147,423 Commits over 4,444 Days - 1.38cph!

11 Months Ago
Setting up m39 anims, entity and override controller
11 Months Ago
merge from main
11 Months Ago
Adding a favourite forces the favourites tab to refresh
11 Months Ago
Allow 'clear all' notifications to hide global notifications as well Persitent data storage for the menu via a json list Only allow global notifications to be permanently cleared Try and reuse ids Add to Bootstrap
11 Months Ago
Add CollateTrainTracks procedural component so the train tracks work
11 Months Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
11 Months Ago
merge from new_menu
11 Months Ago
Restored store search tab
11 Months Ago
Patch info styling
11 Months Ago
Setting up 3p L96 anims, entity and override controller
11 Months Ago
Steam inventory screen search bar Fixed delete twitch drop modal not deleting anything Fixed loading thingy sorting on skin viewer
11 Months Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
11 Months Ago
Style Quick join
11 Months Ago
Tech tree window correctly reinitalises after a code change
11 Months Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
11 Months Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
11 Months Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
11 Months Ago
Compile fix
11 Months Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
11 Months Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
11 Months Ago
T2 primitive and T3 vanilla
11 Months Ago
Update T2 and T1 Primitive
11 Months Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
11 Months Ago
merge from main
Rin
11 Months Ago
Minor biome changes
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
Fix player models not being removed from the instance list when disconnecting from servers
11 Months Ago
Phrases
11 Months Ago
merge from new_menu
11 Months Ago
Store localization
11 Months Ago
Steam inventory and workshop screens localization
11 Months Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
11 Months Ago
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half
11 Months Ago
Phrase property drawer fixes, added a revert button and RustText support
Rin
11 Months Ago
Added varied crate spawner grid
Rin
11 Months Ago
Restoring more Craggy Island features
11 Months Ago
merge from new_menu
11 Months Ago
Fixed remaining Application.isPlaying using the wrong namespace
11 Months Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
11 Months Ago
merge from new_menu
11 Months Ago
Fire store init NRE
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
merge from phrase_applybutton
11 Months Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
11 Months Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
11 Months Ago
Add -> TryAdd in BuriedItems
11 Months Ago
Fixed SettingsGestureDraggable.OnDropped NRE
11 Months Ago
Reduce texture size and/or enable compression on some textures
11 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors