reporust_rebootcancel

115,324 Commits over 3,959 Days - 1.21cph!

14 Days Ago
ServerInit. Nicer placement.
14 Days Ago
Movement fixes
14 Days Ago
Merge from main
14 Days Ago
Fixes
14 Days Ago
Prefab and settings tweaks
14 Days Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
14 Days Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
14 Days Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
15 Days Ago
bunkbed added fbx, prefab and setup deployable object
15 Days Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
15 Days Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
15 Days Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
15 Days Ago
Initial prefab setup
15 Days Ago
Offset item positions
15 Days Ago
More debug drawing
15 Days Ago
Some hackweek as fuck wip code/tests
15 Days Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
15 Days Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
15 Days Ago
merge from entity_scale -> hackweek_modding_improvements
15 Days Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
15 Days Ago
Faster and cleaner AND switch tests
Rin
15 Days Ago
Floor netting item setup gameplay proof of concept
16 Days Ago
Door controller server tests
16 Days Ago
Fixed some old failing tests New test utils, code cleanup
16 Days Ago
merge from main
16 Days Ago
Show send message option if one of your Discord friends who you don't have on Steam sends a game message too
16 Days Ago
Add a send message option in the chat message context menu
16 Days Ago
merge from main
16 Days Ago
Missing files
16 Days Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
16 Days Ago
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16 Days Ago
Merge from main.
16 Days Ago
Some basic handling for full containers, this will need more work
16 Days Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
16 Days Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
16 Days Ago
Merge from main
16 Days Ago
Misc prefab setup, guide meshes, icon
16 Days Ago
Merge from main
16 Days Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
16 Days Ago
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16 Days Ago
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16 Days Ago
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16 Days Ago
Reserialized tech trees to fix "total cost" not working
17 Days Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
17 Days Ago
Tweaked static ballista deploy volumes and dismount pos
17 Days Ago
Color corrected all trumpet trees Reexported trumpet trees with AO (AO got deleted by mistake)
17 Days Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
17 Days Ago
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17 Days Ago
Static ballista mount/dismount sounds