reporust_rebootcancel

137,856 Commits over 4,505 Days - 1.28cph!

10 Months Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
10 Months Ago
Removed deep sea island tree spawning code, not needed anymore
10 Months Ago
Merge from parent
10 Months Ago
merge from deep_sea
10 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
10 Months Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
10 Months Ago
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
10 Months Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
10 Months Ago
more bug fixes on level
10 Months Ago
merge from naval_update
10 Months Ago
merge from deep_seaa
10 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
10 Months Ago
Made a proper material for the sea floor of the deep sea
10 Months Ago
prop fixes
10 Months Ago
merge from naval_update
10 Months Ago
floating city 4 bug fixes
10 Months Ago
Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled Tests: none, trivial change
10 Months Ago
Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets Done by pumping steam event queue while analytics thread is shutting down Tests: unit tests and ran Client mode in editor
10 Months Ago
merge from fix_boat_paste -> naval_update
10 Months Ago
Add error log indicating what entity failed to paste when exception was thrown
10 Months Ago
Fix NRE when loading a steering wheel without SteeringWheel protobuf - fixes pasting boats in completely broken physics state - old boat pastes still may not work
10 Months Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
10 Months Ago
Increase deep sea terrain distance from 600m -> 750m
10 Months Ago
seat changes
10 Months Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
10 Months Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
10 Months Ago
Moved farm vendors up to prevent clipping through floor
10 Months Ago
Bugfix: AnalyticsV2 - only recycle auth tickets if not consumed them - Added extra checks for early steam shutdowns Previously we would eagerly cancel tickets, which is not api-appropriate. Now only doing so if either an exception occured or we're in dry-run mode Tests: ran unit tests. Still can't catch why auth ticket is sometimes null on shutdown
10 Months Ago
Merge from boat_building
10 Months Ago
Auth placement/building fix
10 Months Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
10 Months Ago
Fixed floating island map marker text not marked as non static
10 Months Ago
merge from main
10 Months Ago
merge from ui_overhead_optims
10 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
10 Months Ago
Merge from parent
10 Months Ago
script updated mesh
10 Months Ago
merge from main
10 Months Ago
Revert cargo global network group to Default (from MainIsland)
10 Months Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
10 Months Ago
Codegen
10 Months Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
10 Months Ago
primitive large lootbag halloween loot update
10 Months Ago
Disable MarkAttackerHostile on 20 static entitites found in floating cities
10 Months Ago
Fix hips staying locked when moving the turrets up and down
10 Months Ago
naval_update -> pt_boat_2
10 Months Ago
paintball_hopper uv tests
10 Months Ago
Merge from main
10 Months Ago
Paintball Gun - Blockout mesh and materials
10 Months Ago
Added a null check for shared materials when preloading textures for hotbar items to prevent NREs when a mesh renderer has a null material