134,729 Commits over 4,293 Days - 1.31cph!
Update: disable client-side sound pooling
- Gives us time to track down the missing bad-pooling scenario
Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
Update: Adding a wait statement
- Using it to help debug issues with procedural world not running world generation.
Tests: ran LoadProcTest - it waited
Menu improvements.
Additional RPC checks.
Some refactoring.
Remove some perforce VGUI panels from builds + clean ups
More minor cleanups
Delete pointless header files
Fix some map load warnings when Portal 1, HLS are mounted
merge from fix_monument_scenes_osx -> main
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fixed lod1 uv1 for emissive broken
ballista - rigged base model export
colour picker fixes/cleanup
- added support for multiple renderers
- using MaterialPropertyBlock rather than Material
- deleted per-colour materials other than on/off variants
Implemented new ballista placeholder anims
Fix monument scenes not working on osx because the scene's path was using windows line endings
merge from main -> fix_monument_scenes_osx
Restored horse stamina
Compile fix
ballista - added rigged mesh and anims
mini crossbow viewmodel animations edited
set up emissives and diffrent light colours + materials
qol_vendorlist_virtualitemicon -> main
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
- Improve vendor list icon size
- Give a bit more room for dynamic prices
weapon mod refresh progress
Big code cleanup
Ported over condition
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- Ensured vendor list attachments work
- Swapped attachment and ammo code to standard merchandise icon workflow
- Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
siege tower gibs fix. collision for new ladders
merge from fix_computer_station_invisible_lods -> main
Fix SERVER compile errors
Fixed incorrect text showing up on vendor list
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
merge from hackweek_horse_rewrite
set viewmodel reinforced woodshield to use metal shield animations
merge from main (needs codegen)
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Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
Added a light with configurable color to ice sculptures
merge from fix_copypaste_shipping_container_color -> main
Fix shipping container colors being reset to random when pasting entities
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield
so a single anim set can be re-used for it
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights