131,431 Commits over 4,232 Days - 1.29cph!

3 Days Ago
Add data spawns to all of the loot spawners
3 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
3 Days Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
3 Days Ago
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
3 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
3 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
3 Days Ago
Clan scores
3 Days Ago
Boilerplate loot item and deposit entity
3 Days Ago
Rebase on /main
3 Days Ago
Virtual scrolled the item list
3 Days Ago
Fix NRE when in build priv zone
3 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
3 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
3 Days Ago
Can favorite items Added All and Favourites tabs
3 Days Ago
3 materials for the 3 extra materials created
3 Days Ago
Cherrypick CS 107107 - Wind shader fix
3 Days Ago
3 more meta files
3 Days Ago
16k .meta files
3 Days Ago
Probably fixed build errors
3 Days Ago
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
3 Days Ago
Height fixaroos
3 Days Ago
Splat cleanup
3 Days Ago
hackweek arcade machine wip
3 Days Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
3 Days Ago
More automatic upgrades
3 Days Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
3 Days Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
3 Days Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
3 Days Ago
Clarify namespaces for rendering in Rust code after namespaces changed
3 Days Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
3 Days Ago
More auto applied upgrades
3 Days Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
3 Days Ago
Fix render pipeline switch using statement -> Begin() & End() calls
3 Days Ago
So much cliffing
3 Days Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
3 Days Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
3 Days Ago
merge from floating cities
3 Days Ago
Script auto compile / fixes
3 Days Ago
A little bit more
3 Days Ago
Cherrypick CS 107091 - TMP_script changes
3 Days Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
3 Days Ago
Cherypick CS107089 - CurrentVersion.cs
3 Days Ago
Update ProjectVersion.txt to 6000.0.58f2
4 Days Ago
4 Days Ago
4 Days Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
4 Days Ago
merge from hbhf_deployvolume_fix
4 Days Ago
Fixed HBHF sensor being deployable through constructions
4 Days Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
4 Days Ago
HBHF Sensor tests