reporust_rebootcancel

137,357 Commits over 4,474 Days - 1.28cph!

37 Days Ago
- Swap over to new pool table model - Cleanup - Temp colliders
37 Days Ago
score rows show a max of 10 rows, with wrap around at max
37 Days Ago
Fixed player not spawning
37 Days Ago
Fixed window holes in apartments complex b
37 Days Ago
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture) S2P (feel free to stomp)
37 Days Ago
Fixed crafting menu accessory tab remaining open when selecting a skin-only compatible blueprint Update charms UI when selecting blueprints (also fixes crafting items with pre-selected charms using incorrect attachment IDs / wrong charms) https://files.facepunch.com/raul/1b2211b1/22_19-44-GlisteningLightningbug.mp4
37 Days Ago
Fix NRE when selecting the security guard conversation option - either by updating phrases or by changing the code, unsure which
37 Days Ago
37 Days Ago
merge from main
37 Days Ago
merge from main
37 Days Ago
move zoom input toggle from reticle to mountable fix dart hovering in front of face in viewmodel fix double throw in local debug cam
37 Days Ago
Move security guard room from the damaged wing -> basement apartments (so it's easier to find)
37 Days Ago
Fixed broken grass displacement on the bear trap (snap trap) and landmine
37 Days Ago
Charity Plushies Outline
37 Days Ago
local 3p model also gets animation events for dart when viewmodel throws dart model now sticks to 3p hand without held entity
37 Days Ago
merge from prototype -> apartment_complex_monument
37 Days Ago
Override safezone behavior with the new TriggerSafeZoneOverride, returning "not in a safezone" if they are inside a safezone trigger & non-safezone trigger at the same time
37 Days Ago
Made it so you can move whilst being in the clan window (matching crafting, contacts and inventory behaviour) Applied HudMenuInput across all clans input fields to prevent movement when they are in focus https://files.facepunch.com/raul/1b2211b1/22_18-21-JuicySeamonkey.mp4
37 Days Ago
Add TriggerSafezoneOverride to all the apartment prefabs
37 Days Ago
Create SafeZoneOverride trigger - allows damage inside a set area in a safezone
37 Days Ago
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
37 Days Ago
testlist
37 Days Ago
Elevator bleed fix
37 Days Ago
Merge from main
37 Days Ago
Merge from multiframe_targeting
37 Days Ago
37 Days Ago
Auto lock count down
37 Days Ago
Saved prefab for the damaged wing apartment complex audio
37 Days Ago
merge from main
37 Days Ago
merge from game_room_dlc
37 Days Ago
Bunch of anti-bleed
37 Days Ago
add cooldown to activation, replace placeholder models with different placeholders that look more like airfield props
37 Days Ago
testlist, ran clean entity labels
37 Days Ago
Fix "rent due" vitals after merge
37 Days Ago
update apartment_complex_monument/prototype
37 Days Ago
merge from main -> apartment_complex_monument
37 Days Ago
Double the move and nudge distances
37 Days Ago
merge from main -> apartment_complex_monument
37 Days Ago
pooltable -> pool
37 Days Ago
game_room_dlc -> game_room_dlc/pooltable
37 Days Ago
Lobby lighting progress
37 Days Ago
merge from radtown_hlod_fix
37 Days Ago
Merge from PlayerMaintainedMonuments
37 Days Ago
Take compound scene from main, S2P
37 Days Ago
Fix radtown not having an HLOD and looking bad from far away
37 Days Ago
Scale sampling count. Set some new defaults.
37 Days Ago
scene2prefab
37 Days Ago
merge from PlayerMaintainedMonuments
37 Days Ago
Merge from main
37 Days Ago
Fixed window holes on apartment complex b during LOD switching Increased communal corridor lodding distances