reporust_rebootcancel

127,437 Commits over 4,109 Days - 1.29cph!

49 Days Ago
Disable lights on rechargable batteries when > 15m away
49 Days Ago
Better grid filtering system, custom inspectors
49 Days Ago
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49 Days Ago
Merge from teslacoilfix (distance culling inconsistencies)
49 Days Ago
LOD changes to TeslaCoil FX.
49 Days Ago
Merge from fix_protobuf_field_0
49 Days Ago
Protos codegen after merge
49 Days Ago
Merge from main
49 Days Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
49 Days Ago
Item grid refactoring, started store featured tab
49 Days Ago
is_producing_fix -> main
49 Days Ago
Fix is producing logic issue on beehives
49 Days Ago
merge from party_system -> aux
49 Days Ago
bee_bomb_distance_changes -> main
49 Days Ago
Comment
49 Days Ago
bee boulder now matches the speed and distance of other catapult projectiles
49 Days Ago
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merge from main -> party_system
49 Days Ago
instant_camera_ui_fix
49 Days Ago
Ensure set flash is set to appropriate light state on deploy
49 Days Ago
Ensure correct flash fx is played
49 Days Ago
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Admin command to kill all bees
49 Days Ago
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Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
49 Days Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
49 Days Ago
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49 Days Ago
Remove the ability to rotate local by Z
49 Days Ago
Health forwarding
49 Days Ago
Store item grid refactoring
49 Days Ago
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added camera animation sync component to attacks in mace animator
49 Days Ago
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Merge from dlss_texture_creation_crash
49 Days Ago
Temporarily disabling threaded texture creation to see if this is the cause of the new DLSS crash
49 Days Ago
Bugfix: snapshot json export no longer emits extra coma, making json invalid - also sneaking in AllocWithStack to be on execution thread only, not on alloc thread Super rare, but would be hard to find in the code when it would happen in the future Tests: persnapshot and watchallocs in editor
49 Days Ago
Boat blocks forward damage to parent boat
49 Days Ago
merge from main
49 Days Ago
Initial boat max health calculation. New test save.
49 Days Ago
Bugfix: Prevent data races leading to torn continuous profiler snapshots - Binary built using Release conf based on 237b5df3 commit - Both Resume and Stop happen on profiler frame end (previously Resume was instant) - Stop gets deferred to after snapshot is exported if requested during processing - Profiler, if in initialized, always gets called on new frame (since internal state machine demands more steps than the user code can know about) - Updated continuous profiling unit test to acoount for extra OnFrameEnd required It was possible that a stop is requested during export process, leading to use-after-free exceptions on a managed thread and torn snapshot. Tests: unit tests + 20 manual watchallocs->stopwatchingallocs calls
49 Days Ago
Stop Shockbyte button trying to refresh server listings
49 Days Ago
Reimplement Shockbyte promo. Polish the shockbyte popup
49 Days Ago
updated stone and wood roofs to detach beam - lod group still needs setting up