202,070 Commits over 4,171 Days - 2.02cph!

6 Months Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
6 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
6 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
6 Months Ago
Free textures when they're no longer needed
6 Months Ago
Add missing part to balance commit
6 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
6 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
6 Months Ago
Merge from amd_dlss_crash
6 Months Ago
Allow tiger to sneak from the sides not only the back
6 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
6 Months Ago
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
6 Months Ago
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
6 Months Ago
Merge: froim texttable_allocs Previously merged into Aux, but Aux2 one seems to be more fresh Tests: none, no conflicts
6 Months Ago
adjusted fbx import settings
6 Months Ago
merge from friends_perf - latest changes were only merged to released, known to be safe
6 Months Ago
merge from main
6 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
6 Months Ago
Merge from main
6 Months Ago
merge from main
6 Months Ago
Merge from armor_insert_techtree_ui
6 Months Ago
Added armor insert information display to tech tree UI
6 Months Ago
merge from crafting_techtree
6 Months Ago
Techtree progress, plates, primitive and general clean up
6 Months Ago
Merge from armor_insert_crafting_screen_ui
6 Months Ago
Crafting screen armor insert information display
6 Months Ago
▇▅▉▄▆ ▍▊▍▍ ▋▌▉▋▉_█▋▊▇█▉_▆█▌▍▌▇▊
6 Months Ago
▌▌▌▌▋ ▅▆█▌ ▇▅▋▄
6 Months Ago
▇▉▅ ▊▇▆▋▍▋▍▇ ▍▇▉▄▉▌▄▇ ▋▍▍▉▆▊ ▄▍▆▊▄▋▌▆▋ ▌▇▊ ▋▇▌▌▉▌▅▆▊▇▇▌
6 Months Ago
▋▆-██▌ ▇▇▇▊▉▊▆▊▄▇▌▇█▇▇▌▋▇ ▌▉█▅▊▇▆▇▉, ▌▋█▆▌▄▅▆ ▅▆▆▄ ▋▋▄▇▋ ▉▇▍▊▊▊▄▌▊ ▌█ ▆▋▄▇▆ ▄▇▍▉
6 Months Ago
merge from fix_copy_radius -> main
6 Months Ago
Fix copyradius not working after moving clientside
6 Months Ago
Merge from main
6 Months Ago
Removed some TriggerHurt logs
6 Months Ago
Created a custom bee trigger hurt to support modifying the hurt info Fixes PvE
6 Months Ago
Merge from crafting_slots_rolls
6 Months Ago
Applied matching armour slot settings to knight pants and hat
6 Months Ago
crafting_update -> main
6 Months Ago
bees -> crafting_update
6 Months Ago
Fix burny bees yet again
6 Months Ago
Fix logic not respecting minimum slots
6 Months Ago
Assign OwnerId to bee swarms spawned from grenades
6 Months Ago
Increased deployed beehive prevent building volume
6 Months Ago
Increase max LOD count for LOD converters
6 Months Ago
Fixed cooking workbench client NRE
6 Months Ago
Rotation corrections
6 Months Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
6 Months Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
6 Months Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
6 Months Ago
fixes, unwrap source mesh UVs
6 Months Ago
Setup throw, throw_ready and throw_cancel animation events