reporust_rebootcancel

132,991 Commits over 4,293 Days - 1.29cph!

39 Days Ago
Merge from main (to pull in mac_foliage_tearing_fix)
39 Days Ago
Ammo display llight now works again, and apply fade in to light intensity on deploy
39 Days Ago
Merge from mac_foliage_tearing_fix
39 Days Ago
Rebase on /main
39 Days Ago
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
39 Days Ago
- Add option on 'GoToDeepSea' objective types to fail the mission once the deep sea closes. Enabled for the floating city wood delivery mission - Also add option to only allow mission to be started if we are x many seconds away from deep sea wipe/closing. Also enabled for this mission - Mission failure chat message is now translated. Also provided additional context for mission failure by showing the failure reason
39 Days Ago
Cherrypick 50cal fixes
39 Days Ago
Wrap indirect instancing in ifdef to prevent potential issues with default gpu instancing
39 Days Ago
Added NPC and vehicle breakdown to deepsea.printentitycount
39 Days Ago
* Fix randomly disappearing in-motion objects since switching to the new TransformMemory implementation. * Fix randomly disappearing stationary and in-motion objects in the deep sea. * Fix concurrent access exception when in-motion objects are destroyed.
39 Days Ago
Finished boats can be repaired with the hammer without entering edit mode. Player boats generate a dynamic BuildCost at creation, to be used for repair costs, based on the total number of blocks * block costs. Hammer repair logic now checks if an entity should be repaired via the parent. Eg hitting a boat block will repair the boat. Added BaseCombatEntity.ShouldRepairViaParent and BaseCombatEntity.GetRepairableParent.
39 Days Ago
merge from naval_update/islands_navmesh_fix
39 Days Ago
Removed a boat AI log
39 Days Ago
Fixed deep sea NPCSpawner never finding their island. We detach the children of the deep sea island to avoid issues with global network, so they couldn't find it NPC spawners are now properly waiting for the navmeshs to be generated before spawning
39 Days Ago
Wait for the deep sea to be entirely spawned before generating the islands navmesh. That gives some time for the dwellings to spawn, so they are carving the navmesh properly Fixes scientists phasing through dwellings
39 Days Ago
Merge from naval_update
39 Days Ago
Merge from nav_optimisation Bump radius to 200m just to be safe
39 Days Ago
Merge from naval_update
39 Days Ago
Update with new icons
39 Days Ago
Codegen
39 Days Ago
Codegen protobuf
39 Days Ago
merge from main -> fix_steam_nickname_bags
39 Days Ago
Fix pumpkin.wearable (was back to front)
39 Days Ago
added elite crates to ghost ships, rebalanced cannon damage against player boats
39 Days Ago
Fixed diving fins missing material
40 Days Ago
add graphics.atmospherefogdensityscale
40 Days Ago
merge from deepsea_portal_weather_fixes
40 Days Ago
another compile fix
40 Days Ago
40 Days Ago
merge from deepsea_portal_weather_fixes
40 Days Ago
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
40 Days Ago
▊ ▋▆▋ ▄▆▋▋▄ ▉▉▍▅ ▇▄ ▄▉▅▅▆ ▍▍▆▉▋▇ ▄▄▊▄█▋ ▇▋▉▊▊▌ ▊▆▋▄▉▇ ▄▆▉ ▋▋▇ ▍▉▇▄▋▋█▊▍ ▋▅▋ ▄▄▄▋▉▇▌█▇▋▉▌█▌▇▍█▉▋▇ ▆▆ ▄▍█▆▄▋ ▅▄▌ ▌▅▄▍█▆▆ ▋▅ ▌▆▄ ▆▄█ ▊▌▇▉▅ █▄▋▉▋▍▅ ▇▆▇▅▇▇▌▊▋█▍▍▋▆ ▌▉▉ ▍▆▌▍▍▊▅▇ ▊▌█▌▇█▅▉▄ ▍█▌
40 Days Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
40 Days Ago
merge from deepsea_demos_fixes
40 Days Ago
merge from main
40 Days Ago
Fixed climate not using the deep sea weather when playing demos in the deep sea
40 Days Ago
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
40 Days Ago
Fixed terrain config not switching to deep sea when playing demos
40 Days Ago
latex balloon better text conformity
40 Days Ago
▇▄▄▇▌▆▉▋ ▄▊▋█ ▅▄▌
40 Days Ago
merge from spacestation_storepages
40 Days Ago
Skin viewer: restored space LR 300 ammo counter screen following the changes
40 Days Ago
Sail lod FIX
40 Days Ago
▅ ▆▌▄ ▅▍▌ ▋▇█▇▋▄▍▊ ▆▆█▉▋▄▉▉ ▌▊▅▅▇ ▉▆ ▇ ▍▉▆▌ ▊█ ▌▌▋▌▍▍▌█▌▄ ▇▊█ ▇▉▇ ▊▇▊▋ ▍█▍▌▉▅▄▄▇ ▆▋▅▄▌█ ▊▋▌▄▉▋█▋ ▄▋▋▅▍▋▊ ▍▌▅▍ ██▌▍▇▌ ▌▋▄▊▆▆▉▊▍▍▊ ▋▆▄▍▉ ▊▍▄▋▄▅ ▇▋▆▍▍▅ ▇▄▋ ▌▉▆▊ ▄▇▄ ▌▉▅▉ ▄▋ ▄▅▊ ▄▍▍▋▍▍▉▌ ▋▇▇▇
40 Days Ago
Added oil barrels to docks.
40 Days Ago
Mummywraps full body female reposed
40 Days Ago
mission rewards
40 Days Ago
Do not display sign text when censorsigns convar is enabled
40 Days Ago
merge from naval_update
40 Days Ago
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission