reporust_rebootcancel

137,231 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
2 Years Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
2 Years Ago
First pass on damage logic Shields can take hits and the hits are absorbed by the items condition Shields can have different ProtectionProperties like a BaseCombatEntity Shields can take hits when mounted on the back and abosrb the damage like they were held Broken shields won't appear at all
2 Years Ago
improved visuals of the glass on the DPV altered texture and materials
2 Years Ago
Added relief map option to standard-specular shader
2 Years Ago
New faster and more accurate compute-based relaxed cone map generator
2 Years Ago
mat change
2 Years Ago
Merge from main
2 Years Ago
Lighting prefab backup / Volume fuckery
2 Years Ago
Hill cliffs proc map settings
2 Years Ago
Hill cliffs progress and mid size variants
2 Years Ago
Merge from cached_ping_query_reduction -> main
2 Years Ago
Reduce log spamming
2 Years Ago
Add proxy circle behaviour to wolf to test anims
2 Years Ago
Recipe, description and placeholder icon
2 Years Ago
AI can now trigger tin can alarms
2 Years Ago
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2 Years Ago
Placeholder audio, repair & protection values
2 Years Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
2 Years Ago
Bike Cargoship Parent -> Main
2 Years Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
2 Years Ago
Only bother getting the trigger parent component should the bike have a driver
2 Years Ago
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
2 Years Ago
Merge from main
2 Years Ago
Remove hotreload plugin
2 Years Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
2 Years Ago
Optim: reimplementing List.Compare to use an inplace algorithm Caused by my upcoming changes to Free<HashSet<T>> requiring IPooled(I could've worked around it, but it was better to optimize it). Although I didn't benchmark, this in theory is a straight win - 3 less loops, no need for extra pools, and also fixes a harmless-but-perf bug(remained set had more elements than expected). Tests: Build for Client target. I also need to do runtime validation with a 3player multiplayer session - I ran out of time, will done once I'm back home.
2 Years Ago
WIP proof of concept for automating the entire process after pasting a list of workshop URLs.
2 Years Ago
underwater_divesites scene playable in editor
2 Years Ago
exported wolf run turnleft 150 to run test anim
2 Years Ago
merge from BurstClothFixes
2 Years Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
2 Years Ago
Set-up corpse prefab and ragdoll prefab for croc. addad hitboxes and various scripts to croc prefab.
2 Years Ago
small ocean wreck buoy initial prefab setup LODs
2 Years Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
2 Years Ago
divesite latest
2 Years Ago
Fixed ConversationManager Update NRE
2 Years Ago
merge from main
2 Years Ago
Merge Cargoship Log Spam Fix -> Main
2 Years Ago
Wrap a bunch of loose logs in HarborCrane and CargoShip with editor checks. This will prevent log spam
2 Years Ago
Client compile fix, code cleanup
2 Years Ago
Only get item schemas once to speed multiple item processing up, and do it during scene bootstrap.
2 Years Ago
Initial support for parsing a list of pasted workshop URLS and finding the matching items
2 Years Ago
Prefab tweaks
2 Years Ago
Disabled saving on NPCVendingMachine_TravellingVendor, may fix entity leak
2 Years Ago
Update: Adding Pool.FreeUnmanaged overload for MemoryStream Since Free got changed to accept IPooled only, it allows us to delete a runtime check in the editor env. Tests: build only in editor, all targets
2 Years Ago
Wire deployment cancel condition
2 Years Ago
Feedback: Replacing bikeshedded emptyArray with Array.Empty<T> Tests: trivial change, so only built Client+Server
2 Years Ago
LODs prefab update
2 Years Ago
merge from main