135,547 Commits over 4,293 Days - 1.32cph!

2 Days Ago
armor box, comps box, explosive box panel title and description updated
2 Days Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
2 Days Ago
updated icons for ammo, comps, stone boxes
2 Days Ago
ore box naming fix
2 Days Ago
ammo box naming fix part 2
2 Days Ago
ammo box naming fix part 1
2 Days Ago
ptboat_turret_safezone -> main
2 Days Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
2 Days Ago
meds box ran manifest, localization and icon manifest
2 Days Ago
food matrix prefab tweak
2 Days Ago
meds box item, icon, prefabs. matrix models, setup
2 Days Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
2 Days Ago
tryfind_matchiongdeployables_fix -> main
2 Days Ago
Hardening incase traced ent is null (when finding matching deployables)
2 Days Ago
Paintball Gun - hopper shader tests
2 Days Ago
merge from naval_update
2 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
boatai_balance_changes -> main
2 Days Ago
changes on crickets ambience values and storm ambience audio volume
2 Days Ago
main -> boatai_balance_changes
2 Days Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
2 Days Ago
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2 Days Ago
travelling_vendor_vis_fix -> main
2 Days Ago
meds box folder struct b
2 Days Ago
meds box folder struct a
2 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
2 Days Ago
merge from naval_update
2 Days Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
2 Days Ago
Setup AI sleeping on islands, not working, still figuring out why
2 Days Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
2 Days Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
2 Days Ago
ran manifest and localization
2 Days Ago
food box corpse added, model updates, prefab updates
2 Days Ago
food box prefab updates
3 Days Ago
exported a version of w paintball gun rig without wee little ballz
3 Days Ago
Merge from main
3 Days Ago
merge from sks_skinviewer
3 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
3 Days Ago
Compile fix
3 Days Ago
Lighting transition.
3 Days Ago
Clean: reclaim occludees name Tests: compiles
3 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
3 Days Ago
merge from main
3 Days Ago
merge from vending_cluster_pool_leak_fix
3 Days Ago
merge from sks_skinviewer
3 Days Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
3 Days Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
3 Days Ago
Added SKS to the skin viewer
3 Days Ago
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it - add similar logic to subscribing to a cell This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler. Tests: unit tests