reporust_rebootcancel

121,823 Commits over 4,048 Days - 1.25cph!

27 Days Ago
Merge: from main
27 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
27 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
27 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
27 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
27 Days Ago
jungle_update -> aux3
27 Days Ago
boomerang -> jungle_update
27 Days Ago
Client server mismatched fields error
27 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
27 Days Ago
Fixing incorrect naming for coconut armour fbx mats
27 Days Ago
New meats visual added to bbq and campfire
27 Days Ago
Transition tweak
27 Days Ago
jungle_update -> aux3
27 Days Ago
boomerang -> jungle_update
27 Days Ago
Last minute changes
27 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
27 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
27 Days Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
27 Days Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
27 Days Ago
Added controller
27 Days Ago
Cancel 3p animation if hits the ground
27 Days Ago
duration & speed tweeks
27 Days Ago
Assigned correct texture reference to cocoknight arms material
27 Days Ago
Mat fix
27 Days Ago
more wip
27 Days Ago
Test
27 Days Ago
merge from main
27 Days Ago
Merge: from main Tests: none, no conflicts
27 Days Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
27 Days Ago
Improve script notes.
27 Days Ago
Reassigned Material and texttures
27 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
27 Days Ago
enabled r/w on ziggurat gate colliders
27 Days Ago
some tweaking of the jungle_ruins_e alpha map
27 Days Ago
Remove rotating logs
27 Days Ago
Dont fly to a player thats ran too far from the starting position
27 Days Ago
Aim slightly higher up than the feet
27 Days Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
27 Days Ago
Merge from jungle_update
27 Days Ago
Client predicted returning to player
27 Days Ago
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27 Days Ago
Corrected environment volume bounds calculation to prevent culling issues
27 Days Ago
Quicker return speed (again)
27 Days Ago
Merge from parent
27 Days Ago
Merge from jungle_update
27 Days Ago
updated snake idle and created test escape anim
27 Days Ago
Restored playground terrain
27 Days Ago
merge from maxauth_clear_fix
27 Days Ago
'ent auth' command works with tugboat
27 Days Ago
merge from main