125,396 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Codegen
10 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
10 Months Ago
Fixed weapons clipping into shield when shield is held up
10 Months Ago
merge from siege_weapons
10 Months Ago
adminui_drone_accessible -> main
10 Months Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
10 Months Ago
Can now use hammer and tool gun with shield (can only repair)
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
merge from qol_io_rotation
10 Months Ago
vendingmachine_transaction_history -> main
10 Months Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
10 Months Ago
main -> vendingmachine_transaction_history
10 Months Ago
Support BP's in stats
10 Months Ago
Ice sculpture item setup
10 Months Ago
Merge from launcher reload bug
10 Months Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
10 Months Ago
Client compile fix
10 Months Ago
Merge from launcher reload bug
10 Months Ago
Swapped to virtual item icon on feed entries
10 Months Ago
Fixed double reload still possible on flamethrower
10 Months Ago
Merge from scrap_exchange_dynamic_pricing
10 Months Ago
Merge from launcher reload bug
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed fractional reloading not working
10 Months Ago
- Add the UI to display customer stats - Save/Load customer stats
10 Months Ago
Merge from main
10 Months Ago
Fixed vending machines not properly applying scrap received multiplier
10 Months Ago
- Register all customers who buy (only on serverside) - Made filters to find best customer, unique customers and repeat customers (all anonymous)
10 Months Ago
Save/Load purchase stats
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Stop weird green leaking
10 Months Ago
- Set correct repair ent - Manifest again
10 Months Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
10 Months Ago
merge from main
10 Months Ago
- Fixed some spacing issues - Fade out green on most revenue and total sales
10 Months Ago
Bunch of work to ensure perfect alignment no matter the combination of elements enabled/disabled on the feed entries
10 Months Ago
Added scrollview around listings
10 Months Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second. Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things Build Linux game with Steam Runtime
10 Months Ago
Siege tower gibs. Updated plank texture
10 Months Ago
Fix build error
10 Months Ago
Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things
10 Months Ago
codegen
10 Months Ago
merge from hackweek_car_radio
10 Months Ago
Minor mat tweaks for other TODs
10 Months Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
10 Months Ago
Organized files & moved only those that we use out of the test_material folder.
10 Months Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)