reporust_rebootcancel

156,936 Commits over 4,566 Days - 1.43cph!

14 Days Ago
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
14 Days Ago
14 Days Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
14 Days Ago
Fix lead breaking easily, show sheep genes, fix tests
14 Days Ago
Fix some tests
14 Days Ago
Optimised sheep and lamb textures sizes
14 Days Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
14 Days Ago
cherry pick 166226 fix
14 Days Ago
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
14 Days Ago
Fix sheep idle baa sounds not working, they became unlinked
14 Days Ago
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
14 Days Ago
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14 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
14 Days Ago
Allow consumables to override the calories provided to the biofuel generator
14 Days Ago
merge from Livestock_animals
14 Days Ago
exported updated nailgun refesh vm anims
14 Days Ago
Added sound events to viewmodel reload
14 Days Ago
Merge from airwolf_repairable_pad
14 Days Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
14 Days Ago
set up new worldmodel prefab
14 Days Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
14 Days Ago
Adjust UI inventory blur to use new grabpasses
14 Days Ago
Merge from main
14 Days Ago
merge from analytics_signs -> main
14 Days Ago
Add "frame number" so we know which frame of a neon sign is being modified
14 Days Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
14 Days Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
14 Days Ago
Add analytics for signs being painted
14 Days Ago
merge from sentry_background_thread_errors -> main
14 Days Ago
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
14 Days Ago
merge from jungleanimals_spawn_fix
14 Days Ago
fix for cinematic idle prop rotation + sprint idle arm fix
14 Days Ago
Comments
14 Days Ago
merge from sentry_background_thread_errors -> main
14 Days Ago
Remove downsampling from explosion overlay
14 Days Ago
Merge from main
14 Days Ago
Merge from main
Rin
14 Days Ago
merge from terrain_hole_depth_fix
14 Days Ago
Client timeout 20m, server timeout 5m
14 Days Ago
Give background thread errors a larger time window so we can guard more against spam
14 Days Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
14 Days Ago
Cleanup
14 Days Ago
Merge from main
14 Days Ago
Fix lamb wool
14 Days Ago
Tunnel materials
14 Days Ago
fix missing HSVRemap from DefaultVolumeProfile
14 Days Ago
Bunch more fixes
14 Days Ago
Merge from lightingexclusion
14 Days Ago
Fix failing tests, some setups were fragile / incorrect, one regression now fixed
14 Days Ago
Bunch more work/fixes including: Added dedicated crafting screen action. Holding inventory button displays the crafting screen directly. Bunch of vdf & mapping/config updates. Deploy active gamepad config too to make update/testing easier. Convar/command updates/additions. Test updates & fixes. Better debugging output.