138,776 Commits over 4,474 Days - 1.29cph!

1 Year Ago
new_menu -> main
1 Year Ago
NRE fix
1 Year Ago
compile fix
1 Year Ago
Proper method for formatting timespans as months,weeks,days,minutes and seconds in a translatable way Setup 'last joined' time for quick join and regular server entries Pack last joined time inside light server data we store in the menu json
1 Year Ago
merge from new_menu
1 Year Ago
Ultra wide fixes Always close the cart after a succesfull checkout
1 Year Ago
Checkout result buttons not clickable during the opening sequence
1 Year Ago
Added an horizontal scroll in the checkout result page for when you buy half of the store at once
1 Year Ago
Take a stab at fixing the rust plus button being unuseable when first joining a server
1 Year Ago
Setup quick join system Bypasses the history page (not super reliable), so we store the last connected server data locally Bit of work to ensure info is displayed properly More code cleanup throughout player join and connection classes
1 Year Ago
update from main
1 Year Ago
merge from main
1 Year Ago
Primary green button styles tweaks, to match blue primary
1 Year Ago
Bootstrap roboto sharpness tweak
1 Year Ago
Checkout result page polish
1 Year Ago
Equip the item on the player when a button is pressed
1 Year Ago
Reset the vertical scrollbar position to the top when typing in the filter box
1 Year Ago
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
1 Year Ago
Loading screen tweaks
1 Year Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
1 Year Ago
Fix not being able to set a guest code after reskinning
1 Year Ago
nullptr checks in particle rendering that really should've been in last commit Remove newline from "Disconnect by server." kick message So server console log is less messy. No other kick reason adds a new line at the end. Fixed a typo & add internal TODO Merge Pull Requests (Community Contributions) * Micro Nano optimization for GM:HUDDrawTargetID * Make default Sandbox fonts extended for better rendering of non Latin characters Make GM:ShowHelp & co also be called on client.
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
More toggleables: merge_damage (fixed), motion_list, remove_queue
1 Year Ago
Fixed menu having a 0.98 alpha while ingame
1 Year Ago
Set up 3p hc revolver anims, entity and override controller
1 Year Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Improvements to multiplayer player getters * FindEntityProcedural `!pvsplayer` multiplayer support improvement * UTIL_GetLocalPlayer micro optimizations * UTIL_FindClientInPVS now tries to get the closest client Bump version number in DLLs/EXEs Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
1 Year Ago
Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
1 Year Ago
Limited item glow tweaks
1 Year Ago
On checkout, clear the cart before creating a new journey ID
1 Year Ago
Fixed scrollview position anchoring to remain consistent when maximised
1 Year Ago
Session dialog styling
1 Year Ago
merge from naval_update
1 Year Ago
Fix for the Steam auth ticket failing to return after lengthy client sessions
1 Year Ago
Removed a mask on skin tiles, not needed Tweaks
1 Year Ago
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
1 Year Ago
Potential fix for "eject pistol shell not found" warning spam
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
merge from main
1 Year Ago
switch colors to colorpalette variants, weigh ADC accuracy mods higher
1 Year Ago
Fix scientists potentially using the reload last frame pose instead of the aiming pose
1 Year Ago
Gradient glow for normal skins, looks better
1 Year Ago
merge from new_menu
1 Year Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
1 Year Ago
new_menu -> main
1 Year Ago
Better glow, added shimmers for the featured skin Skin viewer glow tweaks
1 Year Ago
Remove flex graphic transitions from two buttons (unneeded)
1 Year Ago
swap "builds" and "creative" priority around