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156,932 Commits over 4,566 Days - 1.43cph!

13 Days Ago
Fix wild livestock being passively tamed and then breeding out of control
13 Days Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
13 Days Ago
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
13 Days Ago
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
13 Days Ago
Fixed the post processing on the player preview camera
13 Days Ago
merge from moocclusion
13 Days Ago
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
13 Days Ago
Reduced the mooing chances a tad
13 Days Ago
Bull texture optimisations
13 Days Ago
Potential fix for animals not eating from troughs
13 Days Ago
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
13 Days Ago
Sheep baas are occluded too for consistency
13 Days Ago
Lowered their occluded volume cause they won't shut up
13 Days Ago
Potential fix for cows dying of hunger in a well setup farm
13 Days Ago
Merge from main
13 Days Ago
Cow moo sounds are now occluded
13 Days Ago
Calf texture optimisations
13 Days Ago
Store bg blur mat tweaks
13 Days Ago
Cow textures optimisation
13 Days Ago
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13 Days Ago
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13 Days Ago
merge from plague doctor hazmat
13 Days Ago
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
13 Days Ago
Unarmed ROM animation test
13 Days Ago
Fix static fence gate layer
13 Days Ago
Final bit of polishy bits on random room J pipes / wires
13 Days Ago
Merge from main
13 Days Ago
merge from main
13 Days Ago
Crab texture size optimisations
13 Days Ago
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
13 Days Ago
Frog texture optimisations
13 Days Ago
Jellyfish texture optimisations
13 Days Ago
merge from storepage_plaguedoctor
13 Days Ago
Plague doctor store video
13 Days Ago
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
13 Days Ago
Squirrel texture optimisations
13 Days Ago
Added a convar killswitch for the general store loading images from http
13 Days Ago
merge from plague doctor - store icon, square steam images, fixed ingame icon
13 Days Ago
Rabbit texture optimisations and material update
13 Days Ago
Editor: fixed store item grid preview button not working in edit mode
13 Days Ago
Plague doctor hazmat store page
13 Days Ago
Plague hazmat icon uses legacy bind pose to match other hazmats
13 Days Ago
legacy bind pose setting works in renderer window, not just the prefab value.
13 Days Ago
Reimported Nailgun World Model to have seperated magazine
13 Days Ago
Seaturtle texture optimisations
13 Days Ago
Merge from main
13 Days Ago
merge from plague doctor - store icon
13 Days Ago
Merge from main
13 Days Ago
Wire and decal pass on small room J, server room (still WIP)
13 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode