134,729 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Try to fix linux compile
1 Year Ago
Update: Adding a wait statement - Using it to help debug issues with procedural world not running world generation. Tests: ran LoadProcTest - it waited
1 Year Ago
Menu improvements. Additional RPC checks. Some refactoring.
1 Year Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
1 Year Ago
merge from fix_monument_scenes_osx -> main
1 Year Ago
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1 Year Ago
fixed lod1 uv1 for emissive broken
1 Year Ago
ballista - rigged base model export
1 Year Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
1 Year Ago
Implemented new ballista placeholder anims
1 Year Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
1 Year Ago
merge from main -> fix_monument_scenes_osx
1 Year Ago
Restored horse stamina Compile fix
1 Year Ago
ballista - added rigged mesh and anims
1 Year Ago
mini crossbow viewmodel animations edited
1 Year Ago
set up emissives and diffrent light colours + materials
1 Year Ago
qol_vendorlist_virtualitemicon -> main
1 Year Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
1 Year Ago
Phrases rebuild
1 Year Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
1 Year Ago
weapon mod refresh progress
1 Year Ago
Big code cleanup Ported over condition
1 Year Ago
codegen
1 Year Ago
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1 Year Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
1 Year Ago
siege tower gibs fix. collision for new ladders
1 Year Ago
merge from fix_computer_station_invisible_lods -> main
1 Year Ago
Fix SERVER compile errors
1 Year Ago
Fixed incorrect text showing up on vendor list
1 Year Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
1 Year Ago
1 Year Ago
merge from hackweek_horse_rewrite
1 Year Ago
set viewmodel reinforced woodshield to use metal shield animations
1 Year Ago
codegen
1 Year Ago
merge from main (needs codegen)
1 Year Ago
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1 Year Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
1 Year Ago
Added a light with configurable color to ice sculptures
1 Year Ago
merge from fix_copypaste_shipping_container_color -> main
1 Year Ago
Fix shipping container colors being reset to random when pasting entities
1 Year Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
1 Year Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
1 Year Ago
manifest
1 Year Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights