reporust_rebootcancel

138,194 Commits over 4,505 Days - 1.28cph!

27 Days Ago
Fix compile error
27 Days Ago
merge fix for fridges to the correct branch
27 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
27 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
27 Days Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
27 Days Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
27 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
27 Days Ago
S2P powerplant
27 Days Ago
Merge from PlayerMaintainedMonuments
27 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
27 Days Ago
Rock Sculpture - texture update and new shader features
27 Days Ago
Powerplant exterior updates.
27 Days Ago
game_room_dlc -> main (missed files)
27 Days Ago
game_room_dlc -> main
27 Days Ago
merge from darts_game
27 Days Ago
monument blocker texture cleanup
27 Days Ago
LOD3s for stacked terminals
27 Days Ago
Boar animation exports and rig set up
27 Days Ago
Added missing UnityEvent attributes in SkinViewerEvents
27 Days Ago
Adding world model rig for m92
27 Days Ago
New ladder hatches and prefab setup
27 Days Ago
Clean up of now unused code + inspector hookups
27 Days Ago
Fixed recharge countdown display
27 Days Ago
Rock Sculpture - added new material, shader, textures
27 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
27 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
27 Days Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
27 Days Ago
merge from apartment_s2p_spawner
27 Days Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
27 Days Ago
Hide the timer when mounting after lockin
27 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
27 Days Ago
merge from automated_testing
27 Days Ago
Fix small backpack broken world model outline Testlist
27 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
27 Days Ago
merge from main
27 Days Ago
Updating mini crossbow with new arrow meshes
27 Days Ago
remove a bunch of ? nullable wrappers
27 Days Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
27 Days Ago
merge from darts_game
27 Days Ago
fix invokes from strings to actions
27 Days Ago
Remove old slow mip map bias code
27 Days Ago
merge from raid_window_door_melee
27 Days Ago
Reduce noise locker retexture
27 Days Ago
merge from AK_ReloadUpdate
27 Days Ago
merge from metabolism_optimization_2
27 Days Ago
Revert PlayerAnimation controller - merge issues
27 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
27 Days Ago
merge from rust_relay_server
27 Days Ago
merge from apartment_day_limit
27 Days Ago
Apply additional mip map bias when upscaling (DLSS)