140,468 Commits over 4,352 Days - 1.34cph!

4 Days Ago
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4 Days Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
4 Days Ago
new_console-ui -> main
4 Days Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
4 Days Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
4 Days Ago
Modify the heightmap texture directly instead of making a copy in s2p
4 Days Ago
Subtract 146162
4 Days Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
4 Days Ago
compile fix
4 Days Ago
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
4 Days Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
4 Days Ago
Switch animation sequence to use a coroutine instead of invokes
4 Days Ago
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
4 Days Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
4 Days Ago
Fix compile error from heightmaps
4 Days Ago
Merge from chainsaw_hotspot_gathering
4 Days Ago
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
4 Days Ago
committing test multichain setup for reference
4 Days Ago
Added Toms CAML textures and materials
4 Days Ago
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
4 Days Ago
merge from new_console-ui
4 Days Ago
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
4 Days Ago
Fixed item buttons not working in builds
4 Days Ago
Merge: from main
4 Days Ago
merge from main
4 Days Ago
merge from new_console-ui
4 Days Ago
Merge from tunnet_netgroup_fix
4 Days Ago
Bundle textures next to monument prefabs in the monuments bundle
4 Days Ago
stool a/b/c/d collision meshes
4 Days Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
4 Days Ago
CAML animation set exports
4 Days Ago
merge tropical1/2 water fixes to main
4 Days Ago
Fix trop1 after merge
4 Days Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
4 Days Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
4 Days Ago
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
4 Days Ago
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
4 Days Ago
Better fix for the flickering scrollbar when dragging
4 Days Ago
Awful fix for the search bar not showing its text in the item list
4 Days Ago
Recycle bin change
4 Days Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away
4 Days Ago
Cleanup fix
4 Days Ago
Rework health application.
4 Days Ago
Bugfix(tests): use 1^-5 epsilon for water level consistency in TestWaterLevelsConsistency Tests: ran unit test
4 Days Ago
Fixed console and item list input fields not being deselected when closed
4 Days Ago
Merge: from main
4 Days Ago
Handle "moving" navmeshes (reprojecting from world space to navmesh space), allow debug visualizing them with the correct current transform not just their static version
4 Days Ago
Merge: from demo_3p_camera_fix - Bugfix for 3p camera spazzing out in client demos Tests: played back a demo and switched to 3p and back
4 Days Ago
Bugfix: ensure 3p camera in client demos uses selected player's eyes Tests: play back demo, was able to go 3rd person on active player
4 Days Ago
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits