reporust_rebootcancel

136,686 Commits over 4,324 Days - 1.32cph!

14 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
14 Days Ago
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
14 Days Ago
- Wire up new golf hole - Setup animator - Reset mechanics
14 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
14 Days Ago
Added some new string and logistic network nodes Added zoom in the graph editor
14 Days Ago
Merge from 3p planner animation update
14 Days Ago
Animation fixes and code improvements
14 Days Ago
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
14 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
14 Days Ago
added golf hole bucket thing
14 Days Ago
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
14 Days Ago
Craggy with hackweek junk on it
14 Days Ago
Manifest stuff
14 Days Ago
Codegen
14 Days Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
14 Days Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
14 Days Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
15 Days Ago
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15 Days Ago
updated the anim clips of the door closer
15 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
15 Days Ago
Various tundra/arctic biome edits and experiments.
15 Days Ago
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
15 Days Ago
Fixed print node only printing floats Different styling for exec connection lines
15 Days Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting
15 Days Ago
various pot plants and pot colour variants
15 Days Ago
Player head seed work
15 Days Ago
Data IO wires can parent to doors
15 Days Ago
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15 Days Ago
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15 Days Ago
added rock golfballs
15 Days Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
15 Days Ago
layout and set dressing work on the apartment front yard continued
15 Days Ago
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15 Days Ago
Got both panels in the same spot finally but still NREs and also its the wrong spot
15 Days Ago
Merge from main
15 Days Ago
Merge from 3p wallpaper animation update
15 Days Ago
Cleanup old door closer code, open/close anims basic setup
15 Days Ago
edited pivots of greybox golf clubs and exported test 3p chip swing anims
15 Days Ago
merge from LNY26
15 Days Ago
Removed one shot from the horse armor store images
15 Days Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
15 Days Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
15 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
15 Days Ago
silly horse mask world mdoel variant outline fix
15 Days Ago
Added simple player course blocks for mini golf
15 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
15 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
15 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
15 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
15 Days Ago
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)