162,418 Commits over 4,597 Days - 1.47cph!

2 Years Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
2 Years Ago
Shadow options UI
2 Years Ago
jungle building skin atlas textures, material and initial test meshes
2 Years Ago
2 Years Ago
Shadows UI wip
2 Years Ago
Minor catapult fixes
2 Years Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
2 Years Ago
Catapult decal component
2 Years Ago
Implemented catapult rig Retargeted placeholder anims
2 Years Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
2 Years Ago
Fix wolves looking behind them for too long when fleeing
2 Years Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
2 Years Ago
Fixed pulling interaction not reappearing after being canceled server side
2 Years Ago
Re grouping hierachy of catapult wheels
2 Years Ago
Not this file.
2 Years Ago
Grenade launcher weapon fx de-crappification.
2 Years Ago
Added missing LOD and mesh convars
2 Years Ago
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2 Years Ago
More rendering settings, condensing others.
2 Years Ago
Separating catapult wheels into separate mesh pieces
2 Years Ago
Textures UI
2 Years Ago
merge from main
2 Years Ago
Rendering UI
2 Years Ago
merge from 107427 fix_community_ui_nre
2 Years Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
2 Years Ago
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2 Years Ago
New lingering puffs & secondaries to grenades.
2 Years Ago
Another fix for NRE when inventory is open and server shuts down
2 Years Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
2 Years Ago
Dof Exposer will find any dof post process volume in the scene when resetting
2 Years Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
2 Years Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
2 Years Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from store-ui-gestures-pack
2 Years Ago
Updated prefab assets
2 Years Ago
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2 Years Ago
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2 Years Ago
Reverted incorrect change to PageMedia prefab
2 Years Ago
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2 Years Ago
Adjusted text sizing on gesture wheel reset to default button
2 Years Ago
Merge from main
2 Years Ago
disable TOD dithering, redundant on top of global post process dither
2 Years Ago
Skin bundles
2 Years Ago
Added "emit to maintain count" particle emitter FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter Remove unused field from C_OP_NoiseEmitter Matching CS:GO code, it was never initialized. Fixed some props in Portal 2 appearing rainbow-y A hack to not use missing shader combos emit_continuously additions & changes Added fields "emission count scale control point" & "emission count scale control point field" Added "emission_start_time max" to "emit_instantaneously" Enable DMX versions 3, 4 and 5 loading Mostly intended for PCF, saves still as version 2. This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers)
2 Years Ago
Adding new catapult skinned mesh
2 Years Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
2 Years Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
2 Years Ago
Initial item setup, just a duplicated crossbow for now