138,746 Commits over 4,352 Days - 1.33cph!

5 Days Ago
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5 Days Ago
restore pixel radius based alpha feathering to hide wire aliasing
5 Days Ago
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Make effects.BubbleTrail not turn start/end pos into mins/maxs Added Lua mesh skinning support * Added `mesh.BoneData( index, matrixId, weight )` * Added second argument to `Global.Mesh` - boneWeights * Added `IMesh:DrawSkinned( matrixTable )` Minor cleanups Fixed DrawSkinned affecting underwater rendering * By applying the model matrix to the Draw() call Some more than minor cleanups of probably unused stuff Fill remaining matrices with identity ones for DrawSkinned * In case some silly goober doesn't give it enough or gives none Fix handling of userdata members from tables Fix potential crash with malformed models
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merged main -> main/rust_relay_server
5 Days Ago
Added Packet relay layer + convars, Editor tool for exporting entire prefab folders to GLB
5 Days Ago
untabify
5 Days Ago
merge from painting_line_tool
5 Days Ago
remove unused "using"s
5 Days Ago
merge from painting_line_tool -> main
5 Days Ago
Remove kicked toast debug log
5 Days Ago
Fix crash with paddling pool unloading.
5 Days Ago
missing reference
5 Days Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
5 Days Ago
cargo_crate_layering_fix -> main
5 Days Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
5 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
5 Days Ago
Forgot to save, material fixes
5 Days Ago
Added collision back to shop E. Small material changes.
5 Days Ago
added HUD element for line tool, new convar for configuring direction lock distance threshold
5 Days Ago
First pass of materials on rentable shop E (still WIP)
5 Days Ago
merge from naval_update/io_boats/privilege
5 Days Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
5 Days Ago
labs_crate_player_input -> main
5 Days Ago
Slight changes in GetPrivilege to support tugboats
5 Days Ago
Flame turrets deployable on boats
5 Days Ago
boat_hand_animation_fix -> main
5 Days Ago
Fixed steering wheel and throttle issues on the PT Boat
5 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
5 Days Ago
Shotgun trap deployable on boats
5 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
5 Days Ago
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5 Days Ago
Added missing server collider to DS Signal Computer.
5 Days Ago
Fixed tropical1 bush billboard oddities.
5 Days Ago
merge from ddraw_sceneview
5 Days Ago
made ddraw work in the scene view as well, handles Text and ScreenText as well
5 Days Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
5 Days Ago
merge from dragbyangle_improvements
5 Days Ago
Optim: merge count and sort jobs into one Tests: unit tests
5 Days Ago
improved consistency on dag-by-angle calculations on player boats - changed from batched raycasts to batched spherecasts - actually check if the hull the cast hit is from the boat we care about - casts are made from the center of the hull bounds, avoid edge case where this was skimming the top of the boat
5 Days Ago
Add previewed line tool method, behind convar
5 Days Ago
clothing box - texture pass and material updated
5 Days Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
5 Days Ago
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Bugfix: GamePhysics.SortDeferred - respect dependsOn handle param Tests: ran unit tests - all pass
5 Days Ago
shipping container texture repack projected decals and decal materials
5 Days Ago
Paint line tool, directionlock method
5 Days Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats