store is derped
11 Months Ago
Compile fixes
11 Months Ago
Merge from naval_update
11 Months Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
11 Months Ago
Additional types - UI_Hero_QuickJoin_Entry - UI_Hero_Store - UI_ServerBrowserPage - UI_TutorialModal - UI_SkinViewerControls - UI_Store - UI_WorkshopItemList
11 Months Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
11 Months Ago
Misc block fixes
11 Months Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
11 Months Ago
Missing plank item changes from earlier
11 Months Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
11 Months Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
11 Months Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
11 Months Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
11 Months Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
11 Months Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
11 Months Ago
Rebase on /main
11 Months Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
11 Months Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
11 Months Ago
merge from deployable_cannon
11 Months Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
11 Months Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
11 Months Ago
Anchor icon
11 Months Ago
network++
11 Months Ago
meta_shift/loot -> /main
11 Months Ago
Fix NRE when shooting ballistas and canons
11 Months Ago
fixed missing blueprint fragment world model outlines
11 Months Ago
Toggle all the cart button animators when the store is not visible
11 Months Ago
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
11 Months Ago
Advanced BP fragment typo fix
11 Months Ago
meta_shift/loot -> main
11 Months Ago
Updated hackable crate loot table, more variance Reduced slots, dynamic loot container Added title
11 Months Ago
Sails and anchors can not be raised or lowered during boat building.
11 Months Ago
created 3p chainsaw idle breathing anim and applied to its override controller
11 Months Ago
4k sail textures
11 Months Ago
Added debug.printanimators to print the status of all the animators in the scene
11 Months Ago
merge from naval_update
11 Months Ago
Use timers for anchor/sail
11 Months Ago
Manifest
11 Months Ago
Merge from parent
11 Months Ago
broom flag for sail
11 Months Ago
Merge from main
11 Months Ago
/meta_shift/loot -> main
11 Months Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
11 Months Ago
meta_shift -> main
11 Months Ago
radtown puzzle wire update s2p
11 Months Ago
updated dome puzzle wires
11 Months Ago
ferry terminal s2p
11 Months Ago
merge from store_atlases
11 Months Ago
Fixed arctic and floor wallpaper pack brandings alpha