reporust_rebootcancel

142,645 Commits over 4,413 Days - 1.35cph!

15 Days Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
15 Days Ago
exported updated 3p ak47 and rock run anims
15 Days Ago
Merge from main
15 Days Ago
merge rust_relay_server -> main
15 Days Ago
merge main -> rust_relay_server
15 Days Ago
made AttemptRestart a little bit more robust
15 Days Ago
merge from automated_testing
15 Days Ago
Test list
15 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
15 Days Ago
merge main -> rust_relay_server
15 Days Ago
ensure sendThread can start up if disabled from start
15 Days Ago
better property mismatch logging
15 Days Ago
merge from main
15 Days Ago
merge from automated_testing
15 Days Ago
CI testlist
15 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
15 Days Ago
Test list
15 Days Ago
Sprinkler tests cleanup and fixes
15 Days Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
15 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
15 Days Ago
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15 Days Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
15 Days Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
15 Days Ago
Subtract 150051 (introduced stepping issues)
15 Days Ago
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15 Days Ago
binoculars_fix -> main
15 Days Ago
Ensure range transform respects ui scale
15 Days Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
15 Days Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
15 Days Ago
Player seed work
15 Days Ago
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15 Days Ago
Added a new Animator Override Updater tool to batch update overrides when replacing an animation on the base player animator Since overrides work by overriding clips (not states) replacing the clip breaks every override that was referencing that clip This automates the process of hooking them all up Replaced the stance-idle clips in the Idle/Aiming blend tree with 3p_idle_unarmed and then ran the updater, updated 141 override controllers
15 Days Ago
Adjusted mortar guidemesh to face the correct way
15 Days Ago
merge from automated_testing
15 Days Ago
Auto turret target death and item giving fixes
15 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
15 Days Ago
main -> PlayerRigUpdate2
15 Days Ago
merge from main -> optimize_plant_lod_wind
15 Days Ago
Fix berry bush seedling being missed by previous optimizations
15 Days Ago
Roses - disable wind & motion vectors on lower LODs - disable motion vector on billboard LOD
15 Days Ago
magazine_look_angle_fix -> main
15 Days Ago
Potatos - disable motion vectors on all LODs
15 Days Ago
Corn - disable motion vectors on all corn prefabs
15 Days Ago
Plants spawned via `spawnplants` will have their grown paused so they stay the same stage
15 Days Ago
Add `spawnplants` command that will spawn every stage of every plant in a grid