reporust_rebootcancel

131,295 Commits over 4,232 Days - 1.29cph!

10 Days Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
10 Days Ago
Extra protection to on cl_attack and on cl_reload
10 Days Ago
Paintball Gun - texture update
10 Days Ago
Reposed barrel and crate wearables
10 Days Ago
naval_update -> pt_boat_turrets
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
10 Days Ago
merge from naval_update
10 Days Ago
scientist_boat_ai -> naval_update
10 Days Ago
Ensure front turret is playing the front turret animation
10 Days Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Change tip wording.
10 Days Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
10 Days Ago
Fixed debug portal renderer being visible with the convar off
10 Days Ago
Small engine skinning fix
10 Days Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
10 Days Ago
Only try and ram occasionally
10 Days Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
10 Days Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
10 Days Ago
Set default EditFinishUseInterval to 1 second.
10 Days Ago
Frog boots repose
10 Days Ago
Only fill fuel to 50
10 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
10 Days Ago
Npc aim refactor progress
10 Days Ago
naval_update -> scientist_boat_ai
10 Days Ago
Check textures for null in ApplyMipLevels()
10 Days Ago
Check textures for null in ApplyMipLevels()
10 Days Ago
Merge Indirect Instancing Fixes
10 Days Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
10 Days Ago
roof conditionals visual polish various fixes
10 Days Ago
Cannon animation polish pass
10 Days Ago
ak charm anchor position tweak
10 Days Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
10 Days Ago
mp5 charm setup
10 Days Ago
roof block model transforms reset, removed duplicate gibbable scripts
10 Days Ago
Updated charm list
10 Days Ago
AK charm setup
10 Days Ago
backpack charm texture updates
10 Days Ago
Updated deep sea map marker tooltip wording
10 Days Ago
Merge from client_cache
10 Days Ago
Wellipets hat repose
10 Days Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
10 Days Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
10 Days Ago
Abyss Hazmat repose/lods
10 Days Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
10 Days Ago
10 Days Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
10 Days Ago
Added BoatBuildingStation.Client partial, moved some code.
10 Days Ago
▍▅▇▋ █▋█▅▄▍ █▋▉▉▉ ▌▆▅ ▌▊ ▅▉'▊