136,260 Commits over 4,293 Days - 1.32cph!

10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
10 Days Ago
appended tools box to the storage adaptor allow collision group list
10 Days Ago
ran manifest, icon manifest and localization
10 Days Ago
tools box prefab created
10 Days Ago
tools box item created icon created, matrix model added
10 Days Ago
tools box file struct
10 Days Ago
food box repair and pickup updated
10 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
10 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
10 Days Ago
Horse mask initial model/materials/prefab
10 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
10 Days Ago
Track/assign editing boat. Toggle finished flag.
10 Days Ago
merge from naval_update
10 Days Ago
merge from main
10 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
10 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
10 Days Ago
vedning_machine_vis_fix -> main
10 Days Ago
Fix fetch cycle throwing an NRE
10 Days Ago
Added search bar and failed/passed filtering
10 Days Ago
adjusted lod distances on various boxes
10 Days Ago
main -> travelling_vendor_vis_fix
10 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
10 Days Ago
Remove garbage allocations from BaseMission.id property Codegen
10 Days Ago
10 Days Ago
metal box matrix setup, updated icon
10 Days Ago
metal box removing temporary files
10 Days Ago
removed slight finger clipping on vm paintball gun admire animation
10 Days Ago
fixed crazy deploy size on paintable reactive target
10 Days Ago
Compile fix
10 Days Ago
added correct collision for window paintable but still cant see paint
10 Days Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
10 Days Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
10 Days Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
10 Days Ago
Applying all my recent shelved work.
10 Days Ago
Merge from naval_update
10 Days Ago
param changes to stone component box corpse, reran manifest
10 Days Ago
merge from naval_update
10 Days Ago
Prevent storage adaptor placement on boats
10 Days Ago
Updated performance logging to include the new shadow quality preset ConVar
10 Days Ago
stone box gibs corpse WIP
10 Days Ago
export update moving camera to origin
10 Days Ago
Merging main to build_cache_redirect
10 Days Ago
ore box prefab adjusted
10 Days Ago
ore box added corpse, split off matrix, lod adjustments, model adjustments
10 Days Ago
food box prefab tweaks for socket
10 Days Ago
Update ignore list to include new boxes
10 Days Ago
Merge from storage_adaptor_box_collisions
10 Days Ago
Merge from main
10 Days Ago
DeployVolume entity group lists now respect the entityMode field Switched the storage adaptor deploy volume collision check to ignore wooden boxes (will still be affected by prevent building check) Converted entity list to a EntityGroup for easier management