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157,144 Commits over 4,566 Days - 1.43cph!

2 Months Ago
Add test for wolf leap on foundation, not cleaned up yet
2 Months Ago
Updated all IO tests to the new syntax
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Rename navpos to navVector3, as it can also be a direction / delta, delete old navVector3, fix compile errors
2 Months Ago
Fix world space leak in wolf and tiger leaps, fix eqs donut potentially using uninitialized garbage nav nextPosition
2 Months Ago
Initial work to create dedicated navmesh position
2 Months Ago
merge from trdesk_snapping_fix
2 Months Ago
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2 Months Ago
Fix an old "Cannot set the parent of the GameObject" sound error when disconnecting while on a moving train
2 Months Ago
merge from main
2 Months Ago
Slight cleanup + reformat
2 Months Ago
Fix for procedural rail lines sometimes not linking up properly at junctions There was an old bug in train track collation that could miss junctions when splitting up the splines, depending on the iteration order. Likely only became visible recently when we switched to FindObjectsByType with FindObjectsSortMode.None Tested a known case / seed that had a broken junction after initial map generation but not when loading the map from a file - now works in both scenarios
2 Months Ago
IOTestFixture, helpers for IO2 automated tests Updated AND switch tests
2 Months Ago
Converted more stuff: seismic sensor, some audio entities, fuse box
2 Months Ago
improvements to the muzzle attachment setup unified origin point for these attachements to be at their base - makes placement much easier used prototype 17 as an example and updated its muzzle attachment positions
2 Months Ago
merge from main
2 Months Ago
attempting to normalise render sizes weapons and clothing
2 Months Ago
setting up glass ar 3p anims and world model
2 Months Ago
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2 Months Ago
fix bugs with syncing the server state of the arcade to the active player, update manifest
2 Months Ago
fixed large planter gibs spawning upside down
2 Months Ago
improved first person and specifcally 3rd person muzzle brake positioning for the following: sks, thompson, sar, pistol revolver, space lr300, pump shotgun, prototype 17, mp5, m4 shotgun, m249, m16, hmlmg, custom smg and handmade smg
2 Months Ago
prefab setup, gotta regen manifest
2 Months Ago
audio + hit sounds
2 Months Ago
oops forgot meta file
2 Months Ago
add feedback for hitting notes, bootleg fake particles, level up toasts
2 Months Ago
basic replication for spectators
2 Months Ago
Initial setup for character customisation. Simple convar based system to swap between various pre-existing player model features
2 Months Ago
Glass AR - shader fix for self sorting issues in viewmodel
2 Months Ago
Converted door controller: had to set the monument door controller prefab inputs as main power slots, will need some S2P
2 Months Ago
Converted most lights, fridge and car lift
2 Months Ago
difficulty ramping
2 Months Ago
New tool Tools > Find > Unreferenced Assets Scans the project for assets that are not referenced by anything, tracing chains so that eg. a texture referenced by a material that is not used anywhere will be counted as unused Can't catch everything - assets loaded by string path in scripts won't be caught by this tool, so use with care
2 Months Ago
Right click-dragging items in the crafting queue now lets you move them around within the queue. Fade all other queued items out when dragging an item. https://files.facepunch.com/ad/1b1411b1_2026-08-14_12-27-43/crafting_reorder.mp4
2 Months Ago
merge from woodarmour_skinnable (wood armour items skinnable setup)
2 Months Ago
wood armor hat, gloves, jacket, pants skin setup, fixed icons, icon renderer, workshop scene rotations, workshop source models for each
2 Months Ago
network_range_audit -> main
2 Months Ago
optimised LOD0 of the burlap sack, much cheaper than before.
2 Months Ago
merge from main
2 Months Ago
Reduce the networking range of the following objects from 256 -> 128m (7/7)
2 Months Ago
Reduce the networking range of the following objects from 256 -> 128m (6/7)
2 Months Ago
Reduce the networking range of the following objects from 256 -> 128m (5/7)
2 Months Ago
Reduce the networking range of the following objects from 256 -> 128m (4/7)
2 Months Ago
Add a "Random" option with a dice icon to the start of the skin list, selectable/saved per-item type. With this selected, a random unlocked skin is used per craft.
2 Months Ago
Fixed Twitch Rivals Desk being flipped 180° when snapped Before: https://files.facepunch.com/raul/2026/August/Unity_1Lnnf0xnVr.mp4 After: https://files.facepunch.com/raul/2026/August/Unity_GSudl4SgyH.mp4
2 Months Ago
fixed spelling mistake on shipping container decal
2 Months Ago
Merge from hide_services
2 Months Ago
Reduce the networking range of the following objects from 256 -> 128m (3/7) WeaponRackLight WeaponRackLightDouble hab_storage jackolantern.angry jackolantern.happy mannequin_deployed sign.pictureframe.landscape sign.pictureframe.portrait sign.pictureframe.xxl sign.small.wood spinner.wheel.deployed wall_shallow_industrial_shelves.deployed wall_single_ sign.artistcanvas.m sign.artistcanvas.s woodframe.medium woodframe.small woodframe.standing generic_world DragonDoorKnocker.Deployed firecrackers.entity skinningknife.entity easter_door_wreath_deployed easter_basket.entity EasterEggProjectile RustigeEgg_B.deployed RustigeEgg_D.deployed RustigeEgg_E.deployed RustigeEgg_f.deployed RustigeEgg_G.deployed RustigeEgg_H.deployed CandyProjectile LargeCandleSet gravestone.stone.deployed pumpkin_basket.entity Skull_Door_knocker