125,178 Commits over 4,171 Days - 1.25cph!

5 Days Ago
merge from store-updates-sept2025
6 Days Ago
Progress
6 Days Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
6 Days Ago
Casino progress
6 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
6 Days Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
6 Days Ago
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6 Days Ago
Set dressing supplies barge VERY WIP
6 Days Ago
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6 Days Ago
Change it to as attachment - to match the storage containers
6 Days Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
6 Days Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
6 Days Ago
Fixed an issue with HUDShouldDraw Do not try to load VTF sphere maps for VTF 7.4 Apparently some 7.4 cubemap textures do not have it, from CS:GO probably Alias dz_door to prop_door_rotating Added NPC:ConditionID (Opposite of NPC:ConditionName) Added NPC:IsUnforgettable and NPC:MoveGroundStep ClientsideModel sets collision group to DEBRIS Minor cleanups Fixed clientside prediction breaking hull traces against local player Prevent item_item_crate from spawning certain entities Made Entity:PhysicsInitBox/Sphere set solidity before the physics object * This improves behavior for those functions with ClientsideModel and is consistent with PhysicsInit() Added sequence events to util.GetModelInfo Events table in each of the Sequences tables, each having the following: * Cycle * Event - ID * Name * Type * Options Added effects.TracerSound Remove fallbacks for CSS player models Update DoD:S player model fallbacks
6 Days Ago
Restore stomped killbees command
6 Days Ago
Progress backup
6 Days Ago
Some wip placement checks
6 Days Ago
Shift convar values by -1
6 Days Ago
deleting annoying name conflicts
6 Days Ago
First pass WIP supplies shop structure
6 Days Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
6 Days Ago
Added a new name field for modding monument marker, as the english field is not serialized anymore
6 Days Ago
Move player visibility position back to the head bone
6 Days Ago
PT Boat Collision Pass
6 Days Ago
full fix the NRE
6 Days Ago
Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
6 Days Ago
fix for pooled random bone rotations on mannequin
6 Days Ago
Fixed newly introduced TriggerParentEnclosed NRE
6 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature) Tests: used both modes in Craggy, confirmed things are working
6 Days Ago
Merge: from main
6 Days Ago
Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2 All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net Tests: used both in local session on Craggy
6 Days Ago
working on chainsaw attack animations
6 Days Ago
added player update anim settings preset
6 Days Ago
merge from translation_breaking_mods_fix
6 Days Ago
Removed the InSafeZone check from my new HAB code to match hostile behaviour of BaseVehicle's
6 Days Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
6 Days Ago
Splat stuff
6 Days Ago
Splat blockout
6 Days Ago
Fix wearables with random parts/colours not working on mannequins
6 Days Ago
Prefabbed supplies barge for working on
6 Days Ago
merge from floating cities into medical bay props subbranch to get everything up to date
6 Days Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
6 Days Ago
Minor cleanup Remove DDraws
6 Days Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
6 Days Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights