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131,096 Commits over 4,232 Days - 1.29cph!

10 Days Ago
Bandana repose
10 Days Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
10 Days Ago
lumberjack hoodie prefab update
10 Days Ago
Heavy Scientist repose/lods
10 Days Ago
audio changes on the double and single 50cal turrets
10 Days Ago
Add digital ammo counter
10 Days Ago
handmade sight refresh LOD 0 and LODs
10 Days Ago
Rabbit mask repose
10 Days Ago
Merge from naval update
10 Days Ago
painted + bare metal textue variants for explosives component box, plus LODs
10 Days Ago
Ratmask repose
10 Days Ago
ore greybox model
10 Days Ago
marging last stuff from hackweek before I forget
10 Days Ago
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10 Days Ago
wip compile fixes (PC crashed killed my library, still importing to test)
10 Days Ago
Snakemask repose
10 Days Ago
merge from main -> birthday2025
10 Days Ago
merge from boat_building
10 Days Ago
Include Vehicle_Large layer in stability notifications
10 Days Ago
merge from boat_building
10 Days Ago
Merge from parent
10 Days Ago
Fixed new scientists not applying damage to shields properly
10 Days Ago
updated textures
10 Days Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
10 Days Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
10 Days Ago
UI help info
10 Days Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
10 Days Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
10 Days Ago
Merge from naval_update
10 Days Ago
Remove voice gen plugin
10 Days Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
10 Days Ago
Assign new hazmat to new scientist
10 Days Ago
Merge from radial_context_fix
10 Days Ago
Cherrypick fix from 137044
10 Days Ago
Show block count and limit in boat building UI if a limit is set.
10 Days Ago
Merge from naval_update
10 Days Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
10 Days Ago
Added a new TMP shader that allows a depth offset and custom cull mode
10 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
10 Days Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
10 Days Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
10 Days Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
10 Days Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
10 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
10 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
10 Days Ago
Merge: from main
10 Days Ago
Update to version 1.13.11
10 Days Ago
npc aim refactor first pass
10 Days Ago
naval_update -> scientist_boat_ai
10 Days Ago
naval_update -> turret_head_animations