115,360 Commits over 3,959 Days - 1.21cph!
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113075 (branch name) for now until I get chance to fix an issue.
merge from connect_language -> hackweek_modding_improvements
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
merge from ddraw_perms -> hackweek_modding_requests
Allow ddraw to work if you are client admin OR if it's the server sending the commands
- avoids modded servers having to mess with admin flags
merge from can_throw -> hackweek_modding_improvements
Merge from main very latest now it's working again
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
Added triangle and foundation splash bug tests, both failing
Merge from unity_editor_show_branch_name
merge from max_hp -> hackweek_modding_improvements
Ensure it works on players as well (since it overrides max health differently)
Allow max health to be networked from the server -> client
Rename from BranchTitleTest to BranchName.
Add some enabled checks.
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
wheels actually spin
- includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
launch site factory trees set dressing
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If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
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merge from bikes_damage_tweaks
merge from hotreload_serialiization_fix
merge from batteringram_fixes
merge from fleck_memory_fixes
Farmable chickens now take damage and drop corpses like regular chickens
Names
Added a slot for produced eggs in the chicken coop loot panel
Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs)
Added a slight tint colour randomisation to each chicken (experimental)
Anim source backups for peace, love heart and camera frame VM gestures
Peace, love heart and camera frame gestures (viewmodels)
https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
More cloud setup.
Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
Fix args buffer, and add simple UVs to procedural vertex function
merge from player_speed -> hackweek_modding_improvements
Add `disableMovementCollider` bool to player
- allows players to ignore collisions with other players (parkour anyone?)
More rocket tests
Refactoring
Changed the test results json structure
Add ability to modify gravity & swimming gravity per player
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity