125,178 Commits over 4,171 Days - 1.25cph!

6 Days Ago
better defaults for pos/dir influences vars
6 Days Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
6 Days Ago
▍▄▊▄ ▄▆▌ ▋▍▇▆▅▍▉ █▅█ █▌▇ ▇▆▉█ ▌▌▆█▊▉▇█/▌▇▉▍ ▄▅▉▆▉█▉█ ▋▅ █ "▇▊▊▉▍▊", ▆▇▊▉▅▆ ▅▄▇ ▄▇▍▋▆▉ ▄█▄ ▆▌ ▉▌: $"▌▊▅▋▊█_{▌▌}" ▄▄ █▌▉ ▄▌█ ▍▍█▆▆ ▇▆█▍▍▌▇▅▊▆▄▄█ █▍▇█▉▋▅ █▄▇ █▍▊▉ ▅▄▄▆█▇ ▉▉█ ▊▋ ▋▉▉▋▇▋ █▋ ▅▊▌▄▉ █▊▅▋▇▌▍▄ ▇▆▅▄▉▄▉▋. ▌▌▉▊▊://▌▅▊▋▊.▉▄▅▉▍▇▄▉▌.▋▅▌/▅▉▊▋▇/▇▇▊▌▋▌▄▆/▋▇▇▌▊▉▉▄▋▆.▍▍▌
6 Days Ago
Medical bay container collision
6 Days Ago
Fix being able to see nametags through water.
6 Days Ago
Merge from boat_building
6 Days Ago
medical bay container LODs
6 Days Ago
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6 Days Ago
Apply new changed script to the wall fluorescent light
6 Days Ago
Walllight now refreshes growables
6 Days Ago
merge from string_lights_fix_2
6 Days Ago
Remove rounded foundaction block from planner list
6 Days Ago
updated wallcabinet lock positon
6 Days Ago
Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
6 Days Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
6 Days Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
6 Days Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
6 Days Ago
Tweak dismount positions for steering wheel for more lenient mounting
6 Days Ago
First pass medical bay container shell plus materials
6 Days Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
6 Days Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
6 Days Ago
RPC Build
6 Days Ago
Force 32 bit index space everywhere (for now)
6 Days Ago
Fixed node visuals not chaning while harvesting them
6 Days Ago
Merge from naval_update
6 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for frequently disabling UsePlayerUpdateJobs leading to player cache desync Tests: wrote a unit test that confirms the bug and confirms the fix
6 Days Ago
Merge: from main
6 Days Ago
Disable my test scene loading in craggy
6 Days Ago
Update: move OcclusionCache reset to always happen for disabled UsePlayerUpdateJobs Don't think this fixes anything, but helps avoid invalid emergency shutdown fallout if it happens in the future. Tests: none, trivial change
6 Days Ago
Merge from boat_building
6 Days Ago
Compile fixes
6 Days Ago
Bugfix: StableObjectCache - properly drop references when clearing - PlayerCache emergency shutdown logic inspects internal buffer, which tripped up. Change also allows GC - Added a unit test that validates Clear call. Tests: Ran the new unit test - it was borked before the fix, gud afterwards
6 Days Ago
Renamed all of the floating city container materials to be more standardised
6 Days Ago
Merge from boat_building
6 Days Ago
Merge from parent
6 Days Ago
Merge from main
6 Days Ago
merge from sky_circle_fix
6 Days Ago
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6 Days Ago
merge from abel_tc_auth_fix_2
6 Days Ago
merge from wall_cabinet_pickup_fix
6 Days Ago
merge from decor_lighting_dlc
6 Days Ago
merge from bed_blocking_chandelier
6 Days Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
6 Days Ago
Merge from main
6 Days Ago
Ocean shoreline wetness fix
6 Days Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
7 Days Ago
final LOD bakes for the ghost ships, double res + downsampling for quality