137,366 Commits over 4,324 Days - 1.32cph!

13 Days Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
13 Days Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
13 Days Ago
Applied same logic to eat and clear options
14 Days Ago
Slight reduction
14 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
14 Days Ago
Increase front turret rotate speed by 200 units
14 Days Ago
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14 Days Ago
Refactor Easel LOS checks
14 Days Ago
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14 Days Ago
Shorten time to first LOS check
14 Days Ago
Update to Easel LOS, now checks deployable layer
14 Days Ago
Alias prop_portal_stats_display to prop_dynamic * Fixes Portal 1 having missing elevators Material refcount changes * Fixed Portal 1 energy pellet having missing texture (0 ref count) * Do not precache AR2 ball materials until used, they can now also unload on map change * Do not forcibly precache muzzleflash materials that are not even used Render hook changes * Apply correct rendering matrices for PreDrawHUD and PostDrawHUD, so calling cam.Start2D is no longer necessary. * Move calling of PreDrawHUD slightly later, so it renders in the 2D view, just like PostDrawHUD does. * Moved GM:PostDrawEffects to be called slightly sooner than before, so it is called in the 3D view, not after it, and also is consistently called only when PreDrawEffects is Prevent opening chat with cl_drawhud 0 locking you out of main menu Do not precache some HL1 weapons Prevent gauss gun spewing about out of bounds values
14 Days Ago
set paintable reactive target culling distance to 100 from 35
14 Days Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
14 Days Ago
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
14 Days Ago
reduce paintball gun attack/impact volume a little bit
14 Days Ago
merge from artistpack_storepage
14 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
14 Days Ago
scene backup
14 Days Ago
compile fix
14 Days Ago
merge from print_speed -> main
14 Days Ago
update easel LOS from shelf
14 Days Ago
Added `printspeed` command to help measuring boat speed
14 Days Ago
Extra LOS checks for easels being blocked by deployables
14 Days Ago
merge from naval_update
14 Days Ago
Merge from boat_dmg
14 Days Ago
More fixes and damage consistency
14 Days Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
14 Days Ago
Collider fix for paintable reactive target
14 Days Ago
Fix reactive target being lowered after network range re-enter
14 Days Ago
Added artist pack showcase
14 Days Ago
Merge from main
14 Days Ago
Added sign to kiosk F blockout
14 Days Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
14 Days Ago
Fix compile error
14 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
14 Days Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
14 Days Ago
toggle-abble shutters for rentable kiosk F blockout
14 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
14 Days Ago
banner large - fixed layers and physics mats
14 Days Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
14 Days Ago
Added artist pack store page
14 Days Ago
Silly dance anim update
14 Days Ago
Gesture animation updates
14 Days Ago
fix camera not resetting in painting menu
14 Days Ago
Fix rear turret using the wrong forward direction when shooting
14 Days Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
14 Days Ago
wood shutters - assigned correct physics mat
14 Days Ago
easel - assigned correct physics mat
14 Days Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack