199,178 Commits over 4,140 Days - 2.00cph!
implemented dan's gibs for furnace, large storage, small storage,
Moved PlayerBuildingControls.Wall it it's own file in Buildings/Wall.cs
Adding char02 textures to Mavis specific folder
Adding Mavis fbx, folder & materials
made raft longer, added updated raft to unity. unwrapped ropes, baked raft lightmap
Fixed potential compilation error in Standard-Specular shader
Second attempt at screen-space water; now working on builds
Added Mavis anim template & folders
Knockback for igor
Move controller updated
Gib files for some of the placeable objects/loot objects.
Added missing SpeedTreeImport script
Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
Missing horse corpse prefab
- Deleted old camera prefab
- Made a new camera prefab
- Referenced new camera prefab in 1-1
Speedtree perf lockdown
- Automatically try to set the tree LODs (unification)
- Make sure all Speedtrees are labelled Speedtree
- Disable Smooth LOD transitions (perf test)
- Set Alpha Cutoff properly
- Switch shader to defaults (invert this when we're ready)
- Limit billboard texture size to 1024, disable mipmapping
- Force tree networking global (fixes pop in on some trees)
- Force tree layer to Trees
- Inverted TreeMesh placeholder behaviour
- Made some of the corridors and areas wider in 1-1 to be more boob friendly
shaderlod now targets only specific shaders
unwrapped raft, smoothed and combined logs to one object
Updated igor prefab and scene
Updated movement controllers
Post-build deployment, GUID: 9d08a097-c3ce-4669-8cb3-711c7c22fcca
Fixed pillar render distance #118
Lowering sign resolution (crash test)
Network proto++
Added horse animal
imporoved the bandage other animation so it's longer and matches the bandage self anim.
tweaked the blending for the salvaged axe animation.
Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
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bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..
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Adding accidently ignored shit.
skinning update for Mavis rig source
Reverting screenspace water
added ropes to raft, combined all, cut in detail on logs, exported to unity and set up new scene
3 new heads fbx's, prefabs + materials
- Added basic player stuff.
- Items inventory and stuff.
Explosions raycast so you can take cover from them now
+ c4 won't destroy all the boxes in someones house when placed on the outside
Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
lowered thompson rate of fire a bit
repair bench pivot fix, I hope.
- Added a simple MergeSceneWizard
- World now included in startup_scene (removed game_bootstrap scene)
- Removed mainmenu_scene, no longer loading a scene background (to be replaced with a new world on first startup, or the last save's game world)
- Re-enabled WorldWeather spawning and fixed some issues with WeatherVolume's not picking a WeatherType
lowered grenade light radius
grenade usability updates, better effects
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse