140,986 Commits over 4,352 Days - 1.35cph!

3 Days Ago
Change navmesh.GetNavAreaCount data source * Fixes its return value not matching getAllNavAreas return count Fixed a crash with trigger_tonemap & some other issues * Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field Updated FGD files * func_useableladder origin KV is now defined (since its auto generated) Try to fix trigger_playermovement sticking when removed with a player in Simplify how we get Steam APIs * The new SteamAPI versions do not have the "api context" stuff anyway. * Deletes IGet::SteamRemoteStorage, SteamApps, SteamScreenshots, SteamUser, SteamFriends, SteamGameServer, ResetSteamAPIs Fixed another NPE crash with HLTV Fix some prediction errors with HL1 weapons * These weapons take too much effort Minor weapon prediction fixes * SLAM fixes * Minor Gravity Gun prediction fix (for holding right click)
3 Days Ago
Added swimming sound events
3 Days Ago
Added locomotion footstep sound events
3 Days Ago
merge from main -> deep_sea_sleeping_bag
3 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
3 Days Ago
Bunny ears and onesie show in conveyor filters
3 Days Ago
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3 Days Ago
Scale down waterwheel 80% to fit in 1x1
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
Remove mounted check
3 Days Ago
fix scale not working on prefab deploy guides
3 Days Ago
wip
3 Days Ago
don't overly downsample shadow map for vfog
3 Days Ago
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3 Days Ago
merge from world_serialization_high_compression
3 Days Ago
Fixed flickering being broken.
3 Days Ago
merge from Armored_ladder_hatch
3 Days Ago
fix name collision in maintaining backwards compat
3 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
3 Days Ago
B, C, D and E consistency pass.
3 Days Ago
Scene backup
3 Days Ago
Hooked up fishing anims in main player animator
3 Days Ago
More fluors.
3 Days Ago
Bowless Crossbow - first viewmodel iteration
3 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
3 Days Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
Merge from improved_network_groups
3 Days Ago
Add additional logging for websocket connection
3 Days Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
3 Days Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
3 Days Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
3 Days Ago
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3 Days Ago
Audio file changes and added inventory sounds
3 Days Ago
merge from new_console-ui
3 Days Ago
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3 Days Ago
Scene backup. Related light materials tweaks.
3 Days Ago
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3 Days Ago
Merge from worldpositiongenerator_optimise_2
3 Days Ago
Rename timewarning sample name
3 Days Ago
Merge: from main
3 Days Ago
merge from new_console-ui
3 Days Ago
Console entries can have 8192 characters max
3 Days Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
3 Days Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
3 Days Ago
generate icon
3 Days Ago
Clean: one more unnecessary playerCache passing Tests: compiles