193,719 Commits over 4,079 Days - 1.98cph!

46 Days Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
46 Days Ago
Merge from parent
46 Days Ago
Merge from main
46 Days Ago
Merge from easterinflatablehorse_DLC
46 Days Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
46 Days Ago
and more
46 Days Ago
Remove unneeded debug logs
46 Days Ago
- List rewrite - Added license
46 Days Ago
Merge from main
46 Days Ago
Merge from softcore_update
46 Days Ago
Merge from bag_changes
46 Days Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
46 Days Ago
Merge from parent
46 Days Ago
merge from softcore_update -> aux2
46 Days Ago
merge from tc_changes -> softcore_update
46 Days Ago
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46 Days Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
46 Days Ago
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- Setup more IK settings in code - Add missing IK error
46 Days Ago
merge from softcore_update -> tc_changes
46 Days Ago
Fix keylock not spawning locked when corpse is repaired
46 Days Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
46 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload
46 Days Ago
Implement list pooling into FastIK
46 Days Ago
merge from softcore_update
46 Days Ago
merge from softcore_update/deployable_corpse
46 Days Ago
Tweaked corpse decay durations
46 Days Ago
Smaller fridge corpse
46 Days Ago
Corspes do not spawn from decay damage
46 Days Ago
Fast IK code cleanup + namespace change
46 Days Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
46 Days Ago
Legacy furnace corpse
46 Days Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
46 Days Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
46 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
46 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
46 Days Ago
Fridge corpse Fixed fridge gibs not using skins
46 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
46 Days Ago
Clean: Lenght -> Length Tests: compiles in editor
46 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
46 Days Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
46 Days Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
46 Days Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
46 Days Ago
Merge: from main Tests: none, no conflicts
47 Days Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
47 Days Ago
Added newly baked AO to long tshirt
47 Days Ago
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47 Days Ago
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47 Days Ago
merge from vclouds
47 Days Ago
merge from main