reporust_rebootcancel

115,439 Commits over 3,959 Days - 1.21cph!

12 Days Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
12 Days Ago
Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
12 Days Ago
Add `test_custom_items` command to confirm it works
12 Days Ago
Add a bunch of code to support creating custom items based on JSON sent from server
12 Days Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
12 Days Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
12 Days Ago
merge from hackweek_automatedtesting
12 Days Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
12 Days Ago
Merge from modding_prefabs
12 Days Ago
Apply root motion
12 Days Ago
Collider tweaks for food cache static prefabs
12 Days Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
12 Days Ago
Better fail message for blocker and door controller tests
12 Days Ago
drawbridge wip anims and set up controller/avatar
12 Days Ago
▉▋█▇█ █ ▅▇█ ▄▋▉▊▌▆ ▇▇▋▌▅▊ ▅▍▍▆ ▇▍▉█▆▄▌▊▉, ▇▅▅▋██▉▉ █▋▉▌ ▄▆▋ ▆█▌▆▍://██▌.▉▄▅▉▊.▍▆▍/▍/▍▅▉▅▅▊▆▇▉▄▊▆██▆▊/▋▅▋▆▊▊▄▌▇▊▊▇▍▌▊▆
12 Days Ago
Updated anchor point for medieval door single static prefab
12 Days Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
12 Days Ago
wip drawbridge greybox and anims
12 Days Ago
merge from hackweek_automatedtesting
12 Days Ago
Removed nunit.framework refs
12 Days Ago
RPC & Protobuf for server to send custom phrases
12 Days Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
12 Days Ago
Merge from triangle_planter
12 Days Ago
Update description Update socket names
12 Days Ago
merge from main -> hackweek_modding_improvements
12 Days Ago
merge from protobuf_skip_default_fields_2 -> main
12 Days Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
12 Days Ago
horizon angle fog
12 Days Ago
Reduced cook time to 1 second
12 Days Ago
merge from cui_button_colors -> hackweek_modding_improvements
12 Days Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
12 Days Ago
merge from hackweek_automatedtesting
12 Days Ago
nunit.framework preserve in link.xml
12 Days Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
12 Days Ago
cooking workbench model and textures
12 Days Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
12 Days Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
12 Days Ago
- Changed honeycomb stack size to 100 - Removed logs
12 Days Ago
Trees call combat entity die on tree destruction rather than kill
12 Days Ago
merge from dropped_item_name -> hackweek_modding_improvements
12 Days Ago
fog adjustment, remove commented out stuff
12 Days Ago
merge from hackweek_automatedtesting
12 Days Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
12 Days Ago
Fix items dropped on ground not using their server-sided name
12 Days Ago
merge from hackweek_automatedtesting
12 Days Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
12 Days Ago
hackweek_swarms -> bees
12 Days Ago
Splashable water items actually increase the wetness value of the attacked player
12 Days Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out