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115,377 Commits over 3,959 Days - 1.21cph!

12 Days Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
12 Days Ago
Added hopper socket to medieval box
12 Days Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
12 Days Ago
Add protobuf for custom vitals message
12 Days Ago
Generate manifest
12 Days Ago
Add ClientModdingEntity to handle RPC for custom vitals
12 Days Ago
Fixed repair/pickup
12 Days Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
12 Days Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
12 Days Ago
+ BaseEntity.SyncVar (doesn't compile)
13 Days Ago
Added implicit conversion operators
13 Days Ago
Add correct list of allowed types
13 Days Ago
Proper client receive method
13 Days Ago
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13 Days Ago
main -> syncvars
13 Days Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
13 Days Ago
Enable bee particles on the beehive if it has bees in it
13 Days Ago
Missing files
13 Days Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
13 Days Ago
Update: ServerProfiler - vizualize process working set memory - using debug binaries for now(bc3e74cd) Need to add virtual set as well and test standalone servers(Win and Linux) Tests: in editor on craggy.
13 Days Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
13 Days Ago
Improved server projectile trajectory prediction Folders
13 Days Ago
Bugfix: ProfilerExporter - filter out worker thread marks that are before the frame start It was originally correct, but in previous commit I simplified the code, thus breaking it. This restores it. Tests: none, as currently too many changes present in workspace - will test later
13 Days Ago
Door controller tests tweaks
13 Days Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
13 Days Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
13 Days Ago
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
13 Days Ago
Better handling for backpacks, extract all items
13 Days Ago
Merge from hopper
13 Days Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
13 Days Ago
base rig fbx, placeholder anims, animator, prefabs
13 Days Ago
Merge from menu_friends_list
13 Days Ago
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
13 Days Ago
- Make the swarm damage you - Setup realmed removed
13 Days Ago
Abyss pack and page header rework
13 Days Ago
setup constractble entity for handcar, letting you deploy it onto rail and then construct it in-place like siege weapons
13 Days Ago
Added super crappy swarm particle effects (testing)
13 Days Ago
made handcar deployable, with a new socketmed_rail that requires it to be within a defined radius of a rail and aligns it to the spline
13 Days Ago
Food visual color tinting support via property block.
13 Days Ago
Improved stop distance check
13 Days Ago
Fix frontiersman pack not showing page
13 Days Ago
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards. WIP tint code.
13 Days Ago
Swarm goes for eye height rather than body
13 Days Ago
redesign store item
13 Days Ago
- Fixed swarm base not animating correctly - Removed excess logs
13 Days Ago
Update: ServerProfiler - emit fake "Allocation" threads and duplicate allocation marks there - Also updated the whole buffer estimation to take into account these metadata marks - Added support for naming and sorting thread tracks Well, they do appear, but the thread_sort_index is ignored by perfetto(see https://github.com/google/perfetto/issues/555). Might finally bite the bullet and write a protobuf exporter, but afraid that it'll be more expensive to run and won't compress as well. Tests: exported a snapshot from editor
13 Days Ago
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13 Days Ago
Got basic steering behaviour compiling
13 Days Ago
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13 Days Ago
merge from main/vclouds