129,592 Commits over 4,201 Days - 1.29cph!

9 Days Ago
Update: reimplement spectating to use ISubscriptionStrategy instead of secondary groups - Done via SpectatorSubStrategy (takes subscriptions of target) and SpectatedSubStrategy (notifies when group changes) - Removed old secondary group code and reverted relevant Network API changes - Made Networkable.OnSubscriptionChange public This also fixes the bug with previous version that it only saw "near" distance entities Tests: Spectated player on craggy, flew around until island disappeared from rendering - no NREs. Got 2 things to improve, and I think it's done
9 Days Ago
Flare LODs
9 Days Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
9 Days Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
9 Days Ago
Added and Setup Naval Improvised Plank GIBS
9 Days Ago
Removed redundant rpg7 ammo model prefabs
9 Days Ago
removed unused field from shore vector override mod
9 Days Ago
merge from shore_vectors
9 Days Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
9 Days Ago
merge from shore_vectors
9 Days Ago
merge from deep_sea
9 Days Ago
merge from floating_city_support
9 Days Ago
applying baked data for floating cities
9 Days Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
9 Days Ago
Swapped out remaining world models on supplies and food market barges
9 Days Ago
Added Flashlight Remake World Models and LODS
9 Days Ago
renaming new medical syringe fbxs
9 Days Ago
Allow enable_marker_teleport convar to be set from the server
9 Days Ago
Fix "converting to lowercase" warning when opening mute player dialog
9 Days Ago
fixed floating mesh decal on ghostship C/D back gate
9 Days Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
9 Days Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
9 Days Ago
Smoother transition walking into the ship's bridge room
9 Days Ago
Fixcars admin command now fuels up boat engines
9 Days Ago
merge from main
9 Days Ago
wip xmas ceilingpaper, updated wallpaperbase.sav file
9 Days Ago
Wider collision gap around the ghost ship mast ladder spot
9 Days Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
10 Days Ago
merge from Halloween_25_Update
10 Days Ago
Fixed Halloween UI not display during event
10 Days Ago
Fixed boat ladder pickup giving a regular ladder
10 Days Ago
Merge from floating_cities
10 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
10 Days Ago
Merge from parent
10 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
10 Days Ago
Merge from foliage_instancing_islands
10 Days Ago
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
10 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
10 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
10 Days Ago
Merge from parent
10 Days Ago
Remove CPU height sampling option can't be supported with mesh terrains Do not invalidate cells when pushing a mesh terrain (only invalidate when nearest is changed) Update terrain cbuffer after switching terrain data
10 Days Ago
Add support for showing rocket in left hand during reload
10 Days Ago
WIP showing ammo on 3rd person model
10 Days Ago
Setup SwapAmmo component on RPG vm
10 Days Ago
floating city 4 prop pass
10 Days Ago
Disable tutorial spawns on both possible deep sea sides
10 Days Ago
More Terrainmeta switchover tweaks
10 Days Ago
merge from deployguide_water_refraction
10 Days Ago
deploy guide renders in refraction under translucent water
10 Days Ago
Update: extract how we gather network group subscribers into a ISubscriberStrategy - implemented a DefaultSubscriberStrategy This CL doesn't have any logic change, it just reorganizes code so that we can start overwriting this(need it for spectating now and parallel processing in the future). Tests: 2p on craggy - saw the island entities spawn in as well as the players replicate