reporust_rebootcancel

157,386 Commits over 4,566 Days - 1.44cph!

6 Months Ago
Readd god rock & anvil rock to craggy
6 Months Ago
Codegen
6 Months Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
6 Months Ago
remove computer station passthrough, slightly move input plug to line up better with model
6 Months Ago
Reapply Antihack.cs #if SERVER changes
6 Months Ago
merge from main -> fix_foundation_clipping_rocks
6 Months Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
6 Months Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
6 Months Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
6 Months Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
6 Months Ago
Fixed the mess with ice throne showing as Ice King Pack
6 Months Ago
merge from storepage_abyss_fix
6 Months Ago
merge from storepage_frontier_fix
6 Months Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
6 Months Ago
Various kiosk fixes
6 Months Ago
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6 Months Ago
Kiosk lighting
6 Months Ago
increase max player sprinkle
6 Months Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
6 Months Ago
Final volume checks
6 Months Ago
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6 Months Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
6 Months Ago
Missed one more DigitalClockAlarm pooling issue
6 Months Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
6 Months Ago
Garage door industrial animations
6 Months Ago
merge from game_room_dlc -> darts_game
6 Months Ago
merge from main
6 Months Ago
only show 5 leaderboard spots
6 Months Ago
merge from fix_storage_adapter_invisible -> main
6 Months Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
6 Months Ago
Kiosk lighting WIP.
6 Months Ago
Fixing chicken suit skeleton skin
6 Months Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
6 Months Ago
Compile fix
6 Months Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
6 Months Ago
Ninja suit skinning fix
6 Months Ago
Fixed electric furnace gibs not being skinned
6 Months Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
6 Months Ago
Merge from main
6 Months Ago
Merge from workbench_upgrades
6 Months Ago
Make entityComponent.baseEntity work in OnEnable
6 Months Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
6 Months Ago
Fix
6 Months Ago
merge from mortar_prototype
6 Months Ago
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6 Months Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
6 Months Ago
Readd navmesh agent to realmed remove
6 Months Ago
merge rust_relay_server -> main
6 Months Ago
merge main -> rust_relay_server
6 Months Ago
Movember moustache partial fix