147,423 Commits over 4,444 Days - 1.38cph!

11 Months Ago
Update Server Entry tags to use the new tooltips
11 Months Ago
Remove transition from session page
11 Months Ago
Standardise play mode filtering tooltips
11 Months Ago
Change shadow update group init order
11 Months Ago
merge from main
11 Months Ago
Fixed legacy furnace skin viewer issues
11 Months Ago
Cleaned up demo window
11 Months Ago
Merge from main
11 Months Ago
update base stor eprefab, improve tags design
11 Months Ago
Working in the new haze falloff feature WIP.
11 Months Ago
Walkway progress / scaffolding stairs
11 Months Ago
Demos & play using same search styles
11 Months Ago
merge from main
11 Months Ago
Shadow manager NRE fix
11 Months Ago
merge from new_menu
11 Months Ago
merge from main
11 Months Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
11 Months Ago
Compile fixes
11 Months Ago
merge from new_menu
11 Months Ago
merge from new_menu
11 Months Ago
merge from main
11 Months Ago
Merge Decals & Metrocop texture changes/fixes
11 Months Ago
Revert asset changes
11 Months Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
11 Months Ago
Implemented support for instances in motion and other fixes
11 Months Ago
Fixed a regressive Lua error with Player:AddCount (Community Contrib) Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy
11 Months Ago
Merge the compile error fix from x86-64
11 Months Ago
Remove code to pack monument scenes bundle (unused)
11 Months Ago
Fix branch specific compile error on Linux/MacOS (Hopefully)
11 Months Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot. Update FGD - light properties descriptions Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Mount CSS/Episodic VPKs in tools Make Linux happy Fixed weird white spots on Metrocop playermodel gloves Updated/Fixed decal textures & materials from main
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
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11 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
11 Months Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
11 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
11 Months Ago
Make Linux happy
11 Months Ago
priv prefab tweak
11 Months Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
11 Months Ago
11 Months Ago
added textures and updated material for pilot hazmat backpack
11 Months Ago
11 Months Ago
Prevent silly values in fog_controller Undo changes to Func_MoveLinear.SetSpeed again Fixed weird white spots on Metrocop playermodel gloves Mount CSS/Episodic VPKs in tools
11 Months Ago
add per-biome, per-weather fog start distance ramps
11 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
11 Months Ago
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11 Months Ago
Merge from medical bay props
11 Months Ago
Simpify filtering logic
11 Months Ago
merge from main
11 Months Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
11 Months Ago
Improvised walkway progress