reporust_rebootcancel

141,849 Commits over 4,413 Days - 1.34cph!

12 Days Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
12 Days Ago
12 Days Ago
custom editor for attachments to help joint config
12 Days Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
12 Days Ago
Update: ensure projectile stable indices are packed This simplifies code and opens up the door for better cache utilisation & simd processing, but currently savings are on the noise level Tests: unit tests + shot around player with 2 clients connected
12 Days Ago
Made the LODBakerTest script compatible with the new Bake functions arguments
12 Days Ago
updted upgrade placements for engineer and workbench tier 1
12 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
12 Days Ago
Merge from parent
12 Days Ago
deleted duplicate 3p spas anims
12 Days Ago
moved l96 holdtype to correct folder
12 Days Ago
Cherry Picked from 130098 (Removing LOD Baker debug code)
12 Days Ago
Cherry Picked from 130097 (Multiple source mesh support within the LOD Baker script)
12 Days Ago
merge mortar_prototype to main
12 Days Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
12 Days Ago
merge from main
12 Days Ago
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12 Days Ago
More setup tests
12 Days Ago
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12 Days Ago
Removed hull_corner prefabs, unused
12 Days Ago
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12 Days Ago
merge mortar_prototype to main
12 Days Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
12 Days Ago
Clean: cache span from ActiveTriggers.Objects Tests: none, trivial change
12 Days Ago
main -> vendingmachine_ui_refresh
12 Days Ago
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12 Days Ago
Merge: from main
12 Days Ago
removed uneeded anims events from some 3p anims
12 Days Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
12 Days Ago
Merge: from main
12 Days Ago
industrial electric furnace - gibs - corpse model - updated prefabs - ran manifest
12 Days Ago
Optim: Avoid double indirection when looking up active triggers - enabled by use of invalidating RemoveAtSwapback TriggerParent.StableIndex is only const during a frame, it now can change between frames Tests: built a 3-piece boat with a ladder, jumped around it
12 Days Ago
Updated player update animation import preset
12 Days Ago
exported edited 3p swimming anims
12 Days Ago
Test placement for accelerate. item setup.
12 Days Ago
merge from automated_testing
12 Days Ago
Added category selection to the test runner window
12 Days Ago
Fixing prisoner hood skinning and missing LODs
12 Days Ago
Pool table animation clips - loop and prop pass
12 Days Ago
engineer table stripped - updated
12 Days Ago
Merge from parent
12 Days Ago
merge from automated_testing
12 Days Ago
Fixed TestConveyorSplits and TestConveyorTransfer failing during setup because of stability All entities were spawned at 0,0,0 together and groundwatch was killing them Now setting server.stability to false in setup
12 Days Ago
Merge from parent
12 Days Ago
Merge from main
12 Days Ago
Updated some old client tests to use scoped convars
12 Days Ago
SetUp and TearDown can now fail the test is they throw They run using ExecuteTestInternal like the tests
12 Days Ago
Test runner window now supports repeated tests
12 Days Ago
Update wolf population asset with new convar
12 Days Ago
merge from main