160,203 Commits over 4,566 Days - 1.46cph!

12 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
12 Months Ago
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12 Months Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
12 Months Ago
Updated material Tactical Gloves
12 Months Ago
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12 Months Ago
Enable arms on both turret seats
12 Months Ago
fix dictionary duplicate entry
12 Months Ago
Adding birthday cake hat rig
12 Months Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
12 Months Ago
Fixed more issues with shadow biases in the RRP shaders
12 Months Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
12 Months Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
12 Months Ago
Balaclava repose/lods
12 Months Ago
merge from anchored_boat_mass
12 Months Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
12 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
12 Months Ago
footer buttons on sorting
12 Months Ago
Final optimisation on floating walkway pieces
12 Months Ago
Scientists normals fix
12 Months Ago
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12 Months Ago
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12 Months Ago
Flare animation updates
12 Months Ago
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12 Months Ago
fixed static tarp materials having wind enabled
12 Months Ago
material simplifications on temperate_portacabin_building_300_600
12 Months Ago
Merge from naval_update
12 Months Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
12 Months Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
12 Months Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
12 Months Ago
shadow proxy mesh for smallOceanWreckBuoy
12 Months Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
12 Months Ago
made ProceduralMapEmpty more empty
12 Months Ago
merge from main
12 Months Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
12 Months Ago
merge from rpg_storepage
12 Months Ago
merge from deepsea_terraintexturing_leak
12 Months Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
12 Months Ago
Updated RPG store video
12 Months Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
12 Months Ago
RPG steam icon
12 Months Ago
Fixed RPG store page using the wrong atlas
12 Months Ago
HeavyPlatePants repose/lods
12 Months Ago
HeavyPlateJacket repose/lods
12 Months Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
12 Months Ago
merge from engine_improved_fuel_access
12 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
12 Months Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
12 Months Ago
merge from floating cities
12 Months Ago
merge from naval update
12 Months Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs