141,130 Commits over 4,383 Days - 1.34cph!

10 Days Ago
Fixed inputfield culling issues after entering long strings
10 Days Ago
Console command list is now a UI_Window, some refactoring and cleanup
10 Days Ago
Added a fourth row to the hud components panel in the tools tabs
10 Days Ago
Fix LOD extents validation, causing rendering issues.
10 Days Ago
Changed color for shared convars
10 Days Ago
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
10 Days Ago
Changed deepsea.enabled logs to normal logs
10 Days Ago
Console set its text size on init [truncated] shows in yellow
10 Days Ago
Switch to BigEndian, fixes static AAC is working!
10 Days Ago
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
10 Days Ago
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10 Days Ago
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10 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
10 Days Ago
merge from main/waterwheel_deployable/waterwheel_sounds
10 Days Ago
10 Days Ago
merge from main/waterwheel_deployable
10 Days Ago
water wheel sound implementation polish add water movement loop and wheel movement accents
10 Days Ago
Merge from child_dynamic_lods
10 Days Ago
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
fix error spam and water going invisible from water body mesh being null
10 Days Ago
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10 Days Ago
Remove unintentional change that breaks Linux/macOs builds
10 Days Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
10 Days Ago
Change navmesh.GetNavAreaCount data source * Fixes its return value not matching getAllNavAreas return count Fixed a crash with trigger_tonemap & some other issues * Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field Updated FGD files * func_useableladder origin KV is now defined (since its auto generated) Try to fix trigger_playermovement sticking when removed with a player in Simplify how we get Steam APIs * The new SteamAPI versions do not have the "api context" stuff anyway. * Deletes IGet::SteamRemoteStorage, SteamApps, SteamScreenshots, SteamUser, SteamFriends, SteamGameServer, ResetSteamAPIs Fixed another NPE crash with HLTV Fix some prediction errors with HL1 weapons * These weapons take too much effort Minor weapon prediction fixes * SLAM fixes * Minor Gravity Gun prediction fix (for holding right click)
10 Days Ago
Added swimming sound events
10 Days Ago
Added locomotion footstep sound events
10 Days Ago
merge from main -> deep_sea_sleeping_bag
10 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
10 Days Ago
Bunny ears and onesie show in conveyor filters
10 Days Ago
Scale down waterwheel 80% to fit in 1x1
10 Days Ago
merge from main
10 Days Ago
Remove mounted check
10 Days Ago
fix scale not working on prefab deploy guides
10 Days Ago
wip
10 Days Ago
don't overly downsample shadow map for vfog
10 Days Ago
merge from world_serialization_high_compression
10 Days Ago
Fixed flickering being broken.
10 Days Ago
merge from Armored_ladder_hatch
10 Days Ago
fix name collision in maintaining backwards compat
10 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
10 Days Ago
B, C, D and E consistency pass.
10 Days Ago
Scene backup
10 Days Ago
Hooked up fishing anims in main player animator
10 Days Ago
More fluors.
10 Days Ago
Bowless Crossbow - first viewmodel iteration
10 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)